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Lone Star: Solo rules for Mothership RPG
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Lone Star: Solo rules for Mothership RPG

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$4.46 
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Lone Star: Solo rules for Mothership RPG

This rules supplement allows you to play Mothership © RPG without a Warden. It does this using some very simple game mechanics that are fully in keeping with the Mothership gameplay. These should be instantly recognisable to a Mothership fan.

Solo is a perfect way to learn a new game, test your first adventures and going beyond just making characters when you are first getting to know the rules.

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Warden Emulation

Mothership is not a game of rolling skills at every challenge, it is one of imaginative play and the Warden creating challenges to put your character under stress. These rules turn questions you would normally as your Warden into prompts for your own improvisation. They suggest points were plot twists should throw your characters off or introduce new threats.

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Your Crew

Solo works best with a single crew member under your control. You are the star of the show, and the story is all about you. In Mothership, the way that stress and panic cascades through the crew are important elements. These rules give you tools to create crew members and have them behaviours, faithful to their own agendas, without you have to roleplay them as complete PCs.

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Print Version

This booklet will be going to print at some point in the future. This download contains two different versions of the PDF, one black text on a white page, the other inverted. When I have decided which is the better looking and most functional. I will prepare print-ready PDFs.


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If you have any questions about this product you can contact me at http://bit.ly/Peter-Blog
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Other solo rules you may be interested in:

Stars Without Number Solo Adventures  Sole Survivor, Solo Roleplay Apocthulhu  Solo Roleplaying Warlock!  Play Chivalry & Sorcery Solo  Play Mork Borg Solo  Into The Odd meets Gamma World  Cepheus Engine Solo Roleplay  HACK Solo - Roleplaying The Black Hack without a GM.  HACK Solo - Roleplaying The Black Hack without a GM.  ICONIC Hero - Superhoric solo play with ICONS Assembled  Operation Solo Endeavor - WWII Operation Whitebox  Blades in the Dark Solo Rules  Grim and Perilous solo roleplay  Fate Solo Rules  OSR Fantasy Solo Roleplaying  239218-thumb140.jpg  5e Solo Adventures  A Lonely Knave, Solo Roleplay using Knave  Savage Worlds Solo Play Guide  Solo Roleplaying Call of Cthulhu  Symbaroum Solo  303622-thumb140.png  Forbidden Hero - Solo Roleplaying in the Forbidden Lands  Solo Roleplaying Tales from the Loop  Tiny Solo Dungeon Rules  282609-thumb140.jpg  Storypath Solo Rules  Shadow of the Demon Lord solo rules  Maze Rat, Solo Roleplay using Maze Rats  Lone Star, Solo Roleplay using Mothership-RPG  Cosmic Horror Solo Roleplaying-Rules for Whitebox Eldritch Tales  ICRPG Solo - Index Card RPG solo  Playing The Lore System solo  Solo Roleplaying Dungeon World  Solo Roleplaying 13th Age  Dark Stalker Solo Roleplaying-Rules for DSDS  Solo Laser - Solo Roleplaying in The Bleed  Capers Solo  Solo roleplaying in an anime world  Solo Roleplaying compatible with GURPS and other d6 systems  Solo roleplaying using Castles and Crusades  HARP/Rolemaster Solo Play  Sagas of Midgard Solo Roleplaying   Pugmire Solo Rules  286375-thumb140.png 

Cut Up & Non-Authoring Solo:

Cut Up Solo Barsoom  Cut Up Solo Beowulf  Cut Up Solo Deathworld  Cut Up Solo Supplement for Lovecraftian Dialogues  Cut Up Solo Supplement for Fantasy Dialogues  Cut Up Solo Oracle based on M R James A Thin Ghost and Others  Cut Up Solo Oracle based on HP Lovecraft's The Case of Charles Dexter Ward  Cut Up Solo Oracle featuring Dracula  Cut Up Solo Oracle featuring Conan 

Solo Oracle Card Decks

Solo Troika! 

Complete Solo Game Systems

Cepheus Engine Solo Roleplay  286375-thumb140.png  286375-thumb140.png  286375-thumb140.png

 
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Reviews (1)
Discussions (2)
Customer avatar
Jeffrey K February 28, 2021 10:38 pm UTC
PURCHASER
Looks like you forgot to invert the separator lines in the Scenes List, the NPC List, and the Plot List. Can't see them (white on white). It's a minor quibble (easy to draw my own).
Customer avatar
Peter R March 01, 2021 7:58 am UTC
PUBLISHER
Thanks for catching that. I will fix it this morning.
Customer avatar
Brent R December 02, 2020 8:08 pm UTC
PURCHASER
Thank you for putting this together. I liked it quite a lot until I got to the Blockchain. I just don't see the reason for it, and it seems impossible to implement. You say that at the beginning of a scene, I'm supposed to generate a string of one- and two-digit numbers in sets of 6 and 5 respectively, like this: 2, 0, 1, 3, 3, 9, 20, 01, 13, 33, 39, and keep appending new sets of numbers to this list at the top of every scene.

I'm supposed to use these numbers "when the solo rules call for a dice roll." But that confuses me, when the Facts themes, and Crew personality and behavior tables are 0-9 only. What if I need to roll for crew behavior at the start of a scene, but the next 5 numbers in the blockchain are two digits? Do I skip past them? The solo rules don't say. This grouping of d10 and d100 rolls would also mean that I could end up answering six open questions in a row with automatic "Yes and..."

Likewise, using a pre-generated string of rolls for Mothership...See more
Customer avatar
Peter R December 02, 2020 10:03 pm UTC
PUBLISHER
The chain of numbers can be read as singles or as pairs as needed. The intention is to shift much of the dice rolling to before you play the scene, rather than interrupting it with the need to roll during the middle of your playing. If you runout of numbers you can just take a minute to roll a handful of d10s and extend the chain.

These numbers don't only have to be used within the solo rules. They can be use for skill rolls, stress tests or damage, anything within Monthership.
Customer avatar
Brent R December 02, 2020 10:49 pm UTC
PURCHASER
Thanks for the quick reply, Peter. I recently received Mothership in the mail and immediately bought Lone-Star so that I can run my first-ever solo game, so I just want to make sure I understand.

"The chain of numbers can be read as singles or as pairs as needed." That makes sense, but what confused me is that that's not how it's explained in the rules. The solo rules say to roll 6d10 and record the results two ways. Are you now saying to record 6 digits in a non-delimited string, like 201339, which can be split into singles or pairs as needed on the fly?
Customer avatar
Peter R December 02, 2020 11:03 pm UTC
PUBLISHER
It is a long time since I wrote those, and I cannot remember the exact wording. What I am actually doing when I play is your non-delimited string.
The intent of the blockchain is to get the maximum amount of work from the six dice.
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Product Information
Electrum seller
Artist(s)
Pages
24
Publisher Stock #
MOT001
File Size:
4.23 MB
Format
Original electronic
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File Last Updated:
March 01, 2021
This title was added to our catalog on June 29, 2020.