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Witch & Knave
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Witch & Knave


Witch and Knave is an OSR inspired solo dungeon crawling roleplaying game. It has a light sketch of a setting that implies extreme human injustice to themselves and others while facing an unknowable, alien demonic infestation of the world. You play a Knave or a Knave with magic (called a witch), that has been cast out of society for not conforming. You are forced to face the demons in the wilds and to explore the forgetten places in order to survive.  Sometimes, you are forced to be the hero the world needs.

Witch and Knave strives to be a solo game that drifts away from the common yes/no answer oracle by implementing a scale that rises and falls with each roll of the dice. This scale gives you the ability to control the narrative while also experiencing moments of surprise.  The game however works with just about every solo game oracle you have (including a yes/no oracle), and with a small conversion, just about every fantasy game you have.

Witch and Knave provides guidlines for exploration with random encounters as well as unique demon generation.

Witch and Knave was originally based on Knave by Ben Milton.

Like all games that Things I Keep releases, Witch and Knave is a work in progress. The more people who purchase and enjoy this product the more I'll be able to devote time to supporting and expanding it.

Landscape image of lone Knave looking at ruins.

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Reviews (3)
Discussions (2)
Customer avatar
Brody M November 13, 2020 3:08 am UTC
Do you map your explorations at all or is it all theater of the mind? If you do have mapping/gridding, is it a necessary part of gameplay?
Customer avatar
Brandon P November 13, 2020 5:13 am UTC
You can play it either way. You can abstract dungeon and wild encounters to be 'the encounter area where I ran into the wolf demon' and not worry about where exactly it is on a map. You can always decide to go back to that location or end up back there because of story shifting Doom you have suffered. The game encourages map making because I enjoy making maps but they are not needed. It would be just as easy to run a dungeon like how Burgs work in the game. You discover locations and know where they are at after you discover them. You don't need a map or to know exactly where they are in the town unless you want to. Knowing that you discovered the apothecary you needed hidden in a back alley is more than enough.

If you like map making, how you map is up to you. I often generate a random map either as I play, room by room, or use one already generated from various websites. The book touches on those methods and a dice drop method.

Customer avatar
Brody M November 13, 2020 10:59 pm UTC
Awesome, thank you. I actually prefer to keep yhings theater of the mind as possible. Gonna pick this up and give it a try soon.
Customer avatar
Christopher L July 17, 2020 4:39 am UTC
I'm not following all the rules. Some are confusing. Is there somewhere besides here to talk to you?
Customer avatar
Brandon P July 17, 2020 12:50 pm UTC
Yes. You can email me at or I have a discord at

Looking forward to hearing from you.
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Product Information
Silver seller
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51.39 MB
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File Last Updated:
November 02, 2020
This title was added to our catalog on July 11, 2020.
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