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Neon City Overdrive
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Neon City Overdrive

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The rain-slick streets gleam like silver on a circuit board and holographic signs paint the metroplexes in a river of neon. The city stretches as far as the eye can see, from the toxic coast to the city limits where the walls keep the wasteland from encroaching. Despite advances in technology most people continue to live as cogs in a machine, distracted from their ineffectual lives by slick consumerism and invasive media. 

You are a cyberpunk, a desperate individual with valuable skills, willing to put your life on the line in return for a little cash, reputation or leverage. With a lot of effort and a little luck you may survive the dangerous streets long enough to fulfill your goals and escape this life of violence and trouble.

NEON CITY OVERDRIVE is a fast-playing RPG of cyberpunk action. With a focus on story and action, character creation is fast and the rules are intuitive. Create any kind of cyberpunk character you want and throw them into the action within minutes. 

  • Simple, intuitive D6 dice pool system
  • Create any kind of cyberpunk you can imagine
  • Broad sandbox setting and random tables help make the setting your own

NEON CITY OVERDRIVE supplements

Skinjobs: Rules and information about ghost chips and re-skinning in the neon city.


 
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Reviews (12)
Discussions (40)
Customer avatar
Chip C December 02, 2021 4:53 pm UTC
Question about handling area attacks against players in this and FU2... Do you make all players involved build a pool and roll to avoid a bazooka blast? Since building the pool is kind of a conversation, this seems slow and clunky.
Customer avatar
Joshua G November 15, 2021 5:04 am UTC
PURCHASER
I have got the hardcover coming and have already got the pdf but I am curious with the other books.
Are there any plans to have hardcover versions of those or will they only be paperback?
I would love hardcover versions but I understand if it is unavailable.
Customer avatar
Teles Metal·liques Roda - Jordi F November 09, 2021 8:47 am UTC
PURCHASER
I really want to try this game as it sounds awesome, but I have a pair of questions ...

1.- On the combat section you can read that you can make a move and an attack or a precise shot, what is a precise shot?

2.- How do I interpret some gear tags like "deadly", "area of effect", "explosive", etc?

Like imagine the following group:
Player 1 : Have a big revolver with the "Deadly" tag, as he want to really pack a punch with it.
Player 2 : Wants to use a submachinegun because she loves shootings tons of bullets, she decides her weapon has the "Area of effect" tag to represent his ability to attack multiples targets at once.
Player 3 : Want to use an automatic shotgun with "explosive ammo" as a tag.
Player 4 : Decides she wants to be close and personal, so she chooses a switchblade with the tag "venomous".

How do I use those tags? How do I differentiate them? What could...See more
Customer avatar
Nathan R November 10, 2021 8:46 am UTC
PUBLISHER
Hey, thanks for getting in contact. I will try to answer your questions as best I can. :)

1 - A precise shot is a catch all for being careful / taking aim / attacking a vital or specific area. You might require a player to take a long action if they want to attack a specific body part on a target, for example. At my table it is mostly used when a player says they are carefully aiming before firing, and I add an Action die to their dice pool for the effort.

2 - Weapon tags are primarily story tools, helping you understand what potential actions / implications using the weapon might introduce to a scene. You should always fall back on the fiction first - "My weapon has the incendiary tag. Does that mean it will ignite the gas in the room?"

With deadly weapons I like to just add an Action die to the character's pool as it is a simple way of representing the potential extra damage. An area effect tag would let the player attack multiple targets at the same time, as...See more
Customer avatar
Teles Metal·liques Roda - Jordi F November 11, 2021 1:57 pm UTC
PURCHASER
It does, thanks. I even had a short session with the group yesterday and it's been the most fun I had in months. It still was a bit rough because I was improvising and have to accommodate to the system, but it was a blast nonetheless.

Its really taking a warm place in ma heart.

Now, if you don't mind, I'm gonna go buy all the NCO supplements.
Customer avatar
Homard C September 21, 2021 4:55 pm UTC
Great game, this is about to be my go-to system for generic play. Can't wait to see more from Nathan Russell.

