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English Eerie (Second Edition)
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English Eerie (Second Edition)


English Eerie Second Edition: A Rural Horror Storytelling Game for 1-4 Players is a GM-less tabletop game of terrifying proportions, allowing you to weave your own haunted tales set in the dark English countryside.

There is blood in the roots of England. Forgotten, ancient things crawl beneath its surface, haunt its manor houses and creep within its woodland. Beyond the bucolic beauty of its rolling hills and quaint villages are sinister forces at work, and you're about to stumble headlong into them.

English Eerie uses the Eerie Engine system to help players, solo or a group, to step into the shoes of a protagonist from a classic horror tale, like those written by the likes of M.R James, Arthur Machen and Algernon Blackwood, as well as the folk horror tradition. Using the scenarios in the book you will uncover new disturbing clues, clash with other characters and succumb to the dread forces as you delve further into their mysteries. The system automatically ratchets up the tension as you go, with your protagonist becoming more helpless as the tale progresses. 

Alone by Candlelight

As a solo game you are the protagonist, writing in your journal by candlelight over a series of evenings recounting the day's events just like in those great tales of terror. You create your protagonist using a series of desciptors and prompts, bringing these into play as the mystery unfolds.

Campfire Stories

As a group you tell the tale orally, all playing as a single protagonist. Turns pass around the circle as you describe the situation, react to cards pulled from the Story Deck and spend resources to determine the ending of the story. The book includes advice on safety mechanics - because your idea of horror might not be the same as everyone else.

The Eerie Engine

To power the game you will use a Story Deck, which can be a regular deck of cards or the official English Eerie Story Deck. Each card is related to a scene, which is cross-referenced with the scenario to discover what new plot element unfolds. Everytime a Grey Lady is revealed the tension increases and decisions need to be made. The protagonist uses Spirit and Resolve resources to overcome obstacles and horrors in their way - but they must be spent wisely for the fate of your protagonist hangs in the balance. 

An Open Game

English Eerie Second Edition is released under a creative commons sharealike license, meaning you can design and release your own hacks and scenarios. 


English Eerie contains 10 scenarios spanning multiple centuries. From stories of fell beasts on the moor, a haunted inn, a futuristic biome, a dark god and more. There's plenty of content to keep yourself busy for many evenings. 

Note: The softcover version and card deck will be coming soon.  If you have bought a pdf, you will get 25% off the DrivethruRPG softcover version with proof of purchase. 

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Reviews (0)
Discussions (5)
Customer avatar
Brandon H August 14, 2020 3:18 am UTC
How did I miss this last week when I bought the first edition? Ah, well. Just played the first day of my first game with that. I'll upgrade if I like it, which seems a sure bet.

Question: are there any fan communities creating scenarios? I found an index of them for Quill but not one for this yet.
Customer avatar
Ranjith B August 03, 2020 7:13 am UTC

Yep, the front cover is missing now. Good thing I kept the original download :)

I assume that the cards will also be available as PDF?

Customer avatar
Jayden C August 02, 2020 10:42 am UTC
Just read through this, it looks really fascinating and I can't wait to play. I just wanted a quick clarification first.

I've looked over the document several times and I can't seem to find any rules that make you lose spirit to a source other than the Grey Ladies. Reading the examples, I assume you're supposed to lose one when failing an obstacle (Otherwise it would be impossible to end with zero spirit if you started with more than three). However, I can't find a point in the actual rules where it says this, and it definitely isn't in the "Overcoming Obstacles" section.

Really sorry if I'm just missing something major. Thanks for the great game.
Customer avatar
scott M August 02, 2020 10:59 am UTC
You should have seen the facepalm I just gave myself. You're absolutely right, that must have fallen through in editing. Thank you for raising it. The new file is updated with this included.

I'm a dummy.
Customer avatar
Jayden C August 02, 2020 11:17 am UTC
Thanks for the quick reply and fix! Just a quick problem with the new document, the first page (where the cover should be) is entirely white, leading to two entirely blank pages before any actual text shows up. I've re-downloaded the pdf a couple of times and it's shows up as blank on all my pdf readers. Sorry again if it's a problem on my end.
Customer avatar
Robert H August 01, 2020 2:00 pm UTC
What are the key differences from the 1st edition?
Customer avatar
scott M August 01, 2020 2:11 pm UTC
Hi Robert.

Main things are:
- Couple of mechanical tweaks (way that resources are spent and the way the narrative track works)
- It's as much a group game now as a solo game
- Five more scenarios
- More information on playing the game and telling stories
- A more robust character creation
- General better layout and design
- Safety mechanics
- Advice for props etc
Customer avatar
Robert H August 01, 2020 2:27 pm UTC
thanks and now 'I'm sold'!
Customer avatar
scott M August 01, 2020 2:29 pm UTC
Customer avatar
Patrick B August 01, 2020 9:52 am UTC
Is the card deck mentioned in the description a regular poker deck or tarot deck or is it a custom deck purely for this game?
Customer avatar
scott M August 01, 2020 9:59 am UTC
The deck is custom but you can play with a regular deck of poker cards.
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This title was added to our catalog on August 01, 2020.