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Dungeon Smashers
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Dungeon Smashers

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Welcome to Christmas in July! In celebration, this digital title has been marked down by up to 25%! For more values, visit our Christmas in July sale page.


  • OSR Retro Clone
  • Full Color Format
  • 164 Full Color Illustrations
  • Full Color Paper Miniatures of Characters and Monsters
  • Special Character Sheet

Dungeon Smashers is a chibi fantasy retro clone role-playing game based on the advanced version of the role-playing game that helped so many of us to fall in love with role-playing games.  Dungeon Smashers is completely compatible with this game but it is an epic version of the game so the characters have more powers and abilities.  This game is filled with full color chibi illustrations that include 8 classic character classes (Cleric, Druid, Fighter, Monk, Paladin, Ranger, Thief, and Wizard) and 112 fully illustrated monsters.  The game includes a rogue like system that allows a dungeon master to instantly generate a dungeon with a deck of cards and it is perfect for solo game play.  Monsters can be modified with powers allowing them to represent more powerful versions of the monster or a boss version.  

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Reviews (3)
Discussions (5)
Customer avatar
Matthew S August 31, 2020 7:55 am UTC
Okay, I really like this game. The art style is adorable (and my 7 yo thinks it's amazing...I smell gateway rpg!). It's OSR (which I love) but with some really interesting changes/additions to the base classes, making them gain some abilities as they reach higher level, which is always fun. The monsters are great.

However, there are a few rules changes that give me pause and make me wonder what is going on or if I am missing something.
1) No 'To-Hit' modifiers. So as far as I can tell, only the Fighter ever gains any bonuses to hit (that aren't from magic weapons). At most, they gain +3 at level 17 or something. Which means, a high level fighter with max strength (+3) and max gear, (+6) has a max of +12 against another fighter with max level shield and armor (AC 29) can only hit on a 17+. Other classes can only hit on a 20, even the 'partial fighters' like rangers, paladins, and monks. This seems frustrating. Also monsters get a very small (and weirdly eclectic) bonus to hit (they don't have...See more
Customer avatar
Lawrence P July 10, 2021 2:19 am UTC
Looks like the only ways to receive a bonus to hit, would be Strength or Dexterity bonuses, magical items and some class abilities. The attribute bonuses are small, similar to OSR, so JEN Games probably wants to keep all bonus fairly flat, so there are no combat monsters. IMHO
Customer avatar
Larry S June 15, 2020 8:24 am UTC
How do HP go up? As per the chart for the character type? (Fighter 1st level 10HP and at 2nd level has 20HP plus any bonuses?)
Customer avatar
Matthew S August 31, 2020 7:56 am UTC
Yes, as far as I can tell.
Customer avatar
Newton P June 03, 2020 8:04 pm UTC
Just a few questions (as this game deviates from normal OSR):
- Classes have set ACs, dependent on level. But unless restricted, they may add armor (equipment) bonus to this?
- Was it intended that Saves and Ability rolls were 'roll-low', but Attacks were 'roll-high'?
- When a spell refers to "level", is that the character's level, or the spell level? E.g. Magic Missile fires 1 missile for each level. So a 5th-level Wizard casting a 1st-level magic missile would cast 5 missiles? Does the mana cost remain the same?
Customer avatar
Matthew S August 31, 2020 7:57 am UTC
Pretty sure level reference is to character level, because otherwise it makes no sense. Magic Missile is always a first level spell, so there is no need to make the damage calculation based on the spells level.
Customer avatar
Rick H June 03, 2020 7:09 am UTC
Does the Red Dragon’s b-i-t-e attack (3d12) really do more damage than its Breath Weapon (3d10)?
Customer avatar
Lawrence P July 10, 2021 2:22 am UTC
Interesting; the dragon must have one mean XXX. On the other hand, the breath weapon doesn't need to be that high, as it would be an area attack, dousing all the would be heroes at once.
Customer avatar
Emily A June 03, 2020 5:33 am UTC
OK, I bought this, gave it a once-over, and my conclusion is: this has genuinely surprised me with how solid it is.
Like it's super good.
It takes an AD&D (I think?) framework and hacks it to fit the source material. It achieves its goals well, I think.

3 bux for the 100-page PDF is way too cheap.
Customer avatar
Andrew M June 03, 2020 5:50 am UTC
Same. It's the best $3 I've spent in a while.
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File Last Updated:
May 18, 2020
This title was added to our catalog on June 02, 2020.