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MechWarrior: Destiny
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MechWarrior: Destiny

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The year is 3025. War rages across the vast interstellar empires of the Inner Sphere as the militaries of the Successor States vie for dominance across more than a thousand light years of inhabited worlds. And the king among these battlefields: towering BattleMechs and the MechWarriors who pilot them. But behind each battle lie a thousand unseen strings: Machiavellian court intrigues, shadowy wars of intelligence and counterintelligence, secret organizations, corporate greed, and more.

Will you align yourself with the honor-bound samurai culture of House Kurita, become a crusader for freedom in the service of House Davion, or test your mettle as a House Steiner champion in the arena duels of Solaris VII? Or perhaps you will rain down fire from the skies in a House Marik aerospace fighter, or operate in the shadows as a House Liao intelligence agent. Will you pursue a life of service behind the veil of the secretive ComStar, join an elite mercenary outfit like Wolf’s Dragoons, or even choose to lead your own lawless band of pirates? The path you lead through the 31st century, and the legacy you leave behind, is all up to you.

MechWarrior: Destiny is a new way to dive into the action-packed BattleTech universe. Based on the easy-to-learn Cue System, MechWarrior: Destiny is a narrative-focused role-playing experience that has all you need to grab some equipment, load your sidearm, and strap into a ’Mech, aerospace fighter, or tank to fight for what you believe in, be it honor, glory, or even the almighty C-Bill. Loads of characters, ’Mechs, and other military hardware make it easy to start trading fire on 31st-century battlefields in no time. MechWarrior: Destiny also includes rules for incorporating play in BattleTech’s Total Warfare and Alpha Strike games.

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Reviews (2)
Discussions (10)
Customer avatar
Peter S March 26, 2021 2:37 am UTC
I did the kickstarter and got the Beta, how is this edition different? Is it worth getting?
Customer avatar
Yann E December 05, 2020 12:59 am UTC
Hello, what are the differences with Battletech Classic and Time to War ?
Customer avatar
Jason D November 12, 2020 8:36 pm UTC
Are there any guidelines for converting tabletop 'mechs to MW:Destiny stats?
Customer avatar
Jonathan B June 18, 2020 8:04 pm UTC
I got the beta for this game as part of the Kickstarter. The game is good. It gets that feel of Battletech without getting bogged down in too many mechanics. While there's a GM, narrative control shifts around the table. I've run the game at multiple cons so far, and it runs really well. If you like Battletech, but want fast paced RPG that doesn't drag itself down with too many systems, then it's the game for you. If you want crunchy classic Battletech, then it might not be your thing. My only complaint about the system is the fact that the Tags and Cues don't really have any mechanical effect. They're just there as guides for the player rather than being utilized like aspects from FATE.

I live in Europe and getting a hard copy is tough, but I enjoy it enough get it special ordered from the U.S.. I'll be buying the PDF at some point.
Customer avatar
Patrick S June 19, 2020 5:22 am UTC
I have no experience with the Cue System, but would it hurt the overall mechanics to hack some small bonuses/penalty into the cues and tags? Like some +1/-1?
It's certainly possible with the tags in pbtA, and the number ranges here are even wider if i remember correctly.
Customer avatar
Patrick S June 24, 2020 7:40 am UTC
Since my last comment, i bought it, read it, made a cheatsheet and am really surprised how much i like it.
Apart from the a little bit chaotic presentation of rules, i really like how this is a really nice mash of fast/narrative and traditional/tactical.
Lots of vehicles/mechs and an extensive conversion guide for more.
Support for two timelines. No need to include the narration-spotlight mechanics. Even the editing seems ok.

What i would like to see: A supplement on spacecraft, especially Dropships and how to upgrade them.

