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The Asphodel Complex
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https://watermark.drivethrurpg.com/pdf_previews/309762-sample.pdf

The Asphodel Complex

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The Asphodel complex offers
:

  • 12 environments to kickstart any adventure

  • A codex filled with 30 nightmarish creatures

  • 180 unique items

  • 24 disturbing mutations

  • 180 random encounter scenarios

  • An extensive hex-adventure creation kit

This is a game for Game Masters of any experience level, designed to be accessible to players who may be entirely unfamiliar with Tabletop Role-Playing Games. Character creation is optional and should take no longer than five minutes. Character progression is commodity-based, meaning there is no need to track or accrue experience points or comprehend sprawling research trees. Instead, you become more capable by purchasing or collecting objects from your environment.

After a cursory read through the ruleset, you could start a game session with another player without them needing to understand the mechanics of the game at all. The dreamlike nature of the setting lends itself to learning and discovery through play. 

‘Dreamlike’ is a term that belies the propensity for this game to digress into something more terrifying. The environments you will explore within the Asphodel Complex are often commonplace despite being uncanny — environments that become more clearly simulacra the longer you consider them and more frightening the closer you press and test them. 

Travellers must choose their own path, either questing in search for an escape from the complex or finding a home and purpose within the endless cycle of dreams inter-cut with lucid interludes and terrible horrors.



The legendary author of Greek epics Homer was the first to describe the Asphodel Meadows. Post-Homeric writers would conjure imagery of burgeoning fields swept with flowers. A pleasant home for an untethered soul to live out their afterlife. Yet Homer himself alludes to it being a darker place. A gloomy and arid ash-filled wilderness. A place traversed by heroes, but otherwise the home of nightmare-like creatures.

Unlike the Elysian Plain where life was pleasant and easy, or the Isles of the Blessed where the fertile soils bore miraculous fruit at the whim of the most distinguished and heroic soul, the Asphodel Meadows was a strange and inhospitable wilderness. A place where the senseless and lost spirits of the dead wept, moaned and wandered without purpose like shadows in dreams. A deep wilderness wherein the mediocre and low existed without consequence.

The ancients clearly imagined that the underworld reflected the world in which they lived, segregated as it was by similar social and ethical divides as the living world, yet seen through a mirror darkly. So now through our own mirror, the underworld takes on the form of a labyrinthine, urban warren. The once open wilderness of the Asphodel Meadows has become an inscrutable, ever tightening complex.



Please note:

  • This game contains mature themes
  • This game requires 2 or more players
 
 Customers Who Bought this Title also Purchased
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Discussions (1)
Customer avatar
Jeremy A July 03, 2021 7:56 pm UTC
Will there be a physical print version available?
Customer avatar
Thomas O July 29, 2021 1:48 pm UTC
PUBLISHER
Gday Jeremy, A few direct to market physical copies left, only way to buy them at the moment is as add-ons to our active Kickstarter campaigns - like this one: https://www.kickstarter.com/projects/warpgames/banality-the-future-is-like-now
Customer avatar
Jeremy A August 03, 2021 1:47 am UTC
Ok, good to know. I'll check out that kickstarter!

Also, I get the sense that this is a "start on modern earth, then go into dark mystery weirdness." Does that sound accurate? I want to support it based on the diagrams of the modern apartment with modern furniture, with something subterranean underneath. That seems unique and interesting to me!

I also dig the Greek allusion... but it seems that's more a *conceptual frame, rather than a *literal indication of what's in the setting. When I first found this, I thought it might be a dark Greek-mythology setting.

So I think the description is somewhat confusing, compared to the preview material. Hopefully, that sounds fair.

A lot of GMs like me shop the OSR because it's easy to mix and match content between systems. (I'm currently running a low-fantasy campaign set during the Peloponnesian War.)

I'm still interested in your book, but maybe add a paragraph that's more explicit? That this isn't...See more
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Product Information
Copper seller
Pages
200
ISBN
9780646816586
Publisher Stock #
1
File Size:
17.94 MB
Format
Original electronic
Scanned image
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Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
June 29, 2020
This title was added to our catalog on April 13, 2020.
Publisher
Warp Games
Publisher Average Rating