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RPGPundit Presents #100: Star AdventurerClick to magnify

RPGPundit Presents #100: Star Adventurer

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This OSR periodical from the mind of RPGPundit features a different theme or topic in each issue.

Issue 100 (May 9, 2020): Star Adventurer

Celebrating the 100th issue of RPGPundit Presents, Star Adventurer is a concise exciting OSR game for running "space-opera" style adventures. Based on the mechanics of the world's first RPG and the rule-set of RPGPundit's Lion & Dragon RPG, Star Adventurer contains rules for creating unique OSR characters, alien archetypes, sci-fi backgrounds, psychic/mystic powers, space-operatic starship battles, and more!

Note: The cover of the print version may be slightly different from that of the PDF.

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Reviews (5)
Discussions (17)
Customer avatar
charles B July 11, 2023 11:53 pm UTC
Solo play????
Customer avatar
Ed S February 26, 2023 12:27 am UTC
PURCHASER
I see no reference if you allow 3rd party module development... can one write, release, and sell 3rd party creations for this rule set?
Reply
Customer avatar
Maria L February 26, 2023 2:21 pm UTC
PUBLISHER
Yes, it is allowed. If you wanted it to be endorsed or promoted you could contact the RPGPundit via his social media before publishing, and send him what you wrote for his approval.
Reply
Customer avatar
Ed S February 26, 2023 4:46 pm UTC
PURCHASER
thank you
Customer avatar
Kyle W February 09, 2023 1:41 am UTC
PURCHASER
Question. Psychic ability rolls include your character level. Skill rolls do not. Is that a typo, or is that how the game’s skill checks work?
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Customer avatar
Maria L February 09, 2023 10:24 pm UTC
PUBLISHER
Only psychic powers add character level. Regular skills don't.
Customer avatar
Zachery D October 24, 2022 2:22 am UTC
Is there no longer a print version of this available?
Reply
Customer avatar
Maria L October 25, 2022 10:37 pm UTC
PUBLISHER
It was a temporary issue, it's back now.
Customer avatar
Kyle W September 21, 2022 3:13 am UTC
PURCHASER
Has anybody given thought to making an expansion book to add typical bad guy NPC's, commonly seen space ships, and maybe some big animals? This game could sure use that sort of source book.
Customer avatar
Morne B September 09, 2022 10:25 am UTC
PURCHASER
What a fantastic little gem with a big heart. Role-playing is all about the theater of the mind and cooperative storytelling. There are just enough rules here to create a marvelous space adventure without interfering with the flow of play or the creativity of the GM (or players), but enough to give proper structure. The simple games engine allow me to create and/or convert any monster or alien or adventure on the fly. I love it, and so will you. Rules are there to facilitate play. Unfortunately modern games inhibit creative storytelling by over-regulating play. The best games I have had are those where the rules serve the players and not the other way around and clearly Star Adventurer was created to do just that. The rules of Star Adventurer allow you to be as creative as you want. This rule set will get you playing within an half hour and keep you playing for years. Why are you still reading? At $4.00 it gives you everything you need and just enough more.
Customer avatar
Arthur F December 18, 2021 2:42 am UTC
PURCHASER
What OSR bestiary is most compatible with this game? (I realize the answer is "most of them" so I guess I'm really asking which ones would be recommended.)
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Customer avatar
Kyle W September 21, 2022 3:19 am UTC
PURCHASER
Well, typically I would say that most Star Wars movies do have at least one animal encounter at some point, but they're limited to just one. Animals should be special, not typical Just wing it and make up your own animals. Most fights should be against NPC's humanoids with terrible stats using the gear in the game.

My typical enemy grunts are battle droids and clones, both produced in copycat numbers as faceless hordes you take out in job lots.

