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Strange Materials


Welcome to the GM's Day sale! From now through March 10th, this title has been marked down by up to 40%! For more values, visit our GM's Day sale page.

ALL TRADITIONS REFERENCE A MYTHIC PURE MAGIC–POWER THAT TRANSCENDS THE CRUDE ART OF COMMON MYSTICS. This forgotten lore exceeds the ken of modern mystics, who cast by rote and use the same materials as the focus for their spell casting. But a few seek to reach further…

Strange Materials presents almost one hundred alternate materials to serve as the focus for all the Mystical Powers presented in the Symbaroum Core Rulebook, plus sixty new curiosities—first introduced as part of the Treasure Hunts detailed in Adventure Pack 1—to add into your hauls for characters to puzzle over.

Suitable for any game of Symbaroum, with no need for anything other than the Core Rulebook. Alternate materials suggested are for all Mystical Powers except those needing a melee weapon or (un)holy symbol.

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Harm-Diercks G March 25, 2020 8:30 am UTC
Nice Fluff and interesting tables for curiosities. Pricing is a little too high in regard of the amount of content this supplement provides
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Paul B March 25, 2020 2:37 pm UTC
It's a tough call pricing; I appreciate the feedback. I based the pricing on the hours of effort invested in research, writing and layout, compared against the time saved by an individual using the material, combined with the use of the material stretching over more than one session (i.e. not a throwaway adventure or NPC). Thanks for downloading and leaving a comment.
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File Last Updated:
March 22, 2020
This title was added to our catalog on March 22, 2020.