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Neon City Overdrive
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Neon City Overdrive

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The rain-slick streets gleam like silver on a circuit board and holographic signs paint the metroplexes in a river of neon. The city stretches as far as the eye can see, from the toxic coast to the city limits where the walls keep the wasteland from encroaching. Despite advances in technology most people continue to live as cogs in a machine, distracted from their ineffectual lives by slick consumerism and invasive media. 

You are a cyberpunk, a desperate individual with valuable skills, willing to put your life on the line in return for a little cash, reputation or leverage. With a lot of effort and a little luck you may survive the dangerous streets long enough to fulfill your goals and escape this life of violence and trouble.

NEON CITY OVERDRIVE is a fast-playing RPG of cyberpunk action. With a focus on story and action, character creation is fast and the rules are intuitive. Create any kind of cyberpunk character you want and throw them into the action within minutes. 

  • Simple, intuitive D6 dice pool system
  • Create any kind of cyberpunk you can imagine
  • Broad sandbox setting and random tables help make the setting your own

NEON CITY OVERDRIVE supplements

Skinjobs: Rules and information about ghost chips and re-skinning in the neon city.



 
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Reviews (12)
Discussions (35)
Customer avatar
Aaron K May 20, 2021 4:37 pm UTC
Does this use the FU rules, or something similar?
Customer avatar
Nathan R May 20, 2021 9:04 pm UTC
PUBLISHER
It uses a dice mechanic similar to those presented in the FU send Ed beta doc, but does not use Yes/No/And/But. There are other similarities to FU variants, too, such as trademarks. I would say the rules are “inspired” by FU, but not 5th same.

Please let me know if you have any other questions.
Customer avatar
April 06, 2021 6:17 pm UTC
PURCHASER
Hi Nathan, I have been playing D&D for years and I have recently discovered your game, I want to be a GM and try something different, but some things are not clear to me (partly I think it is the fault of the fact that I have never played narrative games. Can you help me? Here are my questions.

1) Page 15 says: "You are not restricted to a specific selection or type of Trademarks." Does this mean that I can choose as Trademarks two Roles and two Skins at the same time during character creation?

2) Do the characters’ Drives have to be part of the Job (so this allows you to tick or cross out during the mission itself) or are the Drives designed only to be tick or cross out during the Downtime (spending experience)?

3) Was your design goal that each Job contain within it every single characters' Drive as hook for them to get involved (in order to tick or cross out boxes)?

4) If I understand correctly, is a Boss stronger and tougher than a Big Bad...See more
Customer avatar
Nathan R April 06, 2021 9:41 pm UTC
PUBLISHER
Thanks for the questions. I’ll do my best to answer them / clarify.

1) Yes, you can take any combination that makes sense to you and your group. Totally take two or three roles if you wish. I would restrict to only one skin, as this is a representation of the physical body your character has.

2) Drives don’t need to be incorporated into every job (or can be left out of jobs entirely and just dealt with in downtime if you wish). I like incorporating character drives into jobs, but would not do more than one or two character’s in any job.

3) You might sometimes use drives to hook a character into a job on a personal level, but most of the time fall back on the old cyberpunk trope of “you get hired/threatened/coerced into doing a job”.

4) Ah, good question! They certainly will be most of the time. For me, the big bad is a mastermind who will probably try to get away once they start taking trauma. What I failed to explain on page 55 was my intention that...See more
Customer avatar
May 21, 2021 2:10 pm UTC
PURCHASER
WOW! Thanks for your mega answers!

Only one thing is not clear to me. It's about you answer number 4).

Normally a Boss can assume the status of "Bloodied", but it seems that a "Big Bad" can't (because after a number of traumas equal to their standard hit value they are automatically defeated). For example a Big Bad with 2 hits box is automatically defeated (without being "Bloodied") after suffer 2 hits and 2 traumas.

So in your example how many hits does a "Big Bad Boss" with two hits have to take to be considered "Defeated"? Does he have to suffer 8 hits (because 6 hits and take 2 traumas) or 9 hits (because 6 hits, 2 traumas and another one after being Bloodied) before being Defeated?

PS: recently I also bought all your supplements because a few sessions to get used to this new style of play we are having fun, thanks a lot!
Customer avatar
Marco E March 26, 2021 2:43 pm UTC
PURCHASER
Hey! Re-repeating this is my favorite cyberpunk game ever, no kidding... PLEASE: do the whole world a favor and develop more games under this system!!!
Is this license-able? I would do things xD
Customer avatar
Nathan R March 26, 2021 10:10 pm UTC
PUBLISHER
Thank you very much for your kind words - I am humbled. There is indeed more games in development using the system, it is just taking me a little longer to get them done than expected! The rules are not available under any license at this time, but I appreciate your enthusiasm and support.
Customer avatar
Vincent A March 01, 2021 10:02 am UTC
PURCHASER
Congratulation Mr Russell, your game is a very good one ! Nice rules and style. I bought the rulebook and the 3 supplements, and my question is probably a weird one : is it possible to order these books again but get them printed in ONE hardbook ?

