Close
Close
Advanced Search

Micro Chapbook RPG Deluxe Core Rulebook
Full‑size Preview
https://watermark.drivethrurpg.com/pdf_previews/310569-sample.pdf

Micro Chapbook RPG Deluxe Core Rulebook

ADD TO WISHLIST >
Watermarked PDF
$1.99

STOP!

DON’T BUY THIS BOOK!

At least, not yet.

The basic rules for the Micro Chapbook RPG system can be downloaded for FREE (or a small donation) in any Micro Chapbook through DriveThruRPG.com. Each stand-alone Chapbook includes the complete rules for you to play the game.

With that in mind, this Deluxe Edition Core Rulebook also contains all the rules you need to play the game plus a few additions. You’ll notice subtle differences here and there--but overall the game is the same one you’ve come to know and differences are noted in BOLD or with a Gameplay Note.

Even with the subtle differences, this book is completely compatible with ANY and ALL Chapbook Scenarios. In fact, this book includes an original Chapbook Scenario and Adventure Module to get you started. After that you can download any number of the free products in the Micro Chapbook line for further scenarios and adventures.

The Micro Chapbook RPG system is an ultra-simple roleplaying game that can be played solo or with a traditional GM if you so wish. 

The main game focuses on solitaire gameplay, starring a single foolhardy hero. It uses randomly generated dungeon scenarios to make each game session a little different. This book also includes a premade adventure module.

The universe for this game is brutal, unforgiving, and dark. It takes notes from such classics as Dungeon Quest and Deathtrap Dungeon. Expect to die and die often. 

ALSO AVAILABLE IN PRINT FROM AMAZON!



 
 Customers Who Bought this Title also Purchased
Reviews (2)
Discussions (11)
Customer avatar
Andrew T May 25, 2020 5:33 pm UTC
PURCHASER
I bought Goblin Horde last night, and we played a few rounds into a dungeon. Afterwards, I bought nearly all of the rest of this line.

Do you have any thoughts for specializing the non-wizard classes? My kids are asking for "tank" rules.

I'm trying to work out mechanics for cover - take damage for an ally, and maybe a cleave or splash damage action. I'm not sure if these should be available to other classes, and if so, how to scale/restrict their usage.
Customer avatar
Noah P May 25, 2020 5:43 pm UTC
PUBLISHER
I'm actually working on a line of free "class books" which will be similar to the Books of Magic only they will be about a specific class and the class will have a skill tree that looks like the magic tree in the books of magic. Abilities like the ones you just mentioned will be included, for sure.
Customer avatar
Noah P May 25, 2020 5:49 pm UTC
PUBLISHER
Then of course, it will be compiled into a fancy "class book" later on down the road.
Customer avatar
Andrew T May 25, 2020 10:47 pm UTC
PURCHASER
That sounds great. Thanks for replying. It's good to know the system's not dead as soon as I found it :D

We've not sat back down to play yet, but I'm toying with adding a Ranger skill I'm thinking of calling "Decoy". Before combat, you set up a scarecrow/shadow-clone/dummy with 1D3+DE Life. The decoy receives all monster damage as long as it still stands. Probably needs a caveat about not being able to be healed, but...
Customer avatar
Jacob R May 22, 2020 8:19 pm UTC
PURCHASER
For some reason I'm not allowed to review this book. I don't like it. I'll offer some constructive criticism. Breaking things down into first gameplay/rules, then into artistic.

Gameplay: The mechanics are virtually the exact same thing as almost every other book in the series. While the author does call out that this book contains a lot of the same content as th the series of adventures. One big issue is that the adventures in the different books are essentially the same. Like besides slightly adjusted HP values and renamed races, there is almost no variety between supplements.

The advancement mechanic is wonky. You roll 1d6 for the room, and 1d6 for the enemy encountered. You can't encounter the boss until you first encounter all other enemies. And you can only encounter the boss in 2 of the 6 rooms. So after encountering and defeating the five other types of enemies, you then have a 1:18 chance to encounter the boss in any given room. This leads to some pretty long dungeons with encounters...See more
Customer avatar
Noah P May 22, 2020 8:29 pm UTC
PUBLISHER
Thank you for the kind review. I say kind because you were honest and straightforward with your woes concerning the system without resorting to rudeness. Thank you for that. I enjoy the constructive criticism you gave. You are totally right. Much of the content through the whole system is the same when it is boiled down to just the bare bones rules and stats. It is more of a solo "storytelling" experience than a deep crunchy adventure book. Not for everyone, for sure!

I can see how many dungeons can get "long winded." Will look into some new concepts for it in future installments.

And as far as The Epic Wanderers, yes. It is a bit broken at the moment as far as reaching epic stats and having to switch to D12. I will work on getting an updated version out soon that gets rid of this troublesome problem.

