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Warhammer Age of Sigmar Soulbound: Core Rulebook

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As Sigmar’s Storm broke upon the hordes of Chaos, a flicker of hope was rekindled in the people of the Mortal Realms. The seeds of civilisation were planted and grew into new bastions of Order, and for a moment it almost seemed the endless tide of darkness could be held back. 

But then came the Necroquake, as the undead legions of Nagash rose up to shatter the cities of Sigmar. Hope dwindles and once more darkness threatens to engulf the Mortal Realms… 

Explore the Mortal Realms in the first ever tabletop roleplaying game set in the world of Warhammer Age of Sigmar! You are Soulbound: heroes chosen by the gods to stand against the horrors that plague the Mortal Realms, tasked with preventing a new age of Chaos, Death, and Destruction. Forge your group from some of the most powerful heroes in the realms and face down roving bands of cannibals, legions of undead, and hordes of daemons in a desperate struggle for survival.

Warhammer Age of Sigmar: Soulbound contains 13 thrilling chapters to sink your teeth into, including:

  • Archetypes
  • Skills and Talents
  • Equipment
  • Between Adventures
  • The Mortal Realms
  • The Great Parch
  • Religion and Belief
  • Magic
  • Bestiary

Cubicle 7 Entertainment Ltd. (C) Copyright Games Workshop Limited 2020


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Reviews (10)
Discussions (31)
Customer avatar
Jeff H December 19, 2021 4:36 am UTC
PURCHASER
Why are there two versions of the core book in the bundle?
Customer avatar
Manuel N June 18, 2021 3:10 pm UTC
Will there be a preview?
Customer avatar
Marco E March 26, 2021 2:39 am UTC
Hey!
Assume I'm not a Warhammer fan. Can this be enjoyed as a standalone experience? Are there any assumptions one should know?

Last bnl... Is the PDF easy to navigate? Thanks!

Preview would be much appreciated for any pdf!
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Customer avatar
Christopher W March 27, 2021 2:14 am UTC
The rulebook gives a brief overview of the major events and factions in the Age of Sigmar setting and has a full chapter dedicated to a particular part of the setting (the Great Parch in the Realm of Fire), which you could use as a setting for your games.

The book doesn't assume any deep knowledge of Age of Sigmar, but there is tons you could dig into after getting acquainted.
Customer avatar
Jeremy H February 27, 2021 5:31 pm UTC
No preview?
Customer avatar
Pawel L November 19, 2020 7:23 pm UTC
I know the system has special rules to make the team cooler (as even the title sugests), but would you say that Soulbound is fun even with just one player + GM?
How much would I lose playing it like that?
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Customer avatar
Óscar M January 17, 2021 4:00 pm UTC
I often play with a single player and still being awesome
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Elliott D September 26, 2020 12:40 pm UTC
what is the rule system ?
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Lester D September 28, 2020 3:07 am UTC
PURCHASER
It uses its own d6 pool system: https://www.cubicle7games.com/soulbound-how-tests-work/
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Emmet B September 30, 2020 6:52 am UTC
PURCHASER
Yep, as Lester says it uses its own d6 dice pool system. I did a run through of the rules here: https://youtu.be/5zT0qrFrZTc
Customer avatar
Py R July 10, 2020 12:20 am UTC
PURCHASER
I saw that there was an update recently. What were the changes?
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Emmet B July 15, 2020 3:33 pm UTC
PURCHASER
Howdy,

The most recent updated amended a few typos and added a new trait to the Chainrasp Dreadwarden.
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Customer avatar
Py R July 15, 2020 11:13 pm UTC
PURCHASER
Gotcha. Thank you!
Customer avatar
Cassiano C June 26, 2020 7:00 pm UTC
Any chance of a preview? The price is very high to buy it blindly...
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Mikhael W June 01, 2020 3:28 pm UTC
PURCHASER
any chance of a printer friendly version?
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Customer avatar
Jacob R June 02, 2020 11:54 pm UTC
PURCHASER
If you preordered the print copy from cubicle7games.com then you should receive the product before the end of the year (pandemic and other issues notwithstanding). If you bought the PDF then the print version is available from the above, or should be in your Friendly Local Game Store soon after it reaches the preorder customers.
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Tim D May 28, 2020 5:28 pm UTC
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Accuracy (ballistic skill). I have some trouble with this. (non-native English speaker)

On page 26 it says: Your Mind affects your Accuracy (your ability with ranged weapons)
On page 38 we are given an example: Example: Marie now wants to calculate Vel’s Accuracy with ranged weapons. Vel has Mind (2) and has no Training in the Ballistic Skill...

