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So Mote It Be (An Adventure for Ironbound: Guardians of Novala)

So Mote It Be (An Adventure for Ironbound: Guardians of Novala)

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(Don't have the Pip System Corebook yet? The Ironbound Starter's Kit bundle contains this core rulebook PLUS this adventure.)

The peaceful witches of Novala lived in harmony with nature before the Apothecary arrived. Its machines tore up the soil and sickened the land. The Novallans saw no choice but to fight back to save their world. Now, it’s nature versus machines and conservation versus consumption. The witches continue to fight for their way of life and cleanse the blight brought by the Apothecary, but they are running out of time.

In the peaceful community of B­ristlewood, the characters meet the last member of an Ironbound coven that has been captured by a pair of Apothecary hunters. The hunters are seeking the Elder Tree, a sacred nexus point. As the characters intervene and aid the surviving Ironbound, they are brought into a hidden war between the Ironbound and the Apothecary...a war that may become their future.

Become a Novallan witch and join a special type of coven, known as the Ironbound, and take the fight directly to the Apothecary at great physical, emotional and spiritual risk. Use your witchy knowledge of herbs, gems, and energy to heal your world and bring back peace to Novala.

So Mote It Be is an introductory adventure for the upcoming Ironbound: Guardians of Novala setting (or IGON, for short) from Broken Ruler Games and the first chapter of The Book of Three adventure trilogy for the Pip Worlds community content program. This adventure introduces players to the magical world of Novala and the forming of a coven of Ironbound, guardians sworn to protect the land. It’s written for players new to the setting, allowing a group to discover Novala, form magical bonds, and begin a journey that sets the tone for the battle ahead. The purpose of this adventure is to engage and entertain the players while demonstrating what lies ahead for their heroes.

Written by Danielle DeLisle (The Ninja Crusade Second Edition, Dishonored) and Crystal Mazur (Pip System Corebook, Chicago By Night), everything you need to form your own Ironbound coven is here. This adventure uses the Pip System, and requires the Pip System Corebook. Included are five pre-generated Novallan characters, new guidelines for using magic in Novala, extras, rules for using Apothecary gear, and a PDF copy of Casting the Circle, an introduction to the Ironbound and the world of Novala. 

What Is Ironbound: Guardians of Novala?

IGON presents a fantasy world built on real world Wiccan and Pagan practises to provide a new twist on the standard fantasy RPG. While Ironbound: Guardians of Novala depicts characters who share Wiccan and Pagan beliefs with those in our world, there are reasons why they are referred to as Novallans and not Pagans or Wiccans (though we do use witch to ground Novala in the craft).  This is because these are a fictional people who share some beliefs with people from our world but have been modified and shaped to fit a more traditional fantasy world framework. We also, because of the diversity in pagan religions, did not feel comfortable claiming our inspiration was from one tradition or another. In other words, these are Novalan witches and this is their culture.

Content Warnings

Ironbound: Guardians of Novala contains references to magic, religion, violence, machine horror, environmental harm, kidnappings, extreme weather, and ritual casting.

This product is 100% compatible with the Pip System by Third Eye Games.

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Reviews (0)
Discussions (2)
Customer avatar
Clint W September 13, 2020 11:40 pm UTC
I am very disappointed in this book. All in all, it rambles and gives little content. You don't learn anything about the Apothecary, though it does tend to lay in on thick about the Wicca. It's $5.00 that I wish I hadn't spent.

TO ANYONE wanting this game, WAIT UNTIL THE WHOLE SERIES IS OUT! Until then you could get the free stuff and run your own, under a different system. Robots vs Witches, PathFinder, Savage Worlds, 5E, Fate, whatever.

I think the yabo who published this is thumping his personal brand of religion.
Customer avatar
Todd C September 14, 2020 10:47 am UTC
We're sorry you didn't like the adventure. As the series continues, we are getting deeper into the Apothecary and what they're all about. However, I did want to point out that this is not my religion. It is the religion of my co-creator, who was originally brought on board as a consultant and upgraded to co-creator because of her crucial work making this setting. We did spend extensive time explaining Wiccan/Pagan beliefs as they reflect those of the main characters and we wanted players to feel comfortable knowing "what they were getting themselves into." If you do end up playing this in another system, let us know how it goes.
Customer avatar
Kristen H September 15, 2020 1:04 am UTC
I'm really struggling to understand your decision to buy an adventure when the description clearly says the larger setting is "a fantasy world built on real world Wiccan and Pagan practises to provide a new twist on the standard fantasy RPG," and then to publicly complain that it's heavy on the Wicca. Truly. Sounds like a personal problem, not a problem with the adventure itself, which makes this "warning" about not buying it have the opposite effect - for me, at least.
Customer avatar
Clint W September 15, 2020 9:28 am UTC
Ok. I am an Idiot. Thank you.
Would you like to pour more salt on my wounds?
I made a mistake, I am not asking more my money back.
I WANT TO SEE this whole thing come into fruition.
Customer avatar
Todd C September 15, 2020 1:37 pm UTC
No one's calling you anything and let me assure you that your comments about getting deeper into the Apothecary have been taken into consideration as we're moving forward. They have been left more vague in the first adventure to create a aura of mystery around them that will fill out as we progress and the Ironbound begin to learn more about how they operate and what they're after. In the second adventure, Call of the White Elk, the Ironbound will be able to break into an Apothecary camp and get a chance to investigate them firsthand.

I'm also looking at putting together an Apothecary-based supplement that will provide Extras in the form of Apothecary baddies and machines for those looking to take the campaign in their own direction. For the moment, we've tried to leave the window open for Guides to take the Apothecary in their own preferred direction as far as appearances and such to suit whatever level of dark-and-creepy villains works best for your campaign. Moving forward, I hope we can help...See more
Customer avatar
Patrick B August 21, 2020 11:18 am UTC
A content warning for machine horror? I don't understand -- what is machine horror?
Customer avatar
Todd C August 21, 2020 11:24 am UTC
It involves machines that could be used to cause really grotesque harm to characters, depending on how it's played. It's in here for two reasons: because the Apothecary has giant machines that can cut down huge paths through a forest with saw blades and flamethrowers, which can also be used against the heroes. The warning is there because some people have lost family members to farming accidents or construction involving heavy machinery.
Customer avatar
Patrick B August 21, 2020 4:26 pm UTC
Okay, thanks - I get it now. I'd just never heard of the term machine horror before. On another note, how far out is the full setting book?
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File Last Updated:
August 12, 2020
This title was added to our catalog on August 12, 2020.