Finally, my apologies for the artwork. I hadn't seen that at all in the image. I read a lot of old school 1950s/60s comics and guess it just flew over...See more
Customer avatar
Noah P May 22, 2020 8:30 pm UTC
PUBLISHER
Also. Really odd that it won't let you leave a proper review. Not sure what that is about.
Customer avatar
Jacob R May 22, 2020 8:45 pm UTC
PURCHASER
Hey, thanks for the reply. And I'm still not sure about the review thing. I know that came across as super negative. You've got a lot of good stuff going on here. You know, I'll be more constructive and suggest a fix. Part of the solution and all, you know?

What if the first time you come across room 6 it's locked? It's got the boss inside but you don't get the key until later.

d12 Might work. The odds remain kinda low, though. What if you did 2d4 for epic stats? That way, once you get to 6 your chance of success is like 81%. That's a drop of 1 percent, but it gives you the option to get a critical success (1:16 chance). If you increase it to 7 after that you'd have a 94% chance of success on any roll with that stat. I'd suggest going with 2d4 and then increasing the stat improvement cost significantly.

Oh, and I hit submit before writing up that your adventure format for the haunted house is a big improvement. I mean, haunted house/horror isn't my deal, but I'd love to...See more
Customer avatar
Noah P May 22, 2020 8:51 pm UTC
PUBLISHER
I don't think it came across negative at all. The inability to review a product seems to be a glitch or error on DriveThru's part, not yours or mine, per say.

I'll have to look into the room 6 thing.

The D4 thing is a stroke of genius, I think. Will definitely be applying it to the Epic stats.

Epic Wanderer content is not in the rulebook.
Customer avatar
John K May 15, 2020 10:29 am UTC
PURCHASER
What's the difference between the two updated versions from 04.30.20? What's changed from before?
Customer avatar
Andrew R May 09, 2020 6:38 pm UTC
PURCHASER
Just picked this up with you sale after reading the basic rulebook. The rules are quite different between the two. This rules set seems to work well your published dungeons.
In the basic rules you wrote about playing with multiple players having up to like 6 at the table. Is there a good way to play the deluxe rules with a group? Would it act similar to having purchased companions?
I tried a quick solo game and was almost wiped out by the first room, losing willpower round after round slugging through six monsters. It felt like it would be a lot more feasible with several adventurers swinging each round. However I was unclear of your party rules; do you pick one character for the phase and they make the roll, or do all characters make a roll in every phase?
If only one rolls, do only they take the consequences or do all characters?

So after being reduced to 7 willpower from one fight I figured my character would take the gold he gained and leave. I used the Explorers rules to rest...See more
Customer avatar
Noah P May 09, 2020 7:26 pm UTC
PUBLISHER
It sounds like you are playing correctly. The system is difficult, to be sure (inspired by grimdark games like Death Trap Dungeon, Dungeon Quest, and Tomb of Horrors). The Micro Chapbook RPG rules are intended as the same for both basic and deluxe, but deluxe just goes into detail on how the rules are meant to be implemented. Playing with a group of friends (or multiple adventurers solo, if you wish) would be the same as the Companion rules from Explorers of the Realm. During the ranged round, EVERYONE gets a chance to attack. During the melee round EVERYONE gets a chance to attack. Each person, if they miss their specific attack during melee, then takes damage. I hope that helps.
Customer avatar
Andrew R May 10, 2020 12:48 am UTC
PURCHASER
Yes it helps, thank you. It was tough, lots of running out of the dungeon to heal but I made it. I was playing a wizard learning all the fire spells and that really helped once I got to the master level. They are expensive but I was able to obliterate most fights, so long as I could make the roll.
Customer avatar
Noah P May 10, 2020 1:12 am UTC
PUBLISHER
Awesome. Yes, those Books of Magic really help when you're a wizard. Eventually, there will be a Deluxe Book of Magic as well. Happy Adventuring.
Customer avatar
Matthew G April 30, 2020 12:47 am UTC
PURCHASER
Do you really get 6 Miracles for 6gp? Am
I reading that correctly?
Customer avatar
Noah P April 30, 2020 2:23 am UTC
PUBLISHER
The numbers to the left of the items are the number you roll for finding those items in the dungeon if you decide to replace the item chart in a specific dungeon with that one.
Customer avatar
Andrew T May 25, 2020 4:26 am UTC
PURCHASER
We read this that way the first time through as well. It wasn't until 3 or 4 rooms in that I realized what that number meant.
Customer avatar
Dustin C April 23, 2020 12:27 am UTC
PURCHASER
buying main rules now and on to the adventures!
Thanks Noah!
Customer avatar
Noah P April 23, 2020 2:29 am UTC
PUBLISHER
Awesome! Enjoy!
Customer avatar
Beau C April 23, 2020 12:15 am UTC
PURCHASER
Noah!
Just wanted to let you know what a great time I've had playing your games with my family. I appreciate so much your releasing the main series for free. So much so that I had no issue purchasing your Mico Chapbook RPG. Glad to support you and look forward to anything you put out!
Customer avatar
Noah P April 23, 2020 2:28 am UTC
PUBLISHER
I'm so happy you and your family are enjoying the games! There are definitely more adventures to come!
Customer avatar
Christoph F April 21, 2020 9:33 pm UTC
PURCHASER
Just a short question: For how many Characters are the Monster tables and how should you scale it up/down depending on the number of Chars?
Customer avatar
Noah P April 21, 2020 9:49 pm UTC
PUBLISHER
The game is designed for one player controlling one adventurer. The Explorers of the Realm supplement allows you to add companions to your party, but only after getting enough gold to hire them. The same amount of monsters appear for a full party compliment of 3. If you're playing with a group you'll need a Game Master--at which point monsters are no longer randomly generated and the Game Master must determine how many to spawn in a room.
Customer avatar
Christoph F April 22, 2020 5:24 pm UTC
PURCHASER
Thank you! 8D
Customer avatar
Jeff M April 21, 2020 6:58 pm UTC
PURCHASER
"STOP!