Still, this game could use an expansion book with pre-generated NPC's, a few big animals, and some common space ships.
Customer avatar
William L November 24, 2021 10:38 pm UTC
PURCHASER
why do all saving throws receive CHA modifier, regardless of type? How does being charming or possessing leadership make you dodge things better, etc.?
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Customer avatar
Maria L November 25, 2021 2:07 am UTC
PUBLISHER
Having asked the author, he says "because charismatic characters tend to be lucky". He also said you can change that if you want
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Customer avatar
William L November 25, 2021 2:20 am UTC
PURCHASER
Hrm... okay. I guess it's kinda cool, helps give weight to CHA to prevent it from being the dump stat for that 6 you rolled. lol
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Customer avatar
Kyle W February 09, 2023 3:47 pm UTC
PURCHASER
You could always change the Charisma stat to Luck or such.

But, yeah. It would’ve been nice to get that tidbit of info in the game that Charisma is the stat that is used for the supernatural.
Customer avatar
Kyle W September 08, 2021 11:35 pm UTC
PURCHASER
I’m going to add one more thing here. I’ve been on a 2 year long hunt for a good Sci-fi opera, 1970’s movie game. Rules light to be sure. I dislike West End Games rules. I had thought Mini-6 for the D6 system fixed it, but their magic/mystic system ruined it. So I posted on RPG.net forum for alternate suggestions, with tons of options, and I actually acquired most of them. I had settled on White Star Galaxy edition, but that needed a sourcebook to make it work.

Star Adventurer is now my top game. It’s just right for how I want to play, and I own the color paper book now. Good job.
Customer avatar
Patrick Y August 09, 2021 2:23 pm UTC
PURCHASER
Looks great! I'm prepping a demo game and have a quick question. Is a 4-hour recovery necessary for the successful use of a psychic power, or just from a failed attempt? As written, the rules imply I can keep using a psychic power every round until it fails.
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Customer avatar
Kyle W August 10, 2021 12:07 am UTC
PURCHASER
Correct. A successful use of a psychic power has no downside. You use the power and it’s ready for another use as well, no rest needed.

It might not match a movie with a farm boy pilot frozen to the ceiling of a snow beast’s cave who failed to telekinetically retrieve his laser sword the first time, but at least he doesn’t suffer amnesia after every power use like wizards in OSR style games usually do.
Customer avatar
Kyle W July 31, 2021 12:46 am UTC
PURCHASER
A simple question. The sample character at the start of the book on page 3 has a Base Savings Throw of 14. That comes from a default 16 + CHA bonus. In that case, a +1 from having a Charisma (CHA) of 13 (+1) to save, so that lowers the BST from default 16 to 15. Now comes my question. Where did the other +1 to save come from? The race is Human (+1 to a pair of the six main attributes of choice, or abilities as they're called in this game, and in this case it was CHA and STR). I assume that meant raising the Ability Score from a 12 to a 13 in both cases. Its not from the background of the character. A DriveTech doesn't boost your Base Saving Throw or CHA. So how does the math work out to have a Base Saving Throw of 14 when you start at 16 and get a single bonus point from having a CHA of 13 (+1)?
Reply
Customer avatar
Maria L August 01, 2021 11:00 am UTC
PUBLISHER
I believe it was from level 1 benefit table rolls.
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Customer avatar
Kyle W August 10, 2021 2:06 am UTC
PURCHASER
You roll for level-1? I assume you create your character and only roll the tables to level up when you reach 2, 3, and so on.
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Customer avatar
Maria L August 10, 2021 2:01 pm UTC
PUBLISHER
Yes, just like in Lion & Dragon or other RPGPundit games, you roll benefits at level 1.
Reply
Customer avatar
Kyle W August 16, 2021 7:01 pm UTC
PURCHASER
Do Melee Attack bonus and Psychic Laser Sword attack bonuses stack/add together?

