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Lands of Ub: Frelengian Heartlands: Badgershire Map

Lands of Ub: Frelengian Heartlands: Badgershire Map


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Capital: Settburgh (pop. 1,320)
Population: 8,700
Humans: Few
Demi-Humans: Some halflings and gnomes
Animal-folk: Many badger-folk, mouse-folk, and rabbit-folk, with minorities of goat-folk, sheep-folk, and rat-folk, plus small numbers of other breeds
Humanoids: Goblinoid raiders from the north
Government: Elected Shire-Master with Council of Elders
Leader: Buckmaster Greatburrow
Resources: Gold, gems (C), wool, roots, and mercenaries

Badgershire (pronounced badshire in the vernacular, the local badger-folk similarly being known as badders) is a land of rugged hills, tall tors, and green glens at the heart of the Harried Hills. Approximately 400 square miles in area, Badgershire is home to some 8,700 badger-folk, mouse-folk, and rabbit-folk, with minorities of goat-folk, sheep-folk, and rat-folk. The capital is Settburgh (Hex 0801), a small town of 1,320; there are numerous quays along the banks of the Great Warner River at Settburgh, the traffic of which is mostly in the hands of the rat-folk.

Mines replete with precious and common metals and gems are found throughout the land, the richest fields being protected by the Buckyburg, a large fortress complex (Hex 1002). Exports include the infamous Badger Corps, companies of mercenaries, colors are red and white, symbol a stylized badger head, companies include the Badshire Hammers, the Badshire Biters, and the Badshire Burrowers (siege engineer company, few better).

The People
Badshire-folk are insular and do not much like strangers; they are vicious when crossed (though the sheep-folk are more mellow). They notably distrust dwarves, as no few claim-jumpers from the Pecos Freehold have sought to claim the gold and gem-rich land within their borders (sometimes right on top of citizen burrows).

The current Shire Master is Buckmaster Greatburrow (N male Badshire Badger-folk 6th level Pompous Cleric of the Great Digger; +1 chain mail, +1 mace, staff of commanding); Disposition: 1 Grumpy, 2 Angry, 3 Bitter, 4 Reflective, 5 Hungry, 6 Concerned. His primary concern is the slow incursion by the dwarves of the Pecos Freehold; he believes they are paying coyote-folk to raid into the shire to drive away families along the western border. The Council of Elders (one per borough) consists of 18 cantankerous, irascible conservative old gaffers and gammers, which is the way most of the people like it.

The most popular religion in the shire is the Church of the Great Digger (NG, LG, N, CG) dedicated to a goddess of unsurpassed burrowing abilities. She is said to have dug all the tunnels in the world, carved out all the caverns, and excavated all the finest burrows of the land. The goddess is depicted as a burrowing creature with features of many types; the great idol of the goddess in the temple at Settburgh depicts her as having characteristics of badgers, rabbits, mice, rats, weasels, skunks, and various others, even gnomes and halflings. Most public idols and icons depict her thus; private icons and statuary often depict her in the type of the owner or artist. Demons: Cuolc, the Apocalypse Hund, a giant fiendish dachshund who digs out and kills burrowing beings, the servant of Galla Marbhadh, the Slaughter-Witch.

Badshire-folk are strongly pro-military, needful in their lands which border on the northern wilds and the unscrupulous miners of the Pecos Freehold. The Shire-Master can call up a militia of more than 1,600 men-at-arms in six days, many of them retired mercenaries and so, quality troops rather than mere militia (most 1st-level fighters or 0-level Men-at-Arms). Being highly experienced at siege tactics, the defenses of Settburgh, the Buckyburg, and fortified hamlets of the shire are second only perhaps to those of the Kingdom of Gold.

Adventure Hooks

  • Strange ancient ruins of alien sort adorn the tops of the taller hills
  • The hills are haunted by the ghosts and banshees of many who died during the Svinings invasion, and their ruined homes are still filled with hidden treasures;
  • Bounties have been placed on coyote-folk and Gila monsters (from Pecos), Vikings from the Jarldoms, and wolf-folk and goblinoids from the north;
  • It is said that dark elves and worse lurk in the caverns beneath the Harried Hills; some of these connect with the burrow-like hamlets of the badger-folk, mouse-folk, and rabbit-folk;
  • The Shire-Master seeks adventurers to steal the secret of Black Powder Magic from the Gunsmith-Wizards of Pecos, in order to even the power between the two domains.

Domain Encounters (d20)
Roll when in the valleys or hex with a settlement.
1-3. As per Harried Hills Encounters, below
4-6. As per Borough or District Encounters, below
7-8. Patrol (d6): 1-3 Borough Patrol, 4-6 Shire Patrol
9. Ruin (d6): 1-2 Steading, 3 Thorp, 4 Hamlet, 5 Manor, 6 Fort
10. Mouse-folk Merchants (Rat-folk Barge on the river)
11. Rabbit-folk Artisans (2 in 6 are con-artist flimflammers)
12. Badger-folk and/or Gnome Miners
13. Sheep-folk or Goat-folk Shepherds 4 in 6 with Herd
14. Mouse-folk and/or Rabbit-folk and/or Halfling Farmers
15. Badgers (2 in 6 Giant Badgers)
16. Sheep or Goat Herd (2 in 6 Giant Sheep or Goats)
17. NPC Party
18. Goblinoid Raiders
19. Pecos Raiders (d6): 1-3 Coyote-folk, 4-5 Dwarf Miners, 6 Giant Gila Monsters
20. Svinings Viking Raiders

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File Last Updated:
June 14, 2020
This title was added to our catalog on June 14, 2020.