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Dishonored: The Roleplaying Game Core Rulebook
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Dishonored: The Roleplaying Game Core Rulebook

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In Dishonored: The Roleplaying Game, players delve into the turbulent Empire of the Isles, to tell stories of occult lore, intrigue and drama. The Dishonored Corebook contains all the rules and background information you need to kickstart your adventure.

This 308 page, full colour PDF rulebook features:

  • An introduction to the Empire of the Isles, and an in-depth look at its history, its people and the struggles they face.
  • A step-by-step guide to play the role of the Protagonists: from grim assassins and rugged criminals, to intrepid explorers and stoic crown loyalists.
  • A host of antagonists and a myriad different storyhooks to inspire you, from the harsh, cold lands of Tyvia to sunny Karnaca.
  • Insight on the strange nature of the Void, as well as rules to harness the its reality-bending powers.
  • "The Oil Trail", a mini-campaign in four acts that serves as a perfect introduction to the City of Dunwall.
 
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Reviews (2)
Discussions (14)
Customer avatar
Peter A April 05, 2020 11:32 am UTC
I just want to point out to just anybody "dropping by" in here in these discussions and that also bought the product, will help out with sending suggestions of changes, typos and errors to Modiphius!

This is a excerpt from the errata text file that came with the latest update of the Dishonored PDF. Modiphius clearly stated this, wich is great news and a great opportunity:

-"please continue to send error reports to support@modiphius.com with the subject Dishonored Error Report and will issue updates as resources allow. We have some time before we go to print so if you do spot anything that was missed please let us know before the end of April.

So, by the end of this month, let them know what you think, and what could get better or needs to be changed, also look for typos and errors. Let´s help them make this game the best it can be. Do not forget to watch for typos too. And don´t forget to add the subject "Dishonored Error Report" so your mail...See more
Customer avatar
Sharkey T April 05, 2020 3:53 pm UTC
PURCHASER
Absolutely agree. Despite my harsh tone in many of my critiques, my number one objective is to make people aware of these issues so that the game can be the best possible. I am about 100 pages into my most recent pass, where I have noted errors and suggestions about the text, and when I am done I will be emailing them as a single post to the support email.
Customer avatar
David R April 05, 2020 7:16 am UTC
I have preordered the 'trees version' Modiphius and have the pdf. Then game is an interesting and more narrative take on the 2d20 system, even more so than STA. However, it appears that the system may not have been extensively play-tested. A big concern is that the dishonored universe (and playing the PC games) action and combat are fairly central. The combat system is somewhat broken. The stress track is very inflexible, and damage is always the same (dependent on your weapon) and not affected by generating momentum, whereas other ‘tracks’ appear to be affected by moment generation. This is not clearly stated in the rules for the stress track (and probably should be). Making matters worse are that many NPC adversaries, are notable adversaries (like your city watch guard. Meaning you don’t kill them easily and they have a ‘stress track’/HP like characters’), with significantly more stress (or hit points) than the characters. This detracts from making the charterers shine, makes combat/action more linear...See more
Customer avatar
Hendrik N April 05, 2020 8:53 am UTC
Don't forget that Minor Adversaries do not have stress tracks and therefore are killed with the first hit (there is an optional rule that allows them to survive one successful attack on p. 225), so killing swiftly definitely is possible in this game. Only Notable adversaries get stress tracks like player characters do, and there should never be too many of them around.

I probably would have made ordinary city watch members minor, though - as given in the book, they are notable adversaries and can pose quite a threat.
Customer avatar
David R April 05, 2020 10:08 am UTC
Agreed. I would definitely make city watch members minor adversaries. Most of the other major adversaries make sense. Tall boys have a lot of stress- so will never be prone to killing swiftly. Would be good if there was a narrative element that modifies damage (i.e. stealthy attack could almost always be lethal or affected by narrative combination of skill and style, rather than just 3HP damage if you wielding a sword). But as said this is easy to house rule by making stress track similar to how the other tracks are described (in ticking off more boxes with moment build)
Customer avatar
Peter A April 05, 2020 11:36 am UTC
Have you sent your ideas to Modiphius? Please do! :-)

(you probably already know this since you bought the game, but anyhow, please let them know about your great ideas!)

