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Six Seasons in Sartar
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Six Seasons in Sartar


SARTAR.  1619 ST.  

A group of young people come of age in an isolated mountain clan. They are the first generation born and raised after the Lunar Conquest, and saw their people bleed and die in Kallyr of Kheldon's failed rebellion.  Yet Kallyr still believes she is the one destined to liberate Sartar, and Fate--or Luck--is about to put these young Sartarites in her path...


"Six Seasons in Sartar," an epic six-scenrio campaign written for RuneQuest: Roleplaying in Glorantha but easily adaptable to other systems.  Based on the Third Age epic poem of the same name, the campaign plays like a novel, with character arcs, plot twists, and themes, but is still completely driven by players' choices and group tastes.

"The Riddle" and "Rites of Passage," a pair of female and male adulthood initiation rites usuable in any Heortling campaign.

"Episodes," a dozen "side quest" or "mini-games" usable in this or any other Sartar campaign.  These episodes include rules for cattle raids, courtships, mass battles, initiations, heroquests, weddings, funerals, feasts, and much more.

"HeroQuests," a chapter on running these in RuneQuest.

"The Starbrow," a version of Kallyr of Kheldon ready for use in RuneQuest.

Based on the popular blog series of the same name, "Six Seasons in Sartar" has been completely rewritten, revised, and expanded for this book. 

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Reviews (7)
Discussions (4)
Customer avatar
David T May 30, 2020 4:12 am UTC
Andrew, as a fan of the original series on your blog, I was surprised to see that you reversed the order of the first and second scenario. Could you share why?
Customer avatar
Andrew M May 30, 2020 9:35 am UTC
Actually it goes much deeper than that.

"Rites of Passage" now falls at the beginning of the campaign instead of towards the end. This effectively makes it a campaign about your first year of adulthood as opposed to the year before your adulthood.

RuneQuest demanded these changes. It is not a system your characters can survive without magic. But I was happy for it. I think in retrospect it works better with adult characters.

People will read this as slander, but it is not. I rewrote the campaign for RQ because it made it a better campaign. Period. Inasmuch as I love HQ, RQ's structure can encourage deeper storytelling. It forces you to think about characters, situations, plot in ways deeper than HQ does. This Six Seasons is to me so much deeper and richer. And it will be a better story in HQ. But the change from the year before adulthood to the year of adulthood was forced by the mechanics.
Customer avatar
David T May 30, 2020 3:36 pm UTC
What slander! ;)

I'll have to think more about the mechanical question you mention. I've played RQ2, RQ3, RQ:G, and HQ, so I can appreciate the differences in each game's approach to story and conflict.

I confess to preferring the pre-adult framework because it will usually help the players connect more readily with their Gloranthan characters. I base this preference on the idea that most new RQ:G players these days will be newcomers to both RQ and, especially, Glorantha. I've seen several groups of players over the years scrabble ineffectually against the cliff of Gloranthan lore, especially the cultural differences between Heortling/Orlanthi culture and a standard D&D setting like the Forgotten Realms.

In a sense, most new RQ/Glorantha players *are* teenagers with respect to the game and setting. Smart enough to look after themselves, but ignorant of many parts of Sartarite culture. Unless the GM has assigned a bunch of homework (and the players have done it), a RQ/Glorantha...See more
Customer avatar
David T May 30, 2020 3:43 pm UTC
Let me add this.

What's so great about Six Seasons is that it does a great job of doling out Sartarite and Orlanthi culture to the players without requiring any homework. It's done through play. You've created six scenarios that teach new players how to be Sartarites by providing rich cultural and theological detail that's actually used in play.

Glorantha's greatest weakness is its impenetrability and the effect that has on using the setting in actual play. Not only do your scenarios allow players to clamber over Heortling culture in an entertaining way, but the book's vignettes at the back also so much direct, practical meat on the bones of Sartarite culture. They succinctly describe the features and rituals of Sartarite life (birth, funerals, marriage, cattle raids) that are so often mentioned, but insufficiently explained to newcomers. And it doesn't take much! What you provide is enough to give a great sense of the culture without drowning players in detail or a Gloranthan fan's tendency...See more
Customer avatar
Andrew M May 30, 2020 4:10 pm UTC
Obviously, if pre-adulthood "Seasons" works for you, do it.

I felt that "your first year of adulthood" gave characters access to things they otherwise would not have. Uninitiated kids don't have romances or or go on cattle raids. More importantly, it was a better story choice. It felt to me it gave the player character greater agency. They are not at the beck and call of their parents, they have decision making capability. And yes, I do believe the book "Six Seasons" hangs together much much better than the blog did. It is cohesive. It is a story. But please, please, run it like the blog if you like! This was my theme the whole book. It is not my campaign. It is yours.
Customer avatar
David T May 30, 2020 4:21 pm UTC
I'll put more thought into it and read it again more closely. You wouldn't have changed it if you didn't feel it was an improvement, and I should respect your design and actual play experience with these scenarios!
Customer avatar
Andrew M May 30, 2020 5:19 pm UTC

I had one design principle. Once someone buys it, it is theirs. It is entirely your Six Seasons. Do what you want with it and then share the results with us!
Customer avatar
clive W May 17, 2020 10:41 pm UTC
Will there be a print ( maybe POD ) version ? I much prefer print to PDF.
Customer avatar
Andrew M May 17, 2020 11:15 pm UTC
The Jonstown Compendium licensing agreement does not cover POD. Generally speaking, no JC titles have this option. However, Chaosium has very kindly offered a way to make this happen for "Six Seasons" so we are exploring the possibility. Nothing firm yet so i cannot make any promises, but we are working towards it.
Customer avatar
clive W May 18, 2020 7:02 am UTC
Thanks Andrew,

I must admit I'm surprised that the Jonstown licensing doesn't cover POD, I think it's a great idea. being an , ahem, older gamer I just prefer print - nothing like curling up in a comfy chair with a new RQ supplement to read...
Anyway hope it comes to fruition, look forward to it.
Customer avatar
Andrew M May 18, 2020 7:49 am UTC
I think the reason the Compendium doesn't normally have the POD option is that the products don't tend to be large books like this. But Chaosium has been very helpful in making it possible. The main obstacle at this stage, Clive, is that "being an, ahem, older gamer" MYSELF producing the document for POD demands lots of new fangled skills and software applications beyond my aging brain. I am reaching out to someone who can help me. I will keep you posted!
Customer avatar
Kevin M May 18, 2020 3:31 pm UTC
Put me down for one who would LOVE a PoD version of this. :)
Customer avatar
Robert A May 25, 2020 11:30 am UTC
I would also really like to see a PoD option realized.
Customer avatar
Andrew M May 25, 2020 11:42 am UTC
...and you shall be getting it!

Fortunately the support for the PDF was amazing, enough to justify a PoD. I had no intention of doing it if the PDF sales weren't there.
Customer avatar
Manuel L May 29, 2020 9:44 am UTC
This is great news! Can´t wait!
Customer avatar
Michael L May 17, 2020 5:47 pm UTC
Bookmarks would be nice too.
Customer avatar
FRANCOIS G May 16, 2020 4:32 pm UTC
Hey would it be possible to get a 'printer-friendly' version of the file with the background layer disabled? Thanks!
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This title was added to our catalog on May 15, 2020.