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Dishonored: The Roleplaying Game Core Rulebook
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Dishonored: The Roleplaying Game Core Rulebook

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In Dishonored: The Roleplaying Game, players delve into the turbulent Empire of the Isles, to tell stories of occult lore, intrigue and drama. The Dishonored Corebook contains all the rules and background information you need to kickstart your adventure.

This 308 page, full colour PDF rulebook features:

  • An introduction to the Empire of the Isles, and an in-depth look at its history, its people and the struggles they face.
  • A step-by-step guide to play the role of the Protagonists: from grim assassins and rugged criminals, to intrepid explorers and stoic crown loyalists.
  • A host of antagonists and a myriad different storyhooks to inspire you, from the harsh, cold lands of Tyvia to sunny Karnaca.
  • Insight on the strange nature of the Void, as well as rules to harness the its reality-bending powers.
  • "The Oil Trail", a mini-campaign in four acts that serves as a perfect introduction to the City of Dunwall.
 
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Reviews (3)
Discussions (21)
Customer avatar
May 23, 2020 1:55 am UTC
I have Blades in the Dark. It already covers my Dishonored itch. What makes this game a better Dunwall experience?
Customer avatar
Sharkey T May 23, 2020 6:19 pm UTC
PURCHASER
At the moment, nothing. You'd probably be better served by sticking with Blades at this point. The system remains shoddy, with no word on the fixes we got told were on the way. The world details in the book are nice, but most of it, if not all and more, seems to be available on the wiki all the same. Void Powers being tailored to the setting already are nice, but, you'll be lucky if you can use them.
Customer avatar
Chris B May 24, 2020 12:11 am UTC
PUBLISHER
We do have another errata version on route next week, just taking longer with a lot of the team on furlough
Customer avatar
Sharkey T May 24, 2020 3:00 am UTC
PURCHASER
That is good to hear. I am excited to see it happen, and hope it fleshes out the book where it needs it.
Customer avatar
June 01, 2020 2:10 pm UTC
Thanks Sharkey T! Keep me posted on how you go when the errata comes out.
Customer avatar
Jarno H May 08, 2020 1:56 am UTC
I dont think its awful, well its not great either and there is more than few problems. It feels little rushed. So Dishored is full nice art, and i think most art in book is concept art. Why there is no pictures about archtypes? Or really not at playing the game chapter at all? Rules feel little like 2d20 at powered by apocalpse, but there is really not examples. It would nice if you got list of players truths. Same about stealthing: You should use stealth meter, ok just give couple good exsamples how. Equipment is really lacking. So i dont need to know details every different type sword or pistol. They do same thing. But were are the harpoons, light walls and whale technology? What living costs, how much is bottle of whiskey? And speaking of whales, were are stats for ships and seabattles, and whale oil?

They are speaking of naval combat and its storytelling game but it would hurt give me some examples how you could do this. World part is the best part, there nice seeds for adventures and so on....See more
Customer avatar
jack H April 22, 2020 12:15 am UTC
PURCHASER
Question about void powers on npc's
do they have there own voidpoint pool for using powers or do i use chaos to make them use these powers?
i cant seem to find any information about how powers work for npc's
Customer avatar
David R April 28, 2020 6:28 am UTC
No information on how NPC's use void powers. Chaos is probably the best way to go (for antagonists). If it's an ally NPC, to see how use of void powers fits the narrative for that scene.
Customer avatar
Russell L April 21, 2020 4:46 am UTC
How good is this as a campaign source book (i.e. ignore the game mechanics)?
Customer avatar
Dean S April 14, 2020 12:07 am UTC
A lot of grumblings in this discussion but the team seem to be working on it which is an awesome sign. Despite the errors and some confusing text here and there this is still very playable and a masterpiece compared to Shadowrun: Sixth World (6E).
Customer avatar
Patrick S May 06, 2020 12:59 pm UTC
Nearly everything becomes a masterpiece if your expectations are that low, actually.
Customer avatar
Dean S June 02, 2020 12:18 am UTC
Wow. Awesome, Thanks
Customer avatar
Austin G April 12, 2020 4:24 pm UTC
PURCHASER
I found a few more problems with the rules. Being able to choose between killing and disabling a target is not a real choice as there is no reason to kill over disable. I was thinking this could be fixed by adding difficulty to attacks with lethal weapons (I'd consider Cudgels and Knuckledusters non-lethal), or maybe non-lethal attacks require the Carefully Style exclusively.