One small question: how do opposite tags work ?
For example, attacking an NPC with an armor tag, with a weapon with the armor-piercing tag: should we add one action die and one danger die, or should we consider that the tag from the weapon cancels the tag from the NPC?
Customer avatar
Nathan R September 21, 2021 8:51 pm UTC
PUBLISHER
Hi Homard, thanks so much for the feedback. Technically, with “opposite” tags, you should add one danger die and one action die, but if you want to cancel out before rolling your pool of dice, that works fine.
I didn’t include that option as I wanted to keep it simple and avoid needing lots of clarifications on what tags cancel what, or when to cancel vs when to add more dice. But if you prefer to do it that way, the game will work just as well.
I hope that helps.
Cheers, Nathan
Customer avatar
Aaron K July 17, 2021 4:58 am UTC
PURCHASER
As a "publisher," I can't leave a review. But this game is awesome for cyberpunk and easily hacked for other genres. It is an awesome outgrowth of FU and FU2. The theme and the flexibility of NCO is great. And Dungeon Crawlers is great, too. If anyone want to see it in action, I posted a play through and a TL;DR review on my channel. This is a great game!
Play session: https://www.youtube.com/watch?v=oB3ooCQLqRA
Much shorter review: https://www.youtube.com/watch?v=s9yOD-R4s4U&t=209s
Customer avatar
Nathan R July 18, 2021 9:40 am UTC
PUBLISHER
Thank you so much for the kind words. As a small indie publisher it really means a lot to get this kind of feedback.
Customer avatar
Aaron K May 20, 2021 4:37 pm UTC
PURCHASER
Does this use the FU rules, or something similar?
Customer avatar
Nathan R May 20, 2021 9:04 pm UTC
PUBLISHER
It uses a dice mechanic similar to those presented in the FU send Ed beta doc, but does not use Yes/No/And/But. There are other similarities to FU variants, too, such as trademarks. I would say the rules are “inspired” by FU, but not 5th same.

Please let me know if you have any other questions.
Customer avatar
April 06, 2021 6:17 pm UTC
PURCHASER
Hi Nathan, I have been playing D&D for years and I have recently discovered your game, I want to be a GM and try something different, but some things are not clear to me (partly I think it is the fault of the fact that I have never played narrative games. Can you help me? Here are my questions.

1) Page 15 says: "You are not restricted to a specific selection or type of Trademarks." Does this mean that I can choose as Trademarks two Roles and two Skins at the same time during character creation?

2) Do the characters’ Drives have to be part of the Job (so this allows you to tick or cross out during the mission itself) or are the Drives designed only to be tick or cross out during the Downtime (spending experience)?

3) Was your design goal that each Job contain within it every single characters' Drive as hook for them to get involved (in order to tick or cross out boxes)?

4) If I understand correctly, is a Boss stronger and tougher than a Big Bad...See more
Customer avatar
Nathan R April 06, 2021 9:41 pm UTC
PUBLISHER
Thanks for the questions. I’ll do my best to answer them / clarify.

1) Yes, you can take any combination that makes sense to you and your group. Totally take two or three roles if you wish. I would restrict to only one skin, as this is a representation of the physical body your character has.

2) Drives don’t need to be incorporated into every job (or can be left out of jobs entirely and just dealt with in downtime if you wish). I like incorporating character drives into jobs, but would not do more than one or two character’s in any job.

3) You might sometimes use drives to hook a character into a job on a personal level, but most of the time fall back on the old cyberpunk trope of “you get hired/threatened/coerced into doing a job”.

4) Ah, good question! They certainly will be most of the time. For me, the big bad is a mastermind who will probably try to get away once they start taking trauma. What I failed to explain on page 55 was my intention that...See more
Customer avatar
May 21, 2021 2:10 pm UTC
PURCHASER
WOW! Thanks for your mega answers!

Only one thing is not clear to me. It's about you answer number 4).

Normally a Boss can assume the status of "Bloodied", but it seems that a "Big Bad" can't (because after a number of traumas equal to their standard hit value they are automatically defeated). For example a Big Bad with 2 hits box is automatically defeated (without being "Bloodied") after suffer 2 hits and 2 traumas.

So in your example how many hits does a "Big Bad Boss" with two hits have to take to be considered "Defeated"? Does he have to suffer 8 hits (because 6 hits and take 2 traumas) or 9 hits (because 6 hits, 2 traumas and another one after being Bloodied) before being Defeated?

PS: recently I also bought all your supplements because a few sessions to get used to this new style of play we are having fun, thanks a lot!
Customer avatar
Marco E March 26, 2021 2:43 pm UTC
PURCHASER
Hey! Re-repeating this is my favorite cyberpunk game ever, no kidding... PLEASE: do the whole world a favor and develop more games under this system!!!
Is this license-able? I would do things xD
Customer avatar
Nathan R March 26, 2021 10:10 pm UTC
PUBLISHER
Thank you very much for your kind words - I am humbled. There is indeed more games in development using the system, it is just taking me a little longer to get them done than expected! The rules are not available under any license at this time, but I appreciate your enthusiasm and support.
Customer avatar
Vincent A March 01, 2021 10:02 am UTC
PURCHASER
Congratulation Mr Russell, your game is a very good one ! Nice rules and style. I bought the rulebook and the 3 supplements, and my question is probably a weird one : is it possible to order these books again but get them printed in ONE hardbook ?