Nevertheless, good job !
Customer avatar
Nathan R March 01, 2021 10:53 am UTC
PUBLISHER
Thanks for the kind words! Unfortunately there is no plan to combine all the books into a single volume at this stage.
Customer avatar
February 06, 2021 6:18 am UTC
PURCHASER
Hi Mr. Nathan Russell, you make a great game, congratulations!

I would like a clarification. Let's imagine a simple scene where a PC and an NPC fight on a small platform surrounded by a lava pit. An obvious TAG of the scene is "Lava Pit". As the PC declares that he tries to attack the enemy, I declare (as a GM) that he must add a Danger Dice because he may risk having less mobility or falling down; at the same time the player declares that the same is true for the enemy in trying to dodge his attack and therefore the PC says that he add an Action dice as well for the same TAG. Is this situation possible rules as written or it is an exploit?

In other words, is it possible to add an Action Dice and a Danger Dice in the same roll and for the same single TAG, POSITION or ENEMY TAG? It is an intended way to use the rules or is an abuse?

EDIT: I ask this because in the next turn I could do the same thing when the enemy wants to attack the PC and the same PC has to dodge,...See more
Customer avatar
Nathan R February 06, 2021 10:00 am UTC
PUBLISHER
Hey, great question!
Tags should only apply Danger OR Action dice to a check, otherwise you might end up with a loop just as you describe. (Of course there may be the occasional edge case or exception to this rule.) In each situation, consider who is most affected (for better or worse) and go from there.
In the lava pit example, decide if the narrow platform hinders the attacker or defender most. For example you might decide the defender is at the biggest disadvantage, so when the player attacks they get an Action die. Then, it gets switched around when the player character becomes the defender - they are at a disadvantage now so must apply a Danger die to their check to avoid harm.

I hope that helps!
Customer avatar
Sergio T January 31, 2021 11:17 pm UTC
PURCHASER
Help. Can I have pdf paying the difference? I bought Hard cover Premium color book without pdf... my mistake.
Tnx
Customer avatar
Nathan R February 01, 2021 5:54 am UTC
PUBLISHER
Hi Sergio, can you send me an email. You can find the contact form on my website: perilplanet.com/about
Customer avatar
Brega P January 22, 2021 9:39 pm UTC
PURCHASER
Very, VERY good cyberpunk RPG.
I´m mastering cyber 2020 since 1992.
To read this one was like my first reading of the Pondsmith classic.
Very good ideias, very fast, open and consistent rules for character creation. A expetacular fast system of resolution and combat.
Really loved.

Customer avatar
Nathan R January 23, 2021 8:46 am UTC
PUBLISHER
Thanks for the positive comment!
Customer avatar
Kevin D December 01, 2020 12:13 pm UTC
PURCHASER
Great game! Simple, easy to understand, rules lite, just what I was looking for! Thanks, Nathan!
Customer avatar
Nathan R December 01, 2020 9:01 pm UTC
PUBLISHER
Thank you!
Customer avatar
TM R November 29, 2020 10:41 pm UTC
Loved the video. It's great to see the differences between standard and premium, making it clear both that standard is really good and loses absolutely nothing in practicality, as well as that premium really is next-level gorgeous.

I also think your idea of how to use the back cover was genius. One question, though: did you add the page references there after noticing they might be useful?
Customer avatar
Nathan R November 30, 2020 11:51 am UTC
PUBLISHER
Thanks for the kind comment!
I have not changed the back cover, as the turn around time for uploading new files and getting new print proofs is quite long. If I ever need to do a major revision (hopefully not!) I may add them then.
Customer avatar
Yann M November 19, 2020 9:59 pm UTC
PURCHASER
A little jewel. I'm glad to have discovered this shining one.
Customer avatar
Nathan R November 30, 2020 11:52 am UTC
PUBLISHER
Thank you so much! Really appreciate the comment.
Customer avatar
Michael E October 22, 2020 6:36 am UTC
PURCHASER
What about listing the other supplements under Skinjobs on this page? It might help folks find them a little easier? :)
Customer avatar
Nathan R October 22, 2020 8:56 pm UTC
PUBLISHER
Cheers for the reminder! I will get on to it.
Customer avatar
Kevin D December 01, 2020 12:13 pm UTC
PURCHASER
Seconded!
Customer avatar
Olaf A October 17, 2020 12:44 pm UTC
PURCHASER
Although my usual cyberpunk ruleset is an OSR I feel very comfortable with, I have a kind of philia with reading every cyberpunk game that comes out. Most of the time they feel interesting (or not), but I just let them rest and go on with my usual ruleset. Neon City Overdrive is the first game that made me want to actually try it on the table. It touches the main strenghts of PbtA and Fate, without all the fluff and "extras" that most games have. For instance, while all the world and type of cyberpunk The Sprawl offers is exactly the kind I love (Neuromancer and Blade Runner over Altered Carbon, if you can say so), I feel there are too many rules and lists of consequences to every Move for a game that should focus on narrative. As an aside, if I were to play a cyberpunk PbtA, I'd go for Yesterday's Tomorrow.
I've already "booked" three sessions with my group to try this game; maybe just a tiny nibble, but I didn't want to let this game rot in the shelf.