Modiphius stated this previously:
-"please continue to send error reports to support@modiphius.com with the subject Dishonored Error Report and will issue updates as resources allow. We have some time before we go to print so if you do spot anything that was missed please let us know before the end of April.
Customer avatar
Peter A April 05, 2020 11:37 am UTC
Have you sent your ideas to Modiphius? Please do! :-)

(you probably already know this since you bought the game, but anyhow, please let them know about your great ideas!)

Modiphius stated this previously:
-"please continue to send error reports to support@modiphius.com with the subject Dishonored Error Report and will issue updates as resources allow. We have some time before we go to print so if you do spot anything that was missed please let us know before the end of April.
Customer avatar
Sharkey T April 04, 2020 4:04 am UTC
PURCHASER
The most recent update is definitely an improvement. Throughout the month I plan to submit error reports through the provided email in the errata document, to clear up things like a lack of Sokolov's Elixer, no starting ammunition (meaning e.g. if you buy a pistol you don't get bullets for it, and wont be able to afford any from character creation despite the lowered cost), the extremely low starting coin and the imbalance of certain Archetype features.

Pleasantly surprised by the response from the Dishonored 2d20 team, and if this trend of improvements keeps up I will be reconsidering my 1-star rating. The lack of many Void Powers is still a bit of a concern, but easily homebrewed and less of a flaw than broken numbers.
Customer avatar
Bn L April 04, 2020 5:53 am UTC
PURCHASER
Are the rules any tighter? In line with the comic? It seems that another pass or two might have it on point.
Customer avatar
Sharkey T April 04, 2020 2:16 pm UTC
PURCHASER
They definitely correct the comic in a couple of places and flesh out the use/purchasing of Void Powers. I remain a little skeptical about a few things, such as ranged attacks being at least Difficulty 2, but we will see how they develop.
Customer avatar
Peter A April 05, 2020 11:39 am UTC
Great ideas Sharkey T, let them know! :-)
Customer avatar
Patrick S March 31, 2020 11:31 am UTC
This is a work in progress or something like a Beta.
Modiphius "forgot" to mention this fact. Between the lines they kind of admitted this.
Rather strange because, besides the GMS "error", they never really failed to please their customers and deliver good products.
Customer avatar
Sharkey T March 31, 2020 9:04 pm UTC
PURCHASER
A handful of their recent releases have been as disappointing as this one. Fall of London for Vampire: the Masquerade 5th Edition, as an example, contained references to mechanics that no longer exist in the current edition. Not to mention placeholder text in bios, characters having powers beyond their ratings or in impossible number, direct contradictuons to the core rules, and more besides.

Even the pregens, as simply made as following the corebook's character creation process, contain multiple errors. Modiphius' response was basically to ignore people, and in at least one instance, deny that many errors existed. No plans to revise that book, and even if they did it would make all the pre-order physical copies uselees. The pre-order copies that were made the ONLY option for getting the PDF at first, despite no/minimal changes between it and the final release.

TL;DR Modiphius' quality control has taken a nose dive, and the fact they keep scoping out licenses is concerming, because this...See more
Customer avatar
Patrick S April 01, 2020 6:10 am UTC
Ok, i didn't know that, thanks.
I only buy the 2d20 stuff when it comes to originally created Modiphius products and have never encountered any of those problems there. Untill Dishonored.
Well Star Trek was kind of disorganized and they gave the cheat GMS a writing job (in part "accidentally" without listing him in the books), but nothing really dealbreaking so far.
Customer avatar
Sharkey T March 30, 2020 8:42 pm UTC
PURCHASER
While I wait for the review timer to let me leave a more formal rating, I would like to make a comment which spells out a number of my issues with this product. But to start with the good, the setting material (especially Dunwall) is fantastic and the bonecharms are colourfully unique. That is about all I have to say positively about this product, given the numerous typos and careless mistakes that have inflated the 2d20 system's Difficulty, or just generally made this product more difficult to enjoy.

