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Mega Station X - Ultra Massive Geomorphic Map - Core Space Station

Mega Station X - Ultra Massive Geomorphic Map - Core Space Station

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Welcome to the Sci-fi sale! From now through May 16th, this digital title has been marked down by up to 33%! For more values, visit our Sci-fi sale page.

Mega Station X – Core Space Station is an ultra-massive 340 x 340 grid map comprised of 100 34 x34 unique geomorphic interlocking maps (each section can be rotated 90-degrees in any direction as well as inverted to link directly to any other map in the series).

To scale, using all 100 maps in a 10 x 10 array, Mega Station X creates an incredibly huge 2,890,00 square-foot space station map. Over ¾ of square kilometer consisting of over 3,500 individual rooms and hundreds of miles of networked corridors.

This product contains both High-Resolution (5,100 x 5,100 px 600 dpi] and VTT-Ready (1,800 x 1,800 px @ 300 dpi) versions of all 100 maps. Can be used to make multiple smaller maps or virtually endless combinations of massive maps. Corner and edge-cap maps also included.

Below is a 6,000 x 6,000 px “thumbnail” preview of a ulatra-massive map configuration utilizing all 100 unique maps (click here or on the image to enlarge). See also the preview video for examples and a demonstration of the truly gigantic scale of this themed collection of VTT maps.

Click to Enlarge

Licensing: These maps are for personal use during your game sessions. Purchasing this product does not grant permissions to use the maps for publishing. However, this product is covered under the Publisher License for The Big Book of Maps – Volume 2: Science Fiction. If you are interested in obtaining a Publisher’s license please contact Paths to Adventure. 

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Reviews (0)
Discussions (2)
Customer avatar
Robert A October 06, 2020 10:04 pm UTC
Fantasic surprise when I found this.

Just one suggestion: I notice that each quarter section per geomorphic tile have their own separated sections with no doors, this forces occupants to head to the main corridor, then travel to the tile midpoint where they can turn left/right, travel further down the main corridor, before entering the same quarter section.

I would knock out some walls to allow a more logical flow for crew. Saying that, however, there would be sections that do have this limitimg structure, such as residential sectors.

You have clearly worked hard in producing this product, 100 distinct geomorphs takes a lot of effort to create. Pricing is also very reasonable.

I look forward to acquiring this, and your other similar products.

Customer avatar
Robert A October 06, 2020 10:26 pm UTC
I just had another indepth look, and I feel I have poorly described my suggestion. The layout of the geomorphs is less a natural growth structure and more an artificial maze structure. I personally struggle understanding why community focused beings would produce a maze-based living/working environment.

I don't know, maybe I am being too anal. 8-)
Customer avatar
Justin Andrew M January 02, 2021 12:12 pm UTC
Thanks, glad you are enjoying the maps!

I do understand what you're saying, but in counter, humans tend to build magnificently complex, convoluted, mazelike locales often when you place them with a dense population in an environment with limited resources. They tend to sprawl out, conserving and utilizing compact "made-to-purpose" footprints naturally over time. Some really great examples of this behavior are Kowloon city or the cities of the Cyclades. I make a lot of more "open" sci-fi maps, but the idea behind the "megastation" series was intentionally geared more towards the idea of a huge space station complex that has expanded over time, maybe even generations. In my mind I see the various themes being cleverly constructed out of limited building supplies such as used/once-damaged cargo containers, derelict ships, discarded space junk, etc. I did try to add several potential "layout themes" to the mix : some I felt were more suited to be marketplaces,...See more
Customer avatar
Justin Andrew M June 04, 2020 5:19 pm UTC
Note: Errata ZIP file added to download. Updates include addition of a "blank" space map for both high-res and VTT versions. It also includes a copy of the "edge" map for high-res which was inadvertently left out of the high-res ZIP file. Any future updates or additions will be added to an updated Errata ZIP and customers will be updated via auto-email generated by Thanks!
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902.68 MB
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File Last Updated:
June 04, 2020
This title was added to our catalog on June 04, 2020.