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Dishonored: The Roleplaying Game Core Rulebook
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Dishonored: The Roleplaying Game Core Rulebook

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In Dishonored: The Roleplaying Game, players delve into the turbulent Empire of the Isles, to tell stories of occult lore, intrigue and drama. The Dishonored Corebook contains all the rules and background information you need to kickstart your adventure.

This 308 page, full colour PDF rulebook features:

  • An introduction to the Empire of the Isles, and an in-depth look at its history, its people and the struggles they face.
  • A step-by-step guide to play the role of the Protagonists: from grim assassins and rugged criminals, to intrepid explorers and stoic crown loyalists.
  • A host of antagonists and a myriad different storyhooks to inspire you, from the harsh, cold lands of Tyvia to sunny Karnaca.
  • Insight on the strange nature of the Void, as well as rules to harness the its reality-bending powers.
  • "The Oil Trail", a mini-campaign in four acts that serves as a perfect introduction to the City of Dunwall.
 
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Reviews (2)
Discussions (27)
Customer avatar
Sam C November 26, 2020 12:43 am UTC
Bought the game in a store, so this is a review of the physical book, which uses the updated manuscript with errata.

The rulebook is a bit of a mess, the included adventure is horribly written and includes some glaring anachronisms, and rules for certain key aspects of the game are spread across multiple sections. This is problematic to the point I wrote my own rules summary for this game, which should tell you how much I actually love it.

The 2d20 system and the usage of momentum and chaos for the players and the GM gives this game a strong sense of narrative that both sides contribute heavily to. The rules, obfuscated as they are, are simple to explain and master. Modiphius have installed a self-balancing mechanism into the game that sees player actions feed ammunition to the GM, who can mechanically ratchet up tension and drama in turn, giving the game a real sense of fairness and rollercoaster-like thrill.

Possibly the best part about this book is how almost every bit...See more
Customer avatar
GM J April 11, 2021 10:51 pm UTC
Where can I find that re-written rules summary?
Customer avatar
Scott N October 10, 2020 12:42 pm UTC
Can you please load up a fillable pc sheet pdf here?
Customer avatar
Jean-Simon L September 15, 2020 4:17 pm UTC
PURCHASER
Are there any plans for more improvements to the book? Or is this the final version?
Customer avatar
Chris B September 15, 2020 4:31 pm UTC
PUBLISHER
Hi this is the final version in print. What we do next is update the PDF when there is enough reported errata usually after a few months
Customer avatar
Benjamin L August 20, 2020 2:27 pm UTC
PURCHASER
So, now that it’s finished what does everyone who bought it think?
Customer avatar
Sharkey T July 23, 2020 12:49 pm UTC
PURCHASER
I am quite pleased with how the recent errata has addressed many of the core issues with the product. Some things remain a bit broken- such as starting gold, and I remain suspect of the probabilities given to freshly created characters when attempting their specialities. Otherwise, pretty much everything worth correcting has been. I am happy to see the system for stealth actually finished, and some weight given to the lethal/non-lethal choice that powers the source material. I have removed my one-star review, replaced it with a 4-star rating, and when I get the chance to properly gather my thoughts I will write a full review reflecting my current and likely final thoughts.
Customer avatar
Benjamin L July 23, 2020 2:01 pm UTC
PURCHASER
So the core system seems more polished? If so, great! How are the Void powers? Any updates/additions to the suite of powers? Have the bonecharms been given more details?
Customer avatar
Sharkey T July 24, 2020 3:10 am UTC
PURCHASER
The Void powers are still the same number they were before, unfortunately, but the reintroduction of a Mana system means non-player characters can use them again- and a few of them have received more polish to line up with the rest of the system. A minor example is Far Reach, which now adheres to the range system that Blink uses rather than being the sole outlier that measures itself in feet. There seems to be an intent to include more powers and advanced options in a future supplement, which is a good runner-up but we'll have to see about the quality of future releases.