I like rules-lite RPGs, and the 2d20 system carried the momentum necessary to replicate the good feelings of Dishonored. But, it seems that there was not a great amount of understanding about how it works, leading to elements of this product feeling tacked-on or unpolished. Compared to other 2d20 entries, such as Conan, the game's systems are stripped down and barely functional. A 3-step character creation, instead of the 10-ish of Conan. Saves time and space, yes, but at the cost of polish and feeling...See more
Customer avatar
Bn L March 31, 2020 12:10 pm UTC
PURCHASER
What’s weird is how Corrupted bonecharms are in there but have absolutely no guidance or rules as to how they’re made. Add in missing Void powers and that section...arguably one of the most anticipated...is very lackluster. There also needs to be something about how non-Marked people use magic, which many do. That’s a huge oversight.
Customer avatar
Sharkey T March 31, 2020 8:57 pm UTC
PURCHASER
It's absolutely bizarre. This doesn't feel like a finished product at all.
Customer avatar
Jackie K April 01, 2020 9:45 am UTC
PURCHASER
To be fair on the starting TN's being lower than most 2D20 books: I actually think that's of benefit to the scoundrel theme, given that you'll have much higher focuses (at least compared to Infinity). So stuff is more swingy and risky.
Customer avatar
Bn L April 01, 2020 6:24 pm UTC
PURCHASER
I absolutely enjoy creating my own things but if I have to finish a game to make it complete...especially one based on a known franchise...that crosses into “Why am I buying this game?” territory.
Customer avatar
Andreas B March 30, 2020 11:50 am UTC
Can somebody tell me how the Void-Powers/Gifts from the Outsider are explained?
In the Lore there are 8 or 9 people EVER who received their powers directly from the Outsider. If it's possible to get access to those powers in the RPG there would need to be an explanation why suddenly a lot more people were "chosen". I never liked this in the videogames and need to know how it's handled here before I invest in the PDF.
Customer avatar
Sharkey T March 30, 2020 8:15 pm UTC
PURCHASER
They are rather poorly defined. It doesn't seem expected that you will have many people who get Marked. There are so few powers that you start to overlap with even 2 people in the group. The Outsider's Mark is just kinda there, and you can swap one of your starting Talents for it.
Customer avatar
Peter A March 30, 2020 10:40 am UTC
I agree with Marco R in pretty much all of what he is saying. It is a rules light-ttrpg. With a lot of room to do what you want really. Or just go with it as it is, depending on how you feel and see things.
I personally will faten up my game a little with my own stuff, but still, i feel this is a more narrative driven game, wich is fine by me.
Too much rules tend to bring any game down, that is my opinion anyway. If you are looking for a simulation in every aspect or even a 5e or even a more rules heavy game, this might not be your thing.

But, i would like too see some changes in future updates of the PDF as well as before printing the final physical book; more equipment and things like that.

AND put togehter a more obvious "common thread" or even highlighted steps on how to make your PC, i think that could get a lot better.

All in all, i think this is a great product, and i love it, a lot!
Customer avatar
Marco R March 30, 2020 7:32 am UTC
Can't get the criticism. This Is a minimalist game, I haven't found a single issue understanding any part of It and that's pretty similar to how I already played infinity in the Last few weeks. :)
This should be easily adapted to your needs. If you wanted another 2d20, they were clear about its Narrative nature, that's Exactly what someone able to read should have expected.

Some non-issues
- minor action Is not capitalized. It clearly means "not your Action".
- focus: everyone getting +1 successo on a 1. Focus expands this range to up to 2-5 (Simply meaning that a 1 Will Always be a +1 success). Furthermore, the 8 points clearly include the "1st" and that's Much more fluid than saying you already have 1 point and then add 3 each or something like that. It Is super simple.
- I'm pretty sure we'll see an expansion book coming with Powers and such (that Is why you find stuff with appareantly akward references... this happens in every single game on earth)....See more
Customer avatar
Bn L March 30, 2020 12:09 pm UTC
PURCHASER
Just because it’s a minimalist game doesn’t excuse rampant errors and poorly explained rules. There’s a common consistency in the complaints levied against it and just because you feel comfortable with the state of the game does not invalid the opinion it needs a lot of work. The game feels unfinished and rushed not minimalist. That said, it’s got “good bones” and should shine if it’s fixed.
Customer avatar
Marco R March 30, 2020 12:14 pm UTC
What the masses say don't demonstrate anything other than people do not read books for what they are. Or, worst, don't Need book. I've addressed 10 or so "issues" on the official forums and It didn't take more than 5 minutes. MOST of them weren't even issues, since they are clearly written in the book or Just Easy to assume with a very small bit of effort.

Typos? Yes, there are some, maybe some passages could have been written a Little Better, but I got all the mechanics After the First readthrough.

What Is missing Is not editing, but creativity.