DON’T BUY THIS BOOK!

At least, not yet."


I do what I want Noah :) I m so buying this Chapbook, as your system is pretty neat for initiated new TTRPG players.

(by the way, could you make a version of the other chap book page by page to read it on phone or tablet, the current folded chapbook is a bit hard to figure where is the first page... or maybe I m just stupid to not figure how to read it without printing it)
Customer avatar
Noah P April 21, 2020 7:33 pm UTC
PUBLISHER
Thanks, Jeff! The Chapbook, even in PDF form should be in order (all except the cover). The first page is split into two columns. The second page has the final column of text on the left side of the page. The cover is on the right.
Customer avatar
Jeff M April 21, 2020 10:10 pm UTC
PURCHASER
XD I m dyslexique; I m even more confused now, i ll bother somone to help with that... I know it s silly.

Thank you for your answer mate.
Customer avatar
Brian R April 20, 2020 10:59 pm UTC
PURCHASER
Dude. Do you sleep? This is amazing. I mean, wow. Thank you so much for all this work you are doing. One question, what was the reasoning behind the decision to stretch out combat? Only melee-ing with one monster per round is going to make adventures take a lot longer now.

I'm about to go back and read the whole thing again because I'm so tickled pink over all the content for this series. Thanks again!
Customer avatar
Noah P April 20, 2020 11:04 pm UTC
PUBLISHER
I've actually kept combat the same as before, at least how I intended it in the original rules. I always envisioned it as bravery, ranged, melee, repeat. And it had never been clear before about whether damage rolls over into other enemies. I had never felt like it did and simply clarified here. However, the game is simply designed to be easily hackable. Once it is in your hands, you can play it how you wish. If having rolling damage makes sense, I'm all for it. I almost changed this to say ranged targeted only 1 but melee targeted multipole. Anyway, thanks for the kind comments. I DO sleep, btw. Haha. I just tend to sit down in front of the computer and design straight through the day a lot of the time. Sunday alone I was writing for 8 hours or so. It used to be the same when I wrote mystery fiction full time.
Customer avatar
Brian R April 21, 2020 12:15 am UTC
PURCHASER
Hmm. Maybe I'm misunderstanding something. Let me break down how I read the rules, assuming 5 enemies encountered. Warning: Maximum Verbosity.

1a. Opportunity to use Items.
1b. Make a Bravery Check. If Success +1 Will. If failed take W-DMG from 1 enemy.
1c. Opportunity to use Items.

2a. Opportunity to use Items.
2b. If Room is at least 4 spaces, make 1 ranged attack against 1 enemy. Damage does not roll over. (Assume miss for this example)
2c. Opportunity to use Items.

3a. Opportunity to use Items.
3b. Make 1 melee test against 1st enemy. Deal damage if successful, take damage if failed. Damage to enemies does not roll over.
3c. Make 1 melee test against 2nd enemy. Deal damage if successful, take damage if failed. Damage to enemies does not roll over.
3d. Make 1 melee test against 3rd enemy. Deal damage if successful, take damage if failed. Damage to enemies does not roll over.
3e. Make 1 melee test against 4th enemy. Deal damage...See more
Customer avatar
Noah P April 21, 2020 1:14 am UTC
PUBLISHER
Interesting. That is definitely one way to do it. Seems effective. Still, the original rules meant for 1 bravery check, 1 ranged attack, and 1 melee attack per round. Anyway, if this style works better for you, go for it!
Customer avatar
Alfie G April 20, 2020 6:41 pm UTC
PURCHASER
I can not wait to pick this up. It looks so cool.
Customer avatar
Noah P April 20, 2020 6:44 pm UTC
PUBLISHER
I hope you enjoy it!
Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!













Product Information
Gold seller
Author(s)
Pages
57
File Size:
16.36 MB
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Information
Watermarked PDF
Watermarked PDF

These PDF files are digitally watermarked to signify that you are the owner. A small message is added to the bottom of each page of the PDF containing your name and the order number of your purchase.

Warning: If any files bearing your information are found being distributed illegally, then your account will be suspended and legal action may be taken against you.

Here is a sample of a page from a watermarked title:

File Last Updated:
April 30, 2020
This title was added to our catalog on April 20, 2020.