And as we will play...See more
Customer avatar
Nathan R October 18, 2020 8:23 am UTC
PUBLISHER
Thanks for the positive comments/feedback!
There is a form-fillable character sheet on the Peril Planet website. Is this what you are after?
Customer avatar
Olaf A October 18, 2020 8:26 am UTC
PURCHASER
Absolutely! And it's even better than the one in the book. Thanks.
Customer avatar
Olaf A October 18, 2020 4:21 pm UTC
PURCHASER
I was thinking about translating the character sheet to spanish for my players. Would you be interested in having a translated version in your website? Or I can send you the translated words if you want to make the character sheet yourself for some legal reasons.
Customer avatar
Nathan R October 18, 2020 8:28 pm UTC
PUBLISHER
Hi Olaf, email me a copy and I will take a look! Contact details are at the top of the Peril Planet website.
Cheers
Customer avatar
Phillip G October 12, 2020 12:46 pm UTC
PURCHASER
Absolutely brilliant system. Was running it the same day of purchase and it went so smoothly.
Customer avatar
Nathan R October 12, 2020 8:46 pm UTC
PUBLISHER
Thank you very much for the kind words! Much appreciated.
Customer avatar
Gaét H July 12, 2020 6:50 am UTC
PURCHASER
Hi I love this systemso much! But trying to figure out the odds is driving me crazy. (and other people too see rpg.stackexchange.com/questions/171498/how-to-calculate-the-probabilities-for-eliminative-dice-pools-dice-cancelling-m . Is it conceivable to present a table with percentages of sucess for N-action die Vs N-danger die?
Customer avatar
Gaét H July 12, 2020 7:02 am UTC
PURCHASER
I've just seen, it has already been asked. Sorry to bother. I am leaving the comment for the "Hi I love this systemso much!"part.
Customer avatar
aecio F June 08, 2020 3:05 am UTC
Is there a character sheet in roll20?
Customer avatar
Nathan R June 08, 2020 4:22 am UTC
PUBLISHER
No unfortunately. There is a form-fillable PDF on the Peril Planet website, but when I looked at the roll20 character sheets they required a bit of technical skill that I do not possess.
Customer avatar
John-Paul S July 11, 2020 11:31 am UTC
PURCHASER
It would be well worth it if you could find someone who did. There's a subtle benefit of people clapping eyeballs on the name of your game and company whenever they scroll through the list. I would also have a much easier time introducing this game to my non-local friends if all they needed to do was log on to the VTT site.
Customer avatar
Joseph B May 14, 2020 4:12 pm UTC
PURCHASER
The character creation section is a little confusing. I found the letter size character sheet on your website and that helped a little. Breaking the Trademarks into categories was also a little confusing at first but I think I figured it out: Background is a category of Trademarks, Arcology Brat is that Trademark, for example. Now there are five spots for Trademarks on the character sheet, and five categories of Trademarks, but I only get three Trademarks, correct? Also, the list of Triggers after each Trademark: do I pick four for each Trademark or four total? Finally, is there a list of Edges somewhere? I'm not sure how the Triggers translate into Edges.

An example of character creation would also be very helpful.

Thanks in advance - this is a beautiful book - the art, color, layout. I really want to figure out how this works!
Customer avatar
Joseph B May 14, 2020 5:54 pm UTC
PURCHASER
As I'm digging in deeper, I'm finding the answers to my own questions. Sorry, I should have done that before I asked. This is really a cool game, Nathan!
Customer avatar
Nathan R May 14, 2020 9:40 pm UTC
PUBLISHER
Thank you!
Just in case anyone else is unsure about character gen, I will attempt to answer your queries anyway.

1. Each character begins with three Trademarks. The book divides them into categories for organisation / ease of finding concepts BUT these have no bearing on what you can choose. The supplements even add more categories (!). Just pick three trademarks you think are cool.

2. Each trademark has a list of triggers that show the kinds of things that concept can do. They give “permission” for your character to attempt stuff. Your trademarks automatically have all the listed triggers (and you can change/adjust/re-write them if you want). The triggers don’t add bonus dice, but tell you when you should use that particular trademark for actions.

3. Characters begin with four edges. They can be attached to any trademark (two in on trademark, one in another and one in a third, for example; or all four edges under one trademark; etc.) An edge will add +1 action...See more
Customer avatar
Joseph B May 14, 2020 10:25 pm UTC
PURCHASER
Perfect - thanks again!
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This title was added to our catalog on March 29, 2020.