The problem, as I said, It Is NOT what they did, but what people expected them to do.
Customer avatar
Chris B March 30, 2020 12:14 pm UTC
PUBLISHER
We're got an updated version coming thanks to the error reports later this week :-)
Customer avatar
March 31, 2020 12:29 pm UTC
PURCHASER
Fully agree, for what it's worth. I ran the first couple of scenes of the introductory scenario and, honestly, the main issue was the inconsistency between the date it is set in (1820s) and the references to the Morley insurrection (1800s). That was easily solved by setting everything during the Rat Plague and assuming that Morleyans had tried to have another go at independence.

All the other inconsistencies in the game are minor. The bare-bone (pun intended) bone charm systems is more an invitation to figure out stuff yourself than to whine about missing stuff. And if you're not satisfied with the Void rules, make some up. The system is fluid enough. Like, allow players to add to Chaos to get Void points, I dunno.

To conclude, a paradox: narrative tabletop RPGs are about giving players and GMs as much control on the world as possible, but then they complain that they have to figure out the constraint.
Customer avatar
Bn L April 01, 2020 6:19 pm UTC
PURCHASER
By all means continue to insult those who expect quality. Just because you’re fine with a shoddy product doesn’t mean others are. I can easily say that your sycophantic arrogance isn’t making a broken game better...
Customer avatar
Marco R April 02, 2020 8:39 pm UTC
Sane for you then. This game us perfectly playable and hot broken at all. It has flaws yeah, but try to dead the General situation of you can... Maybe you can Live with a few typos they are fixing and just try to be loose.

They can fix some details, but it you don't like or take the system, it won't change your mind.
Customer avatar
Bn L April 03, 2020 4:23 am UTC
PURCHASER
I like the system based on what I’ve read. What I don’t like is poor craftsmanship. There are several “one man show” RPG creators whose products don’t have anywhere near the amount of errors this book has. If someone is fine with the state of the game, great for them. Many aren’t. It’s like buying a brand new car that has dents and scratches and flat tires. Sure, you can drive it but it’s damaged good.

All that said, Modiphius says they’re working on it and I will give them the benefit of the doubt.
Customer avatar
Bn L March 29, 2020 4:45 pm UTC
PURCHASER
I’m a massive Dishonored fan and it pains me to say this a huge disappointment. There are far too many errors and the game feels incomplete. There are several typos and grammatical errors, incorrect rules references, missing equipment, poorly explained rules and missing Void powers. The setting has very little (if anything) not found on a Wiki, making it a poor choice to use for another system. The game desperately needs another pass and I wouldn’t recommend purchasing it until it gets one.
Customer avatar
Balázs M March 29, 2020 6:03 pm UTC
PURCHASER
I would be more pleased with a Savage Worlds conversion
Customer avatar
Bn L March 29, 2020 11:53 pm UTC
PURCHASER
I learned SWADE as I ran Dishonored with it and it went so well! I’m pretty proud of my post-Death of the Outsider setting.
Customer avatar
Nathan H March 30, 2020 1:34 am UTC
PURCHASER
100% agree
Customer avatar
Sharkey T March 30, 2020 8:59 pm UTC
PURCHASER
I agree.
Customer avatar
Nikita S March 28, 2020 5:00 pm UTC
PURCHASER
It is disappointing for me. It generally feels like Fate Core mixed with Blades in the Dark, and it's kind of poor for content.
I'm sorry for my money spent. They really should have some little "general mechanics" observation for this product to avoid customer's displease.
Customer avatar
ABHISHEK R March 26, 2020 3:25 pm UTC
I like the RPG system but there are some typos or errors. It is said that you can only take one action in a turn, but there is a mention of minor action under void powers. Most of the void powers use minor action. Also it says that when you get the Outsider's mark you can choose to learn a power whose cost is no more than 2 runes, but all of them seem to have a cost of 1 runes (will there be more powers added later). The Witch adversary has an item Piero's spiritual remedy (elixir, regain 6 mana) but there is no mention of mana anywhere in the book.
Customer avatar
Jackie K March 27, 2020 2:42 pm UTC
PURCHASER
The other weird one is with Focus and PC's.

The game implies Focus is at base 1 for every roll but then gives 8 points to divide among 2 focuses in char gen. Which would presumably just mean two focuses maxed out at 5.