No time for a proper review, but i would give it a solid 4.5/5.
Customer avatar
Luigi C June 27, 2020 7:15 am UTC
Thank you Patrick.
I'm thinking of getting a hardcopy myself.
Supplements would be very welcome indeed.
Customer avatar
Luigi C June 17, 2020 4:33 pm UTC
Will this receive more support than Shadowrun Anarchy?
Customer avatar
Steven C June 14, 2020 9:07 pm UTC
So do I need Battletech books to use Mechs in this game? I've enjoyed classic BTech but if I'm going to need a bunch of books just to run the game my players aren't interested.
Customer avatar
Mr S C June 15, 2020 6:49 pm UTC
Destiny is the latest version of the Mechwarrior role playing game set in the Battletech universe - if you and your players are only interested in the tradional wargame side of Battletech then you have no need of this or any of the other Mechwarrior books that will follow (although they do sometimes have interesting setting lore and information that may not appear elsewhere, if that appeals to you).
Customer avatar
Mark C June 25, 2020 1:27 pm UTC
No; it has relatively abstract, no-miniature-required combat rules.
Customer avatar
Robert H June 13, 2020 11:01 pm UTC
Did Clan Invasion Kickstarter Backers get their copies? I see the Beta in my Dropbox, but not the final.
Customer avatar
June 14, 2020 12:14 am UTC
I am Bloodnamed for the Kickstarter and I do not remember them agreeing to give the final edition of Mechwarrior Destiny away, only the beta.
Customer avatar
Allan R June 14, 2020 12:56 pm UTC
Well I purchased the print and digital copies of this as an add-on and I certainly don't recall having received my digital copy yet.
Customer avatar
Jeffrey W June 15, 2020 6:49 pm UTC
I, too, am a KS Backer, and I purchased additional hardcopies.

Nothing from Catalyst yet.
Customer avatar
Karsten L June 21, 2020 2:19 pm UTC
Only the Beta was included in the Kickstarter campaign. You could order Destiny as an Add-on to you pledge.
Customer avatar
Michael A June 13, 2020 9:54 pm UTC
Why is that Mechwarrior on the cover firing their PPCs inside the minimum range? Their heat is going through the roof too! Should be using SRMs and MLs and moving to melee the Rifleman's soft back armor. What a rookie.
Customer avatar
Nathaniel B June 13, 2020 10:00 pm UTC
You are right. I didn't look much closer at the cover then note it was similar to the 1st edition Mechwarrior cover.
Customer avatar
Neil S June 13, 2020 1:56 am UTC
willthis be POD
Customer avatar
Nathaniel B June 13, 2020 3:08 am UTC
Hardcopy available from Catalyst directly
Customer avatar
Chuck D June 15, 2020 5:32 pm UTC
Thanks for that link. Cheaper to get both at the same time.
Customer avatar
Nathaniel B June 13, 2020 12:20 am UTC
I know someone's going to pick this up just because it says Battletech/Mechwarrior and to that individual I have a question. Is this one of those systems where you don't have a GM but each player takes a turn acting as a GM?
Customer avatar
Jonathan B June 13, 2020 5:10 am UTC
Sort of. There's a GM but narrative control shifts and is effected by spending plot points.
Customer avatar
Nathaniel B June 13, 2020 9:37 am UTC
Too bad. My group and I hate those mechanics.
Customer avatar
Robert H June 13, 2020 11:00 pm UTC
There is absolutely no reason you cannot play traditional RPG style and have a dedicated GM.
Customer avatar
Nathaniel B June 13, 2020 11:09 pm UTC
If true then there's just one thing left to wait and see about (is this their normal level of editing).
Customer avatar
Patrick S June 16, 2020 5:56 am UTC
Funny how everyone is suspicious of Catalyst and waiting for some proper reviews.
Customer avatar
Nathaniel B June 16, 2020 7:25 pm UTC
It's only fun if you didn't pay money for SR6.
Customer avatar
Jonathan B June 18, 2020 7:59 pm UTC
It runs fun as a standard GM game, but it does allow players to inject narrative through plot points. I tend to not do the rotating narrative control.

The narrative control elements are not integral to the game.
Customer avatar
September 22, 2020 12:28 am UTC
You can easily run this as a traditional rpg. It has rules for both narrative and standard play in the book. I prefer the one GM and group of player/traditional method and it works great.
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File Last Updated:
June 12, 2020
This title was added to our catalog on June 12, 2020.