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A Dozen Desert Encounters

A Dozen Desert Encounters

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Encounters are the backbone of any adventure. It is a series of encounters, often connected by threads, that come together to form a complete adventure. For those GMs who wish to construct their own adventures, the encounters that follow may serve as either distractions from the larger adventure or the inspiration for a series of GM-crafted encounters of which one of these twelve encounters is only a launch pad.

One way in which to make the creation of an adventure much, much easier is to select a harsh environment that brings with it its own hazards and established expectations. Personally, I am a fan of setting adventures in arctic environments; the cold snow and blowing winds make for a setting that allows for more sneak attacks, higher chances of getting lost (and, of course, stumbling across forgotten dungeons), as well as a selection of entertaining monsters.

On the other side of that hazardous climate coin, we find the deserts . . . which also allow for blowing sands to hide secret locations and conceal the movements of enemies. It is the deserts of fantasy worlds for which this PDF has been created . . . though I now know that I certainly must create a collection of arctic encounters one of these days.

As with the other entries in the A Dozen . . . series that deal with encounters, I’ve provided the broad strokes; none of the twelve encounters include detailed maps or characters. Instead, each page provides an overview that you are encouraged to adapt, expand, and make your own.

This PDF was created thanks to the support of 1,643 backers who joined in the Kickstarter campaign for A Dozen Troubling Rumors. Thank you to all of the supporters for making that campaign a success!

Collect all of the A Dozen . . . series PDFs!

WAVE ONE TITLES

A Dozen Adventurous Rivals  A Dozen Ancient Dragons  A Dozen City Encounters  A Dozen Dangerous Foes  A Dozen Disconcerting Rumors  A Dozen Dreadful Rumors  A Dozen Dungeon Treasures  A Dozen Fortuitous EncountersA Dozen Guild Leaders  A Dozen Malevolent Villains  A Dozen Sinister RumorsA Dozen Arcane Spell ComponentsA Dozen Strange Encounters. A Dozen Undead SecretsA Dozen Unusual Magic Items  A Dozen Unusual Patrons  A Dozen Wanted Criminals   

WAVE TWO TITLES

  A Dozen Citizens of the City  A Dozen Descriptive Traps  A Dozen Dire Rumors  A Dozen Forest Encounters  A Dozen Goblins and Orcs  A Dozen Troubling Rumors  A Dozen Treacherous Encounters  A Dozen Warriors for Hire A Dozen Shocking Betrayals  A Dozen Magic Armors  A Dozen Magic HelmetsA Dozen Magic Shields A Dozen Desert Encounters   

 WAVE THREE TITLES

A Dozen Distressing Rumors A Dozen Frightening Rumors A Dozen Terrifying Rumors A Dozen Whispered Rumors A Dozen Strange Locations A Dozen Dungeon Encounters A Dozen Dungeon Denizens A Dozen More Dungeon Treasures A Dozen Destructive Dragons A Dozen More Strange Locations A Dozen Peculiar Lizardfolk A Dozen More City Encounters       


 
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Product Information
Author(s)
Pages
14
Publisher Stock #
PRG12-030
File Size:
23.23 MB
Format
Original electronic
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Original electronic format
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File Last Updated:
July 18, 2020
This title was added to our catalog on July 18, 2020.
Publisher
Philip Reed Games
Publisher Average Rating