Then the game points out a character gets some extra focuses, either a new one at 2 or a +1 to both your existing focuses, which would already be at cap under this set up.

Given that most NPC's just have 2 focuses at 4 it seems like the game initially ran on Infinity rules (where you don't have focus unless it says so) and then switched to make 1 always a crit without adjusting the chargen chapter.
Customer avatar
Dylan G March 27, 2020 11:07 pm UTC
PURCHASER
I'm not sure why you're reading things this way. You have 8 points to distribute, so you could have two at 4, not two at 5. Everyone gets a crit when they roll a 1, so having a focus at 1 is, as the rulebook points out, the same as not having a focus.
Customer avatar
Jon-Philip I March 28, 2020 2:53 pm UTC
PURCHASER
While I am also enjoying many things about this ruleset, I agree that it seems like a number of small details have been overlooked. In addition to the issues with runes, I'm also having trouble finding any rules to cover what a "Fine sword" and a "Sturdy sword" are even though several archetypes begin with these weapons. I also cannot seem to find any rules regarding how characters recover from stress. Similarly, the use of "tracks" to evaluate progress through a scene could use a bit more elaboration and some examples. How many boxes should a track include, on average? Should progress tick up (toward success) or down (toward failure)? Lastly, some of the less-intuitive skill/style combinations could use a little bit of further explanation as well. In general, it seems like there could be a real fine line between Boldly/Forcefully, Cautiously/Quietly, and so forth.
Customer avatar
Jackie K March 29, 2020 7:17 am UTC
PURCHASER
"[Focus] Rating is from 2-5" is right in the book above the table describing Focus Levels. Any Focus listed on a sheet has to be at least a 2 by that wording.

Except see above for how PC focus gaining seems really mangled in providing a clear example. It reminds me a lot of the Infinity core book where it's fine and I can certainly pluck something playable out of it but it's clearly something tangled up in revisions that needs editing to make clearer what they actually mean.
Customer avatar
Hendrik N March 29, 2020 9:40 am UTC
Sadly, as of 03/2020, editing of this book is quite a mess. Basic rules aren't explained well, lots of important details are hidden somewhere I wouldn't necessarily search for them, there are leftovers from earlier/other rules editions, and even setting information is too sparse. I would not recommend getting the book at this time.
Customer avatar
Chris B March 30, 2020 12:15 pm UTC
PUBLISHER
We've got an updated version coming later this week thanks to the error reports
Customer avatar
Bn L March 31, 2020 12:07 pm UTC
PURCHASER
Will these updates deal with the comic being incorrect as well as the sometimes poorly explained rules? Grammar errors were irritating but didn’t make it unusable. The weird pace of how the rules were explained as well as incorrect/missing mechanics are the big negative aspects.
Customer avatar
Dylan G March 26, 2020 3:19 pm UTC
PURCHASER
I can't wait to try this out. Keeps very well with the theme of the series. The Momentum/Void/Chaos mechanics of giving players a chance to improve their rolls should add a nice cost/benefit analysis to the game that will introduce intra-party tension or build intra-party cohesion, depending on play style.
Customer avatar
Jonas H March 26, 2020 5:47 am UTC
Is this soloable? :) I played through all Dishonored games and am highly interested in trying this :P
Customer avatar
James B March 26, 2020 10:02 am UTC
I don't know if it is solo or of the box, most RPGs are not, but if you are willing to put on some effort you can adapt a solo engine like Mythic to play nearly any RPG solo.
Customer avatar
Omari B March 26, 2020 11:13 pm UTC
PURCHASER
Mechanically I didn't see anything that would hinder a solo conversion. At its core its a very narrative game that encourages taking multiple approaches to solving problems. You're not going to run into the "balance" issues some other traditional games have baked in.
Customer avatar
Jonas H March 27, 2020 6:12 am UTC
THat sounds great, thanks for your responses! Since I have been spoiled by Ironsworn's flawless approach to soloing, I'm not a big fan of GM-emulating. But since it's dishonored I will most likely give it a try :P
Customer avatar
Chris D March 25, 2020 7:41 pm UTC
Hot DAMN I did not see this coming!
Customer avatar
Marco R March 25, 2020 7:56 pm UTC
It Is awesome! Very nice narrative iteration of 2d20, with a bit of FATE-ish mechanics and flashy action!
A5 edit, very tablet friendly!
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MUH051700-PDF
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