The bone charms were one of the highlights of the initial release, and remain just as good- with a system for how many you can use that matches the games pretty well. Overall it's the core system that saw the most tweaks, clarifications, and general polish- such as explaining how the Stealth track is actually measured, cleaning up some combat stuff (though I remain sceptical of keeping the base Difficulty for all ranged attacks at...See more
Customer avatar
Benjamin L July 24, 2020 4:09 am UTC
PURCHASER
Thank you. I may snag this once it’s final and polished print version is out.
Customer avatar
matt G July 23, 2020 1:59 am UTC
PURCHASER
Is errata incorporating the book file? Or do I need to reference the errata as I read the core?
Customer avatar
Chris B July 23, 2020 8:45 am UTC
PUBLISHER
If you received the PDF when it launched, the PDF is to tell you what has changed, otherwise you don't need to reference it :-)
Customer avatar
Nick C May 23, 2020 1:55 am UTC
I have Blades in the Dark. It already covers my Dishonored itch. What makes this game a better Dunwall experience?
Customer avatar
Sharkey T May 23, 2020 6:19 pm UTC
PURCHASER
At the moment, nothing. You'd probably be better served by sticking with Blades at this point. The system remains shoddy, with no word on the fixes we got told were on the way. The world details in the book are nice, but most of it, if not all and more, seems to be available on the wiki all the same. Void Powers being tailored to the setting already are nice, but, you'll be lucky if you can use them.
Customer avatar
Chris B May 24, 2020 12:11 am UTC
PUBLISHER
We do have another errata version on route next week, just taking longer with a lot of the team on furlough
Customer avatar
Sharkey T May 24, 2020 3:00 am UTC
PURCHASER
That is good to hear. I am excited to see it happen, and hope it fleshes out the book where it needs it.
Customer avatar
Nick C June 01, 2020 2:10 pm UTC
Thanks Sharkey T! Keep me posted on how you go when the errata comes out.
Customer avatar
Jarno H May 08, 2020 1:56 am UTC
I dont think its awful, well its not great either and there is more than few problems. It feels little rushed. So Dishored is full nice art, and i think most art in book is concept art. Why there is no pictures about archtypes? Or really not at playing the game chapter at all? Rules feel little like 2d20 at powered by apocalpse, but there is really not examples. It would nice if you got list of players truths. Same about stealthing: You should use stealth meter, ok just give couple good exsamples how. Equipment is really lacking. So i dont need to know details every different type sword or pistol. They do same thing. But were are the harpoons, light walls and whale technology? What living costs, how much is bottle of whiskey? And speaking of whales, were are stats for ships and seabattles, and whale oil?

They are speaking of naval combat and its storytelling game but it would hurt give me some examples how you could do this. World part is the best part, there nice seeds for adventures and so on....See more
Customer avatar
jack H April 22, 2020 12:15 am UTC
PURCHASER
Question about void powers on npc's
do they have there own voidpoint pool for using powers or do i use chaos to make them use these powers?
i cant seem to find any information about how powers work for npc's
Customer avatar
David R April 28, 2020 6:28 am UTC
No information on how NPC's use void powers. Chaos is probably the best way to go (for antagonists). If it's an ally NPC, to see how use of void powers fits the narrative for that scene.
Customer avatar
Russell L April 21, 2020 4:46 am UTC
PURCHASER
How good is this as a campaign source book (i.e. ignore the game mechanics)?
Customer avatar
Dean S April 14, 2020 12:07 am UTC
A lot of grumblings in this discussion but the team seem to be working on it which is an awesome sign. Despite the errors and some confusing text here and there this is still very playable and a masterpiece compared to Shadowrun: Sixth World (6E).
Customer avatar
Patrick S May 06, 2020 12:59 pm UTC
Nearly everything becomes a masterpiece if your expectations are that low, actually.
Customer avatar
Dean S June 02, 2020 12:18 am UTC
Wow. Awesome, Thanks
Customer avatar
Austin G April 12, 2020 4:24 pm UTC
PURCHASER
I found a few more problems with the rules. Being able to choose between killing and disabling a target is not a real choice as there is no reason to kill over disable. I was thinking this could be fixed by adding difficulty to attacks with lethal weapons (I'd consider Cudgels and Knuckledusters non-lethal), or maybe non-lethal attacks require the Carefully Style exclusively.

I also noticed that it doesn't specify when attacks are a skill test or a contest. I feel like it's implied that you can't defend against a range attack, but I'm not 100% sure.

The rules for counter attack are also dodgy. It says "If you’re defending against an attack, and win the contest, you may spend Momentum to counter-attack—normally 2" but what does that 2 refer to? Momentum?

Lastly, I also found the emptying of the stress track after a scene too easy. Obviously death shouldn't come easily, but that feels kind of rediculus. Maybe tie it to something like Sokolov's Elixir, which I...See more
Customer avatar
Benjamin L April 12, 2020 7:26 pm UTC
PURCHASER
Yet more reasons I’m glad I got a refund.
Customer avatar
Pierre V April 12, 2020 8:17 pm UTC
Agree with the first point: as going non-lethal is generally the most rewarding outcome, it should ask some efforts for the PCs, beyond the obvious fact that their enemy might stand and confront them later. As a GM, I'll judge on the fly: if the action described by the players are obviously brutal or careless, I might just decide to let their targets die regardless of their choice (perhaps by spending some chaos rather than earning some in result of the killing).

