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The Elephant & Macaw Banner Roleplaying Game


 Welcome to a world of muskets and magic! 

  • A roleplaying game of adventure & exploration
  • Suitable for mature players and young adults
  • Simple battle rules with compelling choices
  • Distinct and flavourful supernatural powers
  • The unique, magical and terrifying creatures of Brazilian folklore
  • No prior knowledge of Brazil required! 

The Elephant & Macaw Banner is an award-winning fiction series that tells the adventures of the Dutchman Gerard van Oost and the Yoruba Oludara during their travels through a fantastic version of sixteenth-century Brazil. These stories, based on Brazilian history and folklore, have been enjoyed by readers around the world.

Now it’s time to immerse yourself in this world of Brazilian fantasy, a setting full of adventure, magic and monsters, in which you will find endless opportunity to invent new stories. Create your own heroes and have your own adventures in this magical world!

The print edition of this book is distributed by Indie Press Revolution - you can ask your local game store to order it, or order direct from their website.


  • Chapter 1: Player's Guide – Introduction, Skills, Resolution System, Characters, Equipment, Battle Resolution, Supernatural Powers
  • Chapter 2: Brazil in the Year 1576 – The Peoples, Portuguese Settlements, Indigenous Villages, The Jungle, The Sea, Journeys, Provisions
  • Chapter 3: Mediator's Guide – Running Adventures, Commerce, Bestiary (magical & mundane), Special Items
  • Chapter 4: Introductory Adventure – "The Fires of Bertioga"
  • Appendices: The Elephant & Macaw Banner Roleplaying Game in the Classroom, Timeline from 1500 to 1650, Bibliography, Pre-generated PCs, Quick Reference, Character Sheet

The Characters – 'So what do I actually do?'

To oversimplify, the player characters of The Elephant & Macaw Banner RPG – like Oludara and Gerard in Christopher Kastensmidt's original stories – travel from place to place exploring Brazil, meeting people of different cultures and helping them to fight off monsters from Brazilian folklore as well as human villains. It's no surprise that the world of EAMB is often referred to as "The Brazilian Witcher".

In the book you'll find everything you need to create adventurers from a dozen or so of the major cultures native to Brazil, as well as more recent arrivals from Europe and Africa. Wherever they're from, your characters will soon be out of their element as the road leads ever onwards to new and exciting discoveries! 

The System 

There are no character attributes in EAMB – only skills, which you can develop to three levels: Apprentice, Practitioner and Master. They range from general skills like horse-riding or swimming, to more specialized training in things like navigation, music, weapons, academia and languages. You gain learning points over the course of your adventures that you can spend on improving any skill. 

When a player wants to use their character’s skill to resolve a challenging or risky situation, the outcome s not certain, and something serious is on the line, we call this a feat. You attempt a feat by rolling three six-sided dice, adding a bonus for your skill level (and sometimes equipment) and seeing if it meets the target number: typically 12 for an easy feat.  

Some skills are very special indeed. They control the supernatural powers granted by Faith, Breath, and Ifá. 

Faith is the product of divine blessings and devotion to the Christian church, tied to the use of divine graces to perform miracles. 

Breath is the fundamental expertise of the pajé, the shaman and healer of the native peoples. The concept of spiritual breath is based on the importance of air, respiration, breath and the connection between these and the spirit world.

Ifá comes from the study of the teachings of Orunmila, brought to Brazil from Africa. Through this study, iyaláwos and babalawos learn how to prepare medicines and the techniques of divination to consult the orishas.

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Discussions (2)
Customer avatar
Jay W September 15, 2022 6:20 pm UTC
Are you going to be releasing English version of the rest of the adventures that don't have an English version available yet? I noticed that 3 adventures aren't available in English. 2 of them are part of a 5 part series and the other one is set in West Africa.
Customer avatar
Thomas M February 23, 2023 1:48 am UTC
Sorry for the *very* late reply - there's no notification when someone leaves a comment. To answer your question: yes!
The Abandoned Isle is out now (the first of the Flagellum Amazonis series) and I'm working on The Sisterhood of the Night Bird at the moment, which is the one set in the Kingdom of Oyo in west Africa. The adventure translation is nearly complete, though there's also a sizable appendix on magic, weaponry and other things to get done.
Once that's out, part 2 of the Flagellum Amazonis campaign will be next in line.
Customer avatar
Rich E P February 23, 2022 10:50 pm UTC
Are you going to do a POD version of this?
Customer avatar
Thomas M February 24, 2022 12:50 am UTC
The print edition is distributed by Indie Press Revolution - you can ask your local game store to order it, or order direct from their website.
Customer avatar
Thomas M February 24, 2022 12:50 am UTC
Our titles on the IPR site:
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File Size:
26.2 MB
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File Last Updated:
February 08, 2022
This title was added to our catalog on July 06, 2020.