I also noticed that it doesn't specify when attacks are a skill test or a contest. I feel like it's implied that you can't defend against a range attack, but I'm not 100% sure.

The rules for counter attack are also dodgy. It says "If you’re defending against an attack, and win the contest, you may spend Momentum to counter-attack—normally 2" but what does that 2 refer to? Momentum?

Lastly, I also found the emptying of the stress track after a scene too easy. Obviously death shouldn't come easily, but that feels kind of rediculus. Maybe tie it to something like Sokolov's Elixir, which I...See more
Customer avatar
Bn L April 12, 2020 7:26 pm UTC
PURCHASER
Yet more reasons I’m glad I got a refund.
Customer avatar
Pierre V April 12, 2020 8:17 pm UTC
Agree with the first point: as going non-lethal is generally the most rewarding outcome, it should ask some efforts for the PCs, beyond the obvious fact that their enemy might stand and confront them later. As a GM, I'll judge on the fly: if the action described by the players are obviously brutal or careless, I might just decide to let their targets die regardless of their choice (perhaps by spending some chaos rather than earning some in result of the killing).

A game designer replied to a question similar to the second point on the official forum, so I expect we will find the clarifications within the next update of the document. In short: you can defend against a range attack if that makes sense narratively (either you're very close to a cover, or the opponent is shooting at close range, allowing you to grab the weapon somehow). In contrast, not all melee attacks are contests, for instance if you're striking someone who can't actively defend in melee.

Regarding the counter attack,...See more
Customer avatar
Austin G April 11, 2020 3:24 pm UTC
PURCHASER
I've heard the Authors are reading discussions for feedback. In that case I have some. Currently I'm not done reading through this, but here are three things I'd like to see.

First, the bookmarks don't work. They all take you to the front cover. This is really annoying.

Two, page numbers don't line up when you're trying to read this on a phone. As an example, it thinks page 35 is page 39 when searching for the latter.

Finally, I find it a real missed opportunity that the the Heart of a Living Thing isn't an artifact of the void. I could easily see it being used as a way to make a Truth about the past of a person or place. If it can't fit, that's fine but I'd really like to see an entry about it.
Customer avatar
David R April 11, 2020 3:41 pm UTC
I agree Austin G
I also haven't seen any updates to rules yet, just typo's etc and some important details left out, have been added.
I have two more suggestions that I think may help:
1) There is no mention of faction affiliation in character generation or recommendation of the starting Faction Rating. The char creation could read: choose a faction (one only) and start with a faction rating / score of 1 [out of 5...]

2) Faction Affiliation does not appear on the character sheet. It is an essential part of the game and the flavour of the system. But thought the character sheet could have a section stating Faction and Level/Rating (i.e.1-5 [for most])

I have sent this in addition to other suggestions to Modiphius!
Customer avatar
Sharkey T April 13, 2020 12:15 am UTC
PURCHASER
I agree with both of you, great ideas! I have wanted more examples for the various stealth, intrigue etc tracks to help GMs create a fair length, among other things. The Heart of a Living Thing definitely has the Eye Within Void Power. Its such a perfect fit, I have no idea why they didn't stat it up.
Customer avatar
Sharkey T April 13, 2020 12:15 am UTC
PURCHASER
I agree with both of you, great ideas! I have wanted more examples for the various stealth, intrigue etc tracks to help GMs create a fair length, among other things. The Heart of a Living Thing definitely has the Eye Within Void Power. Its such a perfect fit, I have no idea why they didn't stat it up.
Customer avatar
Peter A April 05, 2020 11:32 am UTC
PURCHASER
I just want to point out to just anybody "dropping by" in here in these discussions and that also bought the product, will help out with sending suggestions of changes, typos and errors to Modiphius!