A game designer replied to a question similar to the second point on the official forum, so I expect we will find the clarifications within the next update of the document. In short: you can defend against a range attack if that makes sense narratively (either you're very close to a cover, or the opponent is shooting at close range, allowing you to grab the weapon somehow). In contrast, not all melee attacks are contests, for instance if you're striking someone who can't actively defend in melee.

Regarding the counter attack,...See more
Customer avatar
Austin G April 11, 2020 3:24 pm UTC
PURCHASER
I've heard the Authors are reading discussions for feedback. In that case I have some. Currently I'm not done reading through this, but here are three things I'd like to see.

First, the bookmarks don't work. They all take you to the front cover. This is really annoying.

Two, page numbers don't line up when you're trying to read this on a phone. As an example, it thinks page 35 is page 39 when searching for the latter.

Finally, I find it a real missed opportunity that the the Heart of a Living Thing isn't an artifact of the void. I could easily see it being used as a way to make a Truth about the past of a person or place. If it can't fit, that's fine but I'd really like to see an entry about it.
Customer avatar
David R April 11, 2020 3:41 pm UTC
I agree Austin G
I also haven't seen any updates to rules yet, just typo's etc and some important details left out, have been added.
I have two more suggestions that I think may help:
1) There is no mention of faction affiliation in character generation or recommendation of the starting Faction Rating. The char creation could read: choose a faction (one only) and start with a faction rating / score of 1 [out of 5...]

2) Faction Affiliation does not appear on the character sheet. It is an essential part of the game and the flavour of the system. But thought the character sheet could have a section stating Faction and Level/Rating (i.e.1-5 [for most])

I have sent this in addition to other suggestions to Modiphius!
Customer avatar
Sharkey T April 13, 2020 12:15 am UTC
PURCHASER
I agree with both of you, great ideas! I have wanted more examples for the various stealth, intrigue etc tracks to help GMs create a fair length, among other things. The Heart of a Living Thing definitely has the Eye Within Void Power. Its such a perfect fit, I have no idea why they didn't stat it up.
Customer avatar
Sharkey T April 13, 2020 12:15 am UTC
PURCHASER
I agree with both of you, great ideas! I have wanted more examples for the various stealth, intrigue etc tracks to help GMs create a fair length, among other things. The Heart of a Living Thing definitely has the Eye Within Void Power. Its such a perfect fit, I have no idea why they didn't stat it up.
Customer avatar
Peter A April 05, 2020 11:32 am UTC
PURCHASER
I just want to point out to just anybody "dropping by" in here in these discussions and that also bought the product, will help out with sending suggestions of changes, typos and errors to Modiphius!

This is a excerpt from the errata text file that came with the latest update of the Dishonored PDF. Modiphius clearly stated this, wich is great news and a great opportunity:

-"please continue to send error reports to support@modiphius.com with the subject Dishonored Error Report and will issue updates as resources allow. We have some time before we go to print so if you do spot anything that was missed please let us know before the end of April.

So, by the end of this month, let them know what you think, and what could get better or needs to be changed, also look for typos and errors. Let´s help them make this game the best it can be. Do not forget to watch for typos too. And don´t forget to add the subject "Dishonored Error Report" so your mail...See more
Customer avatar
Sharkey T April 05, 2020 3:53 pm UTC
PURCHASER
Absolutely agree. Despite my harsh tone in many of my critiques, my number one objective is to make people aware of these issues so that the game can be the best possible. I am about 100 pages into my most recent pass, where I have noted errors and suggestions about the text, and when I am done I will be emailing them as a single post to the support email.
Customer avatar
Benjamin L April 08, 2020 4:00 pm UTC
PURCHASER
Are you happy/happier and could you now recommend it?
Customer avatar
Sharkey T April 11, 2020 2:35 am UTC
PURCHASER
There hasn't been any major rules tweaks since the initial update that came with the errata form. My error report has been sent, it just remains to be seen what they fix and what they leave. While functional, the game still has holes and many areas where it could explain itself better (such as the various tracks, gaining contacts, etc). It also leaves out major setting details like the Seven Strictures or a proper explanation of the calender (days) and stuff like the Fugue Feast.

