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Lone Star: Solo rules for Mothership RPG
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Lone Star: Solo rules for Mothership RPG


Lone Star: Solo rules for Mothership RPG

This rules supplement allows you to play Mothership © RPG without a Warden. It does this using some very simple game mechanics that are fully in keeping with the Mothership gameplay. These should be instantly recognisable to a Mothership fan.

Solo is a perfect way to learn a new game, test your first adventures and going beyond just making characters when you are first getting to know the rules.


Warden Emulation

Mothership is not a game of rolling skills at every challenge, it is one of imaginative play and the Warden creating challenges to put your character under stress. These rules turn questions you would normally as your Warden into prompts for your own improvisation. They suggest points were plot twists should throw your characters off or introduce new threats.


Your Crew

Solo works best with a single crew member under your control. You are the star of the show, and the story is all about you. In Mothership, the way that stress and panic cascades through the crew are important elements. These rules give you tools to create crew members and have them behaviours, faithful to their own agendas, without you have to roleplay them as complete PCs.


Print Version

This booklet will be going to print at some point in the future. This download contains two different versions of the PDF, one black text on a white page, the other inverted. When I have decided which is the better looking and most functional. I will prepare print-ready PDFs.

Copyright©2020 Parts Per Million Limited

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Reviews (2)
Discussions (5)
Customer avatar
Bowden P November 13, 2021 2:35 am UTC
Thank you for writing this, but I'm a little unclear on the Doom. Does it work in addition to Stress? Or in place of it?
Customer avatar
Peter R November 13, 2021 12:28 pm UTC
Doom is part of the solo rules and GM emulation. It is in addition to Stress.
Customer avatar
Bowden P November 13, 2021 7:27 pm UTC
Thank you.
I'll go Ctrl+F through the document again and see if it spells out what happens when Doom reaches X, or something similar. Because I swear there wasn't anything about it the last time I looked.
Customer avatar
Peter R November 13, 2021 7:47 pm UTC
Easy to miss, Page 14, under the heading of Starting a Scene.
Customer avatar
Edward A November 08, 2021 6:19 am UTC
I cannot believe i paid $4.95 for this. It is a 26 page .pdf file, with approximately 10 pages being title pages, photos, or fill in sheets for characters and/or plots. There is very little actual content and only a few tables provided. This is a $0.99 system at best based on what is provided. If i could refund my purchase I would, since this adds very little to my gaming experience.
Customer avatar
David M April 09, 2021 7:20 am UTC
Customer avatar
Jeffrey K February 28, 2021 10:38 pm UTC
Looks like you forgot to invert the separator lines in the Scenes List, the NPC List, and the Plot List. Can't see them (white on white). It's a minor quibble (easy to draw my own).
Customer avatar
Peter R March 01, 2021 7:58 am UTC
Thanks for catching that. I will fix it this morning.
Customer avatar
Brent R December 02, 2020 8:08 pm UTC
Thank you for putting this together. I liked it quite a lot until I got to the Blockchain. I just don't see the reason for it, and it seems impossible to implement. You say that at the beginning of a scene, I'm supposed to generate a string of one- and two-digit numbers in sets of 6 and 5 respectively, like this: 2, 0, 1, 3, 3, 9, 20, 01, 13, 33, 39, and keep appending new sets of numbers to this list at the top of every scene.

I'm supposed to use these numbers "when the solo rules call for a dice roll." But that confuses me, when the Facts themes, and Crew personality and behavior tables are 0-9 only. What if I need to roll for crew behavior at the start of a scene, but the next 5 numbers in the blockchain are two digits? Do I skip past them? The solo rules don't say. This grouping of d10 and d100 rolls would also mean that I could end up answering six open questions in a row with automatic "Yes and..."

Likewise, using a pre-generated string of rolls for Mothership...See more
Customer avatar
Peter R December 02, 2020 10:03 pm UTC
The chain of numbers can be read as singles or as pairs as needed. The intention is to shift much of the dice rolling to before you play the scene, rather than interrupting it with the need to roll during the middle of your playing. If you runout of numbers you can just take a minute to roll a handful of d10s and extend the chain.

These numbers don't only have to be used within the solo rules. They can be use for skill rolls, stress tests or damage, anything within Monthership.
Customer avatar
Brent R December 02, 2020 10:49 pm UTC
Thanks for the quick reply, Peter. I recently received Mothership in the mail and immediately bought Lone-Star so that I can run my first-ever solo game, so I just want to make sure I understand.

"The chain of numbers can be read as singles or as pairs as needed." That makes sense, but what confused me is that that's not how it's explained in the rules. The solo rules say to roll 6d10 and record the results two ways. Are you now saying to record 6 digits in a non-delimited string, like 201339, which can be split into singles or pairs as needed on the fly?
Customer avatar
Peter R December 02, 2020 11:03 pm UTC
It is a long time since I wrote those, and I cannot remember the exact wording. What I am actually doing when I play is your non-delimited string.
The intent of the blockchain is to get the maximum amount of work from the six dice.
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File Last Updated:
March 01, 2021
This title was added to our catalog on June 29, 2020.