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A Dozen Magic Shields

A Dozen Magic Shields

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When engaged in battle, armor is a must for many adventurers. Unfortunately, some classes perform much better out of armor than in, and it is for such characters that shields are truly valuable. And if a common shield – strapped to the arm and used to deflect blows – is of value against an opponent, a magical shield must be far, far more desired.

Shields, regardless of their size, style, or  the materials used in their construction, can be ensorcelled by a spellcaster who possesses the proper tools, knowledge, and experience. Such magical shields are prized possessions of adventurers of all levels of experience, though the more accomplished heroes will seek to replace a lesser item with a more powerful shield at any opportunity to upgrade their gear.

On the pages that follow, I am happy to present twelve different magical shields that range in power from the weakest of defenses to the greatest of unexpected abilities. Every shield includes a touch of history, in addition to suggestions for the item’s in-game effects, and any one of these would make for an excellent treasure to reward one of the player characters the next time that the party discovers a treasure hoard.

As with all of the releases in the A Dozen . . . series, I have described the shields in such a way that you, the GM, will need to flesh out the game effects to suit your chosen system. Fortunately, many games share common terms and expanding these items should not be challenging for the experienced GM.

NOTE: This PDF is tied heavily to A Dozen Magic Armors and A Dozen Magic Helmets. While those two are not required to use this work, both are highly recommended.

This PDF was created thanks to the support of 1,643 backers who joined in the Kickstarter campaign for A Dozen Troubling Rumors. Thank you to all of the supporters for making that campaign a success!

Collect all of the A Dozen . . . series PDFs!

WAVE ONE TITLES

A Dozen Adventurous Rivals  A Dozen Ancient Dragons  A Dozen City Encounters  A Dozen Dangerous Foes  A Dozen Disconcerting Rumors  A Dozen Dreadful Rumors  A Dozen Dungeon Treasures  A Dozen Fortuitous EncountersA Dozen Guild Leaders  A Dozen Malevolent Villains  A Dozen Sinister RumorsA Dozen Arcane Spell ComponentsA Dozen Strange Encounters. A Dozen Undead SecretsA Dozen Unusual Magic Items  A Dozen Unusual Patrons  A Dozen Wanted Criminals   

WAVE TWO TITLES

  A Dozen Citizens of the City  A Dozen Descriptive Traps  A Dozen Dire Rumors  A Dozen Forest Encounters  A Dozen Goblins and Orcs  A Dozen Troubling Rumors  A Dozen Treacherous Encounters  A Dozen Warriors for Hire A Dozen Shocking Betrayals  A Dozen Magic Armors  A Dozen Magic HelmetsA Dozen Magic Shields A Dozen Desert Encounters   

 WAVE THREE TITLES

A Dozen Distressing Rumors A Dozen Frightening Rumors A Dozen Terrifying Rumors A Dozen Whispered Rumors A Dozen Strange Locations A Dozen Dungeon Encounters A Dozen Dungeon Denizens A Dozen More Dungeon Treasures A Dozen Destructive Dragons A Dozen More Strange Locations A Dozen Peculiar Lizardfolk A Dozen More City Encounters       


 
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Product Information
Author(s)
Pages
14
Publisher Stock #
PRG12-029
File Size:
20.18 MB
Format
Original electronic
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Original electronic format
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File Last Updated:
July 18, 2020
This title was added to our catalog on July 18, 2020.
Publisher
Philip Reed Games
Publisher Average Rating