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Goblins' Gambit
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Goblins' Gambit

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Trouble brews on the roads near the small village of Mistwood, with merchant wagons increasingly falling victim to ruthless, yet unknown raiders. While not an uncommon occurrence, it’s the random methods of these attacks that confounds local law officials, preventing them from predicting the whereabouts of the next strike. It is not until the players characters stumble upon the remnants of one such attack, finding clues to the identity of the attackers, that the mystery blows wide open.

Who is responsible for these attacks? Why are they kidnapping travellers but sending no ransom demands? And what madness drives the random nature of these attacks?

Goblins’ Gambit is a Genesys Role Playing Game fantasy adventure for the Realms of Terrinoth setting. Suitable for a party of 4-6 adventurers with 50-100 earned XP, the adventure offers PCs the opportunity to piece together clues of the random attacks before developing a plan to catch the raiders in action. Circumstances allow the PCs to track the raiders back to the leader behind the attacks, discovering that all is not as it seems.

In addition to the adventure, printable adversary cards allow the GM easy access to relevant information to make running this adventure easier than ever. We’ve even included a print friendly version to make it even more user friendly.

Developed by veteran GM Chris Markham (as Gazrok Games), this is one of many titles already released for the Foundry and for the Terrinoth setting. Though set in the world of Mennara, its contents easily convert for use in any fantasy world. Using this adventure requires the use of the Genesys Role Playing Game Core Rulebook, Realms of Terrinoth setting book, and either Genesys Dice or the Genesys Dice App. Although not required, we highly recommend using the Expanded Player’s Guide should GMs need to scale the adventure for larger or more powerful groups.

 
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Discussions (2)
Customer avatar
Chris M March 14, 2021 4:35 pm UTC
CREATOR
Not only thought about it, but a few workups in various stages. Not everything always comes to fruition as a project, but we'll see. The Sands of the Past is based on a community expansion. More of a supplement than adventure. The issue with the adventures in Descent is that they are deeply tied to the narrative, so an adventure take-off has to be reworked a bit to fit into ongoing campaigns.
Customer avatar
James W March 14, 2021 9:59 am UTC
PURCHASER
Have you thought about writing an adventure based on one of the board games?
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Product Information
Silver seller
Community Content
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Pages
24
Format
Original electronic
Scanned image
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File Last Updated:
August 18, 2020
This title was added to our catalog on August 18, 2020.