This is a excerpt from the errata text file that came with the latest update of the Dishonored PDF. Modiphius clearly stated this, wich is great news and a great opportunity:

-"please continue to send error reports to support@modiphius.com with the subject Dishonored Error Report and will issue updates as resources allow. We have some time before we go to print so if you do spot anything that was missed please let us know before the end of April.

So, by the end of this month, let them know what you think, and what could get better or needs to be changed, also look for typos and errors. Let´s help them make this game the best it can be. Do not forget to watch for typos too. And don´t forget to add the subject "Dishonored Error Report" so your mail...See more
Customer avatar
Sharkey T April 05, 2020 3:53 pm UTC
PURCHASER
Absolutely agree. Despite my harsh tone in many of my critiques, my number one objective is to make people aware of these issues so that the game can be the best possible. I am about 100 pages into my most recent pass, where I have noted errors and suggestions about the text, and when I am done I will be emailing them as a single post to the support email.
Customer avatar
Bn L April 08, 2020 4:00 pm UTC
PURCHASER
Are you happy/happier and could you now recommend it?
Customer avatar
Sharkey T April 11, 2020 2:35 am UTC
PURCHASER
There hasn't been any major rules tweaks since the initial update that came with the errata form. My error report has been sent, it just remains to be seen what they fix and what they leave. While functional, the game still has holes and many areas where it could explain itself better (such as the various tracks, gaining contacts, etc). It also leaves out major setting details like the Seven Strictures or a proper explanation of the calender (days) and stuff like the Fugue Feast.

Many things like the NPC stats and the number of focuses you split points between remain off, and until we see a major improvement/the final release, I don't think I'll be adjusting my rating. It's too soon to say.

Also. Proper bookmarks that aren't badly automated.
Customer avatar
David R April 05, 2020 7:16 am UTC
I have preordered the 'trees version' Modiphius and have the pdf. Then game is an interesting and more narrative take on the 2d20 system, even more so than STA. However, it appears that the system may not have been extensively play-tested. A big concern is that the dishonored universe (and playing the PC games) action and combat are fairly central. The combat system is somewhat broken. The stress track is very inflexible, and damage is always the same (dependent on your weapon) and not affected by generating momentum, whereas other ‘tracks’ appear to be affected by moment generation. This is not clearly stated in the rules for the stress track (and probably should be). Making matters worse are that many NPC adversaries, are notable adversaries (like your city watch guard. Meaning you don’t kill them easily and they have a ‘stress track’/HP like characters’), with significantly more stress (or hit points) than the characters. This detracts from making the charterers shine, makes combat/action more linear...See more
Customer avatar
Hendrik N April 05, 2020 8:53 am UTC
Don't forget that Minor Adversaries do not have stress tracks and therefore are killed with the first hit (there is an optional rule that allows them to survive one successful attack on p. 225), so killing swiftly definitely is possible in this game. Only Notable adversaries get stress tracks like player characters do, and there should never be too many of them around.

I probably would have made ordinary city watch members minor, though - as given in the book, they are notable adversaries and can pose quite a threat.
Customer avatar
David R April 05, 2020 10:08 am UTC
Agreed. I would definitely make city watch members minor adversaries. Most of the other major adversaries make sense. Tall boys have a lot of stress- so will never be prone to killing swiftly. Would be good if there was a narrative element that modifies damage (i.e. stealthy attack could almost always be lethal or affected by narrative combination of skill and style, rather than just 3HP damage if you wielding a sword). But as said this is easy to house rule by making stress track similar to how the other tracks are described (in ticking off more boxes with moment build)
Customer avatar
Peter A April 05, 2020 11:36 am UTC
PURCHASER
Have you sent your ideas to Modiphius? Please do! :-)

(you probably already know this since you bought the game, but anyhow, please let them know about your great ideas!)