Nevertheless, good job !
Customer avatar
Nathan R March 01, 2021 10:53 am UTC
PUBLISHER
Thanks for the kind words! Unfortunately there is no plan to combine all the books into a single volume at this stage.
Customer avatar
February 06, 2021 6:18 am UTC
PURCHASER
Hi Mr. Nathan Russell, you make a great game, congratulations!

I would like a clarification. Let's imagine a simple scene where a PC and an NPC fight on a small platform surrounded by a lava pit. An obvious TAG of the scene is "Lava Pit". As the PC declares that he tries to attack the enemy, I declare (as a GM) that he must add a Danger Dice because he may risk having less mobility or falling down; at the same time the player declares that the same is true for the enemy in trying to dodge his attack and therefore the PC says that he add an Action dice as well for the same TAG. Is this situation possible rules as written or it is an exploit?

In other words, is it possible to add an Action Dice and a Danger Dice in the same roll and for the same single TAG, POSITION or ENEMY TAG? It is an intended way to use the rules or is an abuse?

EDIT: I ask this because in the next turn I could do the same thing when the enemy wants to attack the PC and the same PC has to dodge,...See more
Customer avatar
Nathan R February 06, 2021 10:00 am UTC
PUBLISHER
Hey, great question!
Tags should only apply Danger OR Action dice to a check, otherwise you might end up with a loop just as you describe. (Of course there may be the occasional edge case or exception to this rule.) In each situation, consider who is most affected (for better or worse) and go from there.
In the lava pit example, decide if the narrow platform hinders the attacker or defender most. For example you might decide the defender is at the biggest disadvantage, so when the player attacks they get an Action die. Then, it gets switched around when the player character becomes the defender - they are at a disadvantage now so must apply a Danger die to their check to avoid harm.

I hope that helps!
Customer avatar
Sergio T January 31, 2021 11:17 pm UTC
PURCHASER
Help. Can I have pdf paying the difference? I bought Hard cover Premium color book without pdf... my mistake.
Tnx
Customer avatar
Nathan R February 01, 2021 5:54 am UTC
PUBLISHER
Hi Sergio, can you send me an email. You can find the contact form on my website: perilplanet.com/about
Customer avatar
Brega P January 22, 2021 9:39 pm UTC
PURCHASER
Very, VERY good cyberpunk RPG.
I´m mastering cyber 2020 since 1992.
To read this one was like my first reading of the Pondsmith classic.
Very good ideias, very fast, open and consistent rules for character creation. A expetacular fast system of resolution and combat.
Really loved.

Customer avatar
Nathan R January 23, 2021 8:46 am UTC
PUBLISHER
Thanks for the positive comment!
Customer avatar
Kevin D December 01, 2020 12:13 pm UTC
PURCHASER
Great game! Simple, easy to understand, rules lite, just what I was looking for! Thanks, Nathan!
Customer avatar
Nathan R December 01, 2020 9:01 pm UTC
PUBLISHER
Thank you!
Customer avatar
TM R November 29, 2020 10:41 pm UTC
PURCHASER
Loved the video. It's great to see the differences between standard and premium, making it clear both that standard is really good and loses absolutely nothing in practicality, as well as that premium really is next-level gorgeous.

I also think your idea of how to use the back cover was genius. One question, though: did you add the page references there after noticing they might be useful?
Customer avatar
Nathan R November 30, 2020 11:51 am UTC
PUBLISHER
Thanks for the kind comment!
I have not changed the back cover, as the turn around time for uploading new files and getting new print proofs is quite long. If I ever need to do a major revision (hopefully not!) I may add them then.
Customer avatar
Yann M November 19, 2020 9:59 pm UTC
PURCHASER
A little jewel. I'm glad to have discovered this shining one.
Customer avatar
Nathan R November 30, 2020 11:52 am UTC
PUBLISHER
Thank you so much! Really appreciate the comment.
Customer avatar
Michael E October 22, 2020 6:36 am UTC
PURCHASER
What about listing the other supplements under Skinjobs on this page? It might help folks find them a little easier? :)
Customer avatar
Nathan R October 22, 2020 8:56 pm UTC
PUBLISHER
Cheers for the reminder! I will get on to it.
Customer avatar
Kevin D December 01, 2020 12:13 pm UTC
PURCHASER
Seconded!
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Product Information
Platinum seller
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PPAS01
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