So clearly if you use ranged weapons, Mind is used.

Then on page 80 (skills) it says:
BALLISTIC SKILL (BODY)
....This Skill denotes your expertise for fighting at range. There are countless ranged weapons....

Here ballistic skill uses Body... where in the previous examples it used Mind.

Am I misinterpretating something here?
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Customer avatar
Chris W May 28, 2020 6:46 pm UTC
PURCHASER
Hey Tim!

Accuracy (what page 26 talks about) is what you compare with a target's Defence to determine the total DN of an attack. That is equal to Mind + levels of Training in Ballistic Skill.

When you make that attack, you form your dice pool using Body + levels of Training in Ballistic Skill. For example, if you have 3 Body and Training (2) in Ballistic Skill, you roll 5d6. The Complexity (the number you are looking to meet or exceed on these d6) is determined by your Accuracy and the target's Defence using The Ladder (page 39, and also on the character sheet).

I hope this helps!
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Tim D May 29, 2020 7:11 pm UTC
PURCHASER
A bit. Thank you.
Customer avatar
Matt J May 26, 2020 5:32 pm UTC
PURCHASER
So....is there going to be some way to play as Chaos or Death characters at some future date? Cause it seems that this game is only for Order aligned characters.
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seph D May 28, 2020 8:31 am UTC
The game feels easily tweakable. I already converted some units from the AoS wargame into NPCs and want to create Skaven species and Archetypes to play a "Chaosbound" party (or how you name it).
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Victoria G May 31, 2020 10:05 pm UTC
PURCHASER
One of the boxes (page 20, Waaagh! About the Greenskins?!) says that species such as Orruks, Ogors, Grots, Skaven, Vampires, Ghouls, and Seraphon will be explored in a different rulebook (possibly as PCs). As Seph D said though, the game is easily tweakable and you could probably hack these species into the game as PCs fairly easily using the bestiary and the guidelines in the book on creating archetypes/species.
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Customer avatar
seph D June 01, 2020 7:09 pm UTC
There are already tons of fun-stuff on Soulbond Discord. Skaven, Orruks, Seraphon and more. And many NPCs and Archetypes and spells.
Customer avatar
Py R May 23, 2020 9:50 pm UTC
PURCHASER
So I have to ask:
Death Tests. It seems that the way they work is you make a test based on the severity of the last injury that caused you to become Mortally Wounded. If you succeed, you aren't Mortally Wounded anymore, you are no longer stunned, and you can take your action as normal. If you fail, you are Stunned but can still take either an action or a movement and presumably free actions; which I'm guessing means that you can take potions or cast spells or attack. Otherwise, the state of your condition doesn't change no matter how many times you are Mortally Wounded in combat--Death Tests only become more difficult if you fail them or if you are injured while Mortally Wounded. But this progress towards your demise is reset every time you pass the Death Test or someone else heals you.

To me this means that someone with an extraordinary Body stat can feasibly withstand assault after assault, and not only easily recover between instances of being mortally wounded but also adequately defend themselves...See more
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Customer avatar
Guerin P June 08, 2020 2:02 am UTC
PURCHASER
Seems more like the system working as intended. A: These are divinely powered people and they aren't going to fall easily. B: Having a six in any attribute is going to suck up 34 XP. That is a lot. No archetype starts out with more than a 4 and you need 20 more XP to get to 6 from there. If you use free form XP, that is the vast majority of your allocations. Somebody who devotes that much of their XP to one thing deserves to reap the benefits, as limited as those may be.

However, somebody who refuses to die is asking to be dealt with in different ways. Somebody with a Body 6 is likely going to have other, exploitable weaknesses.
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Py R June 08, 2020 3:54 am UTC
PURCHASER
Could you give me an example of other weaknesses that can be exploited?
Besides magic? So far, the only other way that I've seen to incapacitate someone was by using magic.
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Customer avatar
Guerin P June 08, 2020 5:06 pm UTC
PURCHASER
Mundane threats for a body 6 powerhouse? Assuming that they are only deep enough in XP to have the attribute, not hundreds of XP in.