Modiphius stated this previously:
-"please continue to send error reports to support@modiphius.com with the subject Dishonored Error Report and will issue updates as resources allow. We have some time before we go to print so if you do spot anything that was missed please let us know before the end of April.
Customer avatar
Peter A April 05, 2020 11:37 am UTC
PURCHASER
Have you sent your ideas to Modiphius? Please do! :-)

(you probably already know this since you bought the game, but anyhow, please let them know about your great ideas!)

Modiphius stated this previously:
-"please continue to send error reports to support@modiphius.com with the subject Dishonored Error Report and will issue updates as resources allow. We have some time before we go to print so if you do spot anything that was missed please let us know before the end of April.
Customer avatar
Sharkey T April 04, 2020 4:04 am UTC
PURCHASER
The most recent update is definitely an improvement. Throughout the month I plan to submit error reports through the provided email in the errata document, to clear up things like a lack of Sokolov's Elixer, no starting ammunition (meaning e.g. if you buy a pistol you don't get bullets for it, and wont be able to afford any from character creation despite the lowered cost), the extremely low starting coin and the imbalance of certain Archetype features.

Pleasantly surprised by the response from the Dishonored 2d20 team, and if this trend of improvements keeps up I will be reconsidering my 1-star rating. The lack of many Void Powers is still a bit of a concern, but easily homebrewed and less of a flaw than broken numbers.
Customer avatar
Bn L April 04, 2020 5:53 am UTC
PURCHASER
Are the rules any tighter? In line with the comic? It seems that another pass or two might have it on point.
Customer avatar
Sharkey T April 04, 2020 2:16 pm UTC
PURCHASER
They definitely correct the comic in a couple of places and flesh out the use/purchasing of Void Powers. I remain a little skeptical about a few things, such as ranged attacks being at least Difficulty 2, but we will see how they develop.
Customer avatar
Peter A April 05, 2020 11:39 am UTC
PURCHASER
Great ideas Sharkey T, let them know! :-)
Customer avatar
Patrick S March 31, 2020 11:31 am UTC
This is a work in progress or something like a Beta.
Modiphius "forgot" to mention this fact. Between the lines they kind of admitted this.
Rather strange because, besides the GMS "error", they never really failed to please their customers and deliver good products.
Customer avatar
Sharkey T March 31, 2020 9:04 pm UTC
PURCHASER
A handful of their recent releases have been as disappointing as this one. Fall of London for Vampire: the Masquerade 5th Edition, as an example, contained references to mechanics that no longer exist in the current edition. Not to mention placeholder text in bios, characters having powers beyond their ratings or in impossible number, direct contradictuons to the core rules, and more besides.

Even the pregens, as simply made as following the corebook's character creation process, contain multiple errors. Modiphius' response was basically to ignore people, and in at least one instance, deny that many errors existed. No plans to revise that book, and even if they did it would make all the pre-order physical copies uselees. The pre-order copies that were made the ONLY option for getting the PDF at first, despite no/minimal changes between it and the final release.

TL;DR Modiphius' quality control has taken a nose dive, and the fact they keep scoping out licenses is concerming, because this...See more
Customer avatar
Patrick S April 01, 2020 6:10 am UTC
Ok, i didn't know that, thanks.
I only buy the 2d20 stuff when it comes to originally created Modiphius products and have never encountered any of those problems there. Untill Dishonored.
Well Star Trek was kind of disorganized and they gave the cheat GMS a writing job (in part "accidentally" without listing him in the books), but nothing really dealbreaking so far.
Customer avatar
Sharkey T March 30, 2020 8:42 pm UTC
PURCHASER
While I wait for the review timer to let me leave a more formal rating, I would like to make a comment which spells out a number of my issues with this product. But to start with the good, the setting material (especially Dunwall) is fantastic and the bonecharms are colourfully unique. That is about all I have to say positively about this product, given the numerous typos and careless mistakes that have inflated the 2d20 system's Difficulty, or just generally made this product more difficult to enjoy.