Many things like the NPC stats and the number of focuses you split points between remain off, and until we see a major improvement/the final release, I don't think I'll be adjusting my rating. It's too soon to say.

Also. Proper bookmarks that aren't badly automated.
Customer avatar
Chris B July 23, 2020 8:47 am UTC
PUBLISHER
Hi all hopefully the updated file with the new errata resolves most of the issues people were having
Customer avatar
David R April 05, 2020 7:16 am UTC
I have preordered the 'trees version' Modiphius and have the pdf. Then game is an interesting and more narrative take on the 2d20 system, even more so than STA. However, it appears that the system may not have been extensively play-tested. A big concern is that the dishonored universe (and playing the PC games) action and combat are fairly central. The combat system is somewhat broken. The stress track is very inflexible, and damage is always the same (dependent on your weapon) and not affected by generating momentum, whereas other ‘tracks’ appear to be affected by moment generation. This is not clearly stated in the rules for the stress track (and probably should be). Making matters worse are that many NPC adversaries, are notable adversaries (like your city watch guard. Meaning you don’t kill them easily and they have a ‘stress track’/HP like characters’), with significantly more stress (or hit points) than the characters. This detracts from making the charterers shine, makes combat/action more linear...See more
Customer avatar
Hendrik N April 05, 2020 8:53 am UTC
Don't forget that Minor Adversaries do not have stress tracks and therefore are killed with the first hit (there is an optional rule that allows them to survive one successful attack on p. 225), so killing swiftly definitely is possible in this game. Only Notable adversaries get stress tracks like player characters do, and there should never be too many of them around.

I probably would have made ordinary city watch members minor, though - as given in the book, they are notable adversaries and can pose quite a threat.
Customer avatar
David R April 05, 2020 10:08 am UTC
Agreed. I would definitely make city watch members minor adversaries. Most of the other major adversaries make sense. Tall boys have a lot of stress- so will never be prone to killing swiftly. Would be good if there was a narrative element that modifies damage (i.e. stealthy attack could almost always be lethal or affected by narrative combination of skill and style, rather than just 3HP damage if you wielding a sword). But as said this is easy to house rule by making stress track similar to how the other tracks are described (in ticking off more boxes with moment build)
Customer avatar
Peter A April 05, 2020 11:36 am UTC
PURCHASER
Have you sent your ideas to Modiphius? Please do! :-)

(you probably already know this since you bought the game, but anyhow, please let them know about your great ideas!)

Modiphius stated this previously:
-"please continue to send error reports to support@modiphius.com with the subject Dishonored Error Report and will issue updates as resources allow. We have some time before we go to print so if you do spot anything that was missed please let us know before the end of April.
Customer avatar
Peter A April 05, 2020 11:37 am UTC
PURCHASER
Have you sent your ideas to Modiphius? Please do! :-)

(you probably already know this since you bought the game, but anyhow, please let them know about your great ideas!)

Modiphius stated this previously:
-"please continue to send error reports to support@modiphius.com with the subject Dishonored Error Report and will issue updates as resources allow. We have some time before we go to print so if you do spot anything that was missed please let us know before the end of April.
Customer avatar
Sharkey T April 04, 2020 4:04 am UTC
PURCHASER
The most recent update is definitely an improvement. Throughout the month I plan to submit error reports through the provided email in the errata document, to clear up things like a lack of Sokolov's Elixer, no starting ammunition (meaning e.g. if you buy a pistol you don't get bullets for it, and wont be able to afford any from character creation despite the lowered cost), the extremely low starting coin and the imbalance of certain Archetype features.

Pleasantly surprised by the response from the Dishonored 2d20 team, and if this trend of improvements keeps up I will be reconsidering my 1-star rating. The lack of many Void Powers is still a bit of a concern, but easily homebrewed and less of a flaw than broken numbers.
Customer avatar
Benjamin L April 04, 2020 5:53 am UTC
PURCHASER
Are the rules any tighter? In line with the comic? It seems that another pass or two might have it on point.
Customer avatar
Sharkey T April 04, 2020 2:16 pm UTC
PURCHASER
They definitely correct the comic in a couple of places and flesh out the use/purchasing of Void Powers. I remain a little skeptical about a few things, such as ranged attacks being at least Difficulty 2, but we will see how they develop.
Customer avatar
Peter A April 05, 2020 11:39 am UTC
PURCHASER
Great ideas Sharkey T, let them know! :-)
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Product Information
Platinum seller
Rule System(s)
Pages
313
Publisher Stock #
MUH051700-PDF
File Size:
100.13 MB
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