Example is the Psychic Warrior subclass of Psychic Knight. That class comes with a base combat bonus of +1, a melee attack of +1, and Psychic Laser Sword attack of +2. I assume that means all knights start with a +4 to attack with a laser sword. Maybe more with more bonuses from high Strength, race and backgrounds.
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Customer avatar
Maria L August 18, 2021 2:52 am UTC
PUBLISHER
Correct.
Reply
Customer avatar
Kyle W September 08, 2021 11:40 pm UTC
PURCHASER
Just an interesting fact. Lion and Dragon may say that new characters roll on their advancement table, but I don’t think Star Adventurer actually mentions that.
Customer avatar
Jeremy H February 02, 2021 3:41 am UTC
PURCHASER
I really dig it. I like the super-tight rules and the diversity of the characters, especially as they grow in power. 100% awesome. Once I get my PDF printed I will probably do a flip through as well. I like the comic book comparison too, perhaps I'll have my copy printed in a similar format. Floppy cover. Staple bind. I remember back a few years folks were using Stars Without Number to play DnD style worlds... I wonder how Star Adventurer would suit a fantasy campaign? I'm betting it would be pretty pretty fun. A bit of creative re-skinning can go a long way. Hmmm...
Customer avatar
Ed S January 16, 2021 7:34 pm UTC
PURCHASER
Love this system. I am so looking forward to playing it and running it. I own Whiote Star and it is a good system, but it is a lot more rules heavy and quite frankly it becomes clunky and chunky when compared tp Star Adventurer. I wish I would have found this one first.....

I am wondering though..... Do you allow others to release support for Star Adventurer?
Reply
Customer avatar
Maria L January 17, 2021 10:24 pm UTC
PUBLISHER
Absolutely! Feel free!
Reply
Customer avatar
Ed S January 22, 2021 4:05 am UTC
PURCHASER
Thank you
Customer avatar
vincent P June 04, 2020 12:11 pm UTC
I loved Lion & Dragon, and I have been thinking of running a space-opera one-shot using old-school D&D rules. I already own White Star by James Spahn, which is a good but a little dry WhiteBox conversion. Could someone tell me how Star adventurer compares to White Star?
Reply
Customer avatar
.. . June 04, 2020 9:59 pm UTC
PURCHASER
Just buy it. For me it is an ideal sweet spot between White Star, SWN - bigger and drier games, and some barebones Black Hacky bit too-light rules games. If you love L&D you will probably like SA too.
Reply
Customer avatar
Kyle W August 10, 2021 2:31 am UTC
PURCHASER
Star Adventurer has a lot of small differences that add up. The biggest change is to drop the Vancian Magic system of spells per day that erase themselves from your memory. Now, to be fair White Star has a supplement book called Between Star and Void that has an optional, non-Vancian power system that I recommend for White Star. Star Adventurer has non-Vancian powers only. Star Adventurer also gives a lot of hit points at level 1, but new levels only adding 1HP per level for support classes and 2HP per level for warriors, to avoid the game imbalance that many D&D style RPGs can have at higher levels. Also, when you level up you roll twice or pick once on a table to see what improvements you get, making two players of the same class probably noticeably different at higher levels.
Customer avatar
Robert P May 13, 2020 2:07 am UTC
PURCHASER
Pundit has knocked it out of the park on this one! A lot of great info here stuffed into 38 pages.
Customer avatar
David J May 10, 2020 6:00 pm UTC
PURCHASER
Is it intended that characters' saving throws are fixed, and do NOT decrease as they go up in level?

If so, why do higher HD NPCs/monsters' saving throws decrease?
Reply
Customer avatar
David J May 10, 2020 7:43 pm UTC
PURCHASER
Ah, never mind. I just found the answer to my question.
Reply
Customer avatar
Maria L May 10, 2020 8:49 pm UTC
PUBLISHER
The saving throws can decrease, as an advancement table option.
Reply
Customer avatar
David J May 11, 2020 7:55 pm UTC
PURCHASER
Yup. Simply reading too fast, on a tiny screen, and missed that entirely.

But.....I ordered it in print, so hopefully I won't miss anything else. :)
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Product Information
Gold seller
Author(s)
Rule System(s)
Pages
38
Publisher Stock #
SPRPP100
File Size:
10.64 MB
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File Last Updated:
April 03, 2020
This title was added to our catalog on April 03, 2020.