I like rules-lite RPGs, and the 2d20 system carried the momentum necessary to replicate the good feelings of Dishonored. But, it seems that there was not a great amount of understanding about how it works, leading to elements of this product feeling tacked-on or unpolished. Compared to other 2d20 entries, such as Conan, the game's systems are stripped down and barely functional. A 3-step character creation, instead of the 10-ish of Conan. Saves time and space, yes, but at the cost of polish and feeling...See more
Customer avatar
Bn L March 31, 2020 12:10 pm UTC
PURCHASER
What’s weird is how Corrupted bonecharms are in there but have absolutely no guidance or rules as to how they’re made. Add in missing Void powers and that section...arguably one of the most anticipated...is very lackluster. There also needs to be something about how non-Marked people use magic, which many do. That’s a huge oversight.
Customer avatar
Sharkey T March 31, 2020 8:57 pm UTC
PURCHASER
It's absolutely bizarre. This doesn't feel like a finished product at all.
Customer avatar
Jackie K April 01, 2020 9:45 am UTC
PURCHASER
To be fair on the starting TN's being lower than most 2D20 books: I actually think that's of benefit to the scoundrel theme, given that you'll have much higher focuses (at least compared to Infinity). So stuff is more swingy and risky.
Customer avatar
Bn L April 01, 2020 6:24 pm UTC
PURCHASER
I absolutely enjoy creating my own things but if I have to finish a game to make it complete...especially one based on a known franchise...that crosses into “Why am I buying this game?” territory.
Customer avatar
Andreas B March 30, 2020 11:50 am UTC
Can somebody tell me how the Void-Powers/Gifts from the Outsider are explained?
In the Lore there are 8 or 9 people EVER who received their powers directly from the Outsider. If it's possible to get access to those powers in the RPG there would need to be an explanation why suddenly a lot more people were "chosen". I never liked this in the videogames and need to know how it's handled here before I invest in the PDF.
Customer avatar
Sharkey T March 30, 2020 8:15 pm UTC
PURCHASER
They are rather poorly defined. It doesn't seem expected that you will have many people who get Marked. There are so few powers that you start to overlap with even 2 people in the group. The Outsider's Mark is just kinda there, and you can swap one of your starting Talents for it.
Customer avatar
Peter A March 30, 2020 10:40 am UTC
PURCHASER
I agree with Marco R in pretty much all of what he is saying. It is a rules light-ttrpg. With a lot of room to do what you want really. Or just go with it as it is, depending on how you feel and see things.
I personally will faten up my game a little with my own stuff, but still, i feel this is a more narrative driven game, wich is fine by me.
Too much rules tend to bring any game down, that is my opinion anyway. If you are looking for a simulation in every aspect or even a 5e or even a more rules heavy game, this might not be your thing.

But, i would like too see some changes in future updates of the PDF as well as before printing the final physical book; more equipment and things like that.

AND put togehter a more obvious "common thread" or even highlighted steps on how to make your PC, i think that could get a lot better.

All in all, i think this is a great product, and i love it, a lot!
Customer avatar
Marco R March 30, 2020 7:32 am UTC
Can't get the criticism. This Is a minimalist game, I haven't found a single issue understanding any part of It and that's pretty similar to how I already played infinity in the Last few weeks. :)
This should be easily adapted to your needs. If you wanted another 2d20, they were clear about its Narrative nature, that's Exactly what someone able to read should have expected.

Some non-issues
- minor action Is not capitalized. It clearly means "not your Action".
- focus: everyone getting +1 successo on a 1. Focus expands this range to up to 2-5 (Simply meaning that a 1 Will Always be a +1 success). Furthermore, the 8 points clearly include the "1st" and that's Much more fluid than saying you already have 1 point and then add 3 each or something like that. It Is super simple.
- I'm pretty sure we'll see an expansion book coming with Powers and such (that Is why you find stuff with appareantly akward references... this happens in every single game on earth)....See more
Customer avatar
Bn L March 30, 2020 12:09 pm UTC
PURCHASER
Just because it’s a minimalist game doesn’t excuse rampant errors and poorly explained rules. There’s a common consistency in the complaints levied against it and just because you feel comfortable with the state of the game does not invalid the opinion it needs a lot of work. The game feels unfinished and rushed not minimalist. That said, it’s got “good bones” and should shine if it’s fixed.
Customer avatar
Marco R March 30, 2020 12:14 pm UTC
What the masses say don't demonstrate anything other than people do not read books for what they are. Or, worst, don't Need book. I've addressed 10 or so "issues" on the official forums and It didn't take more than 5 minutes. MOST of them weren't even issues, since they are clearly written in the book or Just Easy to assume with a very small bit of effort.

