Advanced Search

Building Adventures (Director's Cut)Click to magnify
Quick Preview
Full‑size Preview

Building Adventures (Director's Cut)

Selected Option:
Softcover, B&W Book
Hardcover, B&W Book
PDF + Softcover, B&W Book
PDF + Hardcover, B&W Book

Building Adventures is an essential toolkit for all tabletop roleplayers, gamemasters, and game designers. There is a way to create engaging stories and scenarios without requiring the gamemaster to prep for every possibility without railroading players into a limited number of actions. It begins with setting a compelling adventure goal, then allowing players to pursue that goal their way.

This book is system-neutral, meaning it works with any tabletop roleplaying game. The examples are generic and high-level, allowing you to adapt and apply them to the system of your choice. We recommend that you read through the entire book at least once to become familiar with the contents, the flow of things, and the context for various ideas. You can then go back to individual sections as needed.

This book includes:

Premise: Establishing the purpose, goal, and themes of the story. Determine who the antagonist will be, the specific stakes, and the obstacles characters must face.

  • Structure: An overview of the traditional three-act story structure, as well as sandboxes and railroads. Explore the necessary beats of an adventure.
  • Beginnings: Present the players with the goal and the rewards and complications that go with it. Establish the theme and obstacles to be faced.
  • Middles: Pursuing the goal and exploring the theme. Introduce the antagonist and increase the stakes.
  • Endings: Achieving the adventure goal. Defeat the antagonist, overcome the final obstacle, and resolve the stakes.
  • Epilogues: Wrapping up the adventure and addressing loose ends. Deal with rewards and complications, and set up future stories.
  • Campaigns: Designing a series of connected adventures. Establishing an overarching beginning, middle, and ending that remains coherent.
  • Characters: How to leverage character elements for adventure hooks, antagonists, and stakes,
  • Worlds: Ways the setting can serve as a source of ideas and how an adventure contributes to worldbuilding.
  • Systems: The effect of a system's strengths and limitations on the possible types of adventures.

System-Neutral Toolkits

Building Adventures is part of a line of system-neutral creative aids for all tabletop roleplayers. Use these bestselling books with any systems, genre, or setting. Adapt and apply them to any game. Each volume focuses on one element, like character development, worldbuilding, or adventure design.

Lightspress Media

Lightspress Media is a tabletop roleplaying company with a lo-fi approach. Utility of content takes precedence over ostentatious production value. Graphic elements should enhance the message of the text, not act as page filler and eye candy. Physical books need to be compact, portable, and sturdy. This minimalist aesthetic results in powerful toolkits that are both useful and affordable. After all, tabletop roleplaying isn’t the book. It’s the creativity and collaboration that takes place around the tabletop. Our mission is to give you as much as you need, then get out of your way.

 Customers Who Bought this Title also Purchased
Reviews (1)
Discussions (2)
Customer avatar
M. T September 27, 2020 5:59 pm UTC
How is this fundamentally different from your various Adventure Design Guides? I noticed there's a fair amount of overlap/redundant material among even those guides (even internally). Based on the preview material, this also seems focused on the generic. Is there more material here than in those guides?
Customer avatar
Berin K October 06, 2020 2:11 pm UTC
It's a single 96-page guide, and it is not specifically focused on the fantasy genre.
Customer avatar
Thomas Kurt B August 07, 2020 2:08 pm UTC
Is there any chance of a POD version of this becoming avaiable?
Customer avatar
Berin K October 06, 2020 2:11 pm UTC
Yup, as soon as the pandemic and the USPS crisis stop slowing things down.
Browse Categories
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!

Product Information
Platinum seller
Publisher Stock #
File Size:
0.81 MB
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
August 18, 2022
This title was added to our catalog on June 21, 2020.