Typos? Yes, there are some, maybe some passages could have been written a Little Better, but I got all the mechanics After the First readthrough.

What Is missing Is not editing, but creativity.

The problem, as I said, It Is NOT what they did, but what people expected them to do.
Customer avatar
Chris B March 30, 2020 12:14 pm UTC
PUBLISHER
We're got an updated version coming thanks to the error reports later this week :-)
Customer avatar
March 31, 2020 12:29 pm UTC
PURCHASER
Fully agree, for what it's worth. I ran the first couple of scenes of the introductory scenario and, honestly, the main issue was the inconsistency between the date it is set in (1820s) and the references to the Morley insurrection (1800s). That was easily solved by setting everything during the Rat Plague and assuming that Morleyans had tried to have another go at independence.

All the other inconsistencies in the game are minor. The bare-bone (pun intended) bone charm systems is more an invitation to figure out stuff yourself than to whine about missing stuff. And if you're not satisfied with the Void rules, make some up. The system is fluid enough. Like, allow players to add to Chaos to get Void points, I dunno.

To conclude, a paradox: narrative tabletop RPGs are about giving players and GMs as much control on the world as possible, but then they complain that they have to figure out the constraint.
Customer avatar
Bn L April 01, 2020 6:19 pm UTC
PURCHASER
By all means continue to insult those who expect quality. Just because you’re fine with a shoddy product doesn’t mean others are. I can easily say that your sycophantic arrogance isn’t making a broken game better...
Customer avatar
Marco R April 02, 2020 8:39 pm UTC
Sane for you then. This game us perfectly playable and hot broken at all. It has flaws yeah, but try to dead the General situation of you can... Maybe you can Live with a few typos they are fixing and just try to be loose.

They can fix some details, but it you don't like or take the system, it won't change your mind.
Customer avatar
Bn L April 03, 2020 4:23 am UTC
PURCHASER
I like the system based on what I’ve read. What I don’t like is poor craftsmanship. There are several “one man show” RPG creators whose products don’t have anywhere near the amount of errors this book has. If someone is fine with the state of the game, great for them. Many aren’t. It’s like buying a brand new car that has dents and scratches and flat tires. Sure, you can drive it but it’s damaged good.

All that said, Modiphius says they’re working on it and I will give them the benefit of the doubt.
Customer avatar
Bn L March 29, 2020 4:45 pm UTC
PURCHASER
I’m a massive Dishonored fan and it pains me to say this a huge disappointment. There are far too many errors and the game feels incomplete. There are several typos and grammatical errors, incorrect rules references, missing equipment, poorly explained rules and missing Void powers. The setting has very little (if anything) not found on a Wiki, making it a poor choice to use for another system. The game desperately needs another pass and I wouldn’t recommend purchasing it until it gets one.
Customer avatar
Balázs M March 29, 2020 6:03 pm UTC
PURCHASER
I would be more pleased with a Savage Worlds conversion
Customer avatar
Bn L March 29, 2020 11:53 pm UTC
PURCHASER
I learned SWADE as I ran Dishonored with it and it went so well! I’m pretty proud of my post-Death of the Outsider setting.
Customer avatar
Nathan H March 30, 2020 1:34 am UTC
PURCHASER
100% agree
Customer avatar
Sharkey T March 30, 2020 8:59 pm UTC
PURCHASER
I agree.
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Product Information
Gold seller
Rule System(s)
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313
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MUH051700-PDF
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This title was added to our catalog on March 24, 2020.