Any threat, hazard, or obstacle that relies on a test or trait based on Mind or Soul. That means they are easy to ambush, easy to trick, they have poor social ability, are largely ignorant, have few Talents, bad Accuracy so ranged threats are harder to deal with. Their actual Training is sure to be low and they are unlikely to have much Focus.

Sure, other party members are likely to be able to shore up these weaknesses, but putting that character in the spotlight of an arena they are merely average in is going to be a much more profound threat than just trying to kill them.

They have no fear of death? No problem. Public speaking is a much more common fear anyway. It doesn't matter how suave the Trade Pioneer is if the Fyreslayers will only talk to one of their own.
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Customer avatar
Py R June 08, 2020 9:29 pm UTC
PURCHASER
Actually, what I meant was "During an encounter, is there a way that I can incapacitate a character like that without literally beating them to death." Off the top of my head I guess examples from other media would include pinning/restraining them and knocking them unconscious.

You bring up a good point about hazards being dangerous and tasks being difficult for those that are untrained. But from your previous statement I got the impression that there were ways that I could challenge players in combat without having to try to get them to fail their Death Save (or otherwise use magic on them).
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Customer avatar
Zachary R October 07, 2020 8:56 pm UTC
PURCHASER
Real question: Why are you trying SO HARD to incapacitate a character? Is the player not having fun because they're invincible? CHALLENGE THEM IN WAYS THAT AREN'T COMBAT. Is the player having fun being a tank? Then LET THEM. GOOD. This is a game, people have fun.

Are YOU not having fun because you can't "win" as the GM? Let someone else GM. You aren't there to "win", that's a very dangerous way to think as a game master. You are there to facilitate a story, their enjoyment of that story should be your win, not their utter failure to complete the story.

This isn't a very dangerous game for the players.

Other options: Give them objectives that aren't based in slaying things. If it comes down to "you kill them or they kill you" each time, you will never get them to "lose". Try giving them an escort quest. Doesn't matter if they can't die, they aren't the ones that need to live, etc.
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Customer avatar
Py R October 07, 2020 11:14 pm UTC
PURCHASER
To answer your questions, in order:

The reason that I, as a GM, would try SO HARD to incapacitate the PCs (as opposed to killing them outright) is mostly because I don't want their deaths to be anti-climatic. Getting ambushed, cornered, and then gunned down by a bunch of random mooks is not a fun way to end somebody's adventuring career. In most other games I run the villains and bad guys prefer to take prisoners and simply knocking their adversaries out is easier. Not so in this game. (In DnD folks call this dilemma the "popcorn" effect, only in this case its worse because you have four ways to spontaneously heal that aren't magical.)

Regarding "invincibility," while I somewhat appreciate the power-fantasy of high fantasy, as a player I also like a challenge. My players will get bored very quickly once they realize that strong monsters don't pose a threat to them as long as they group up. But also, more importantly, it takes them out of the narrative once they find...See more
Customer avatar
Name removed N May 22, 2020 4:50 pm UTC
PURCHASER
"><em>This is good
Customer avatar
May 22, 2020 3:33 am UTC
PURCHASER
according to the publisher, the core rule book has been updated, but the pdf has not been updated here

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Customer avatar
Emmet B May 22, 2020 8:01 am UTC
PURCHASER
Heyo,

There seems to be an issue on the backend with DriveThruRPG. We have updated the files, and can see them updated on our end, but the updated files are not showing up in customers libraries. Unfortunately there is nothing we can do on our end and must wait for the files to update. You'll know the file has been updated as it will end in _200520

Hope this helps.
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Customer avatar
Jose D May 22, 2020 1:54 pm UTC
PURCHASER
thx!
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Customer avatar
Name removed N May 22, 2020 4:51 pm UTC
PURCHASER
"><em>yeah{{7*7}}
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Customer avatar
Clinton H May 22, 2020 9:08 pm UTC
PURCHASER
It's up.
Customer avatar
Charles D May 21, 2020 10:16 pm UTC
PURCHASER
I just downloaded the updated PDF, but it seems like a lot of the changes listed here (https://www.cubicle7games.com/age-of-sigmar-soulbound-updated-pdf/) are not in the file.

I have not gone over every single one but after a quick look I could only see P27 and P28 were added. Has anyone else had this issue or is it just me? Though I do appreciate that the PDF now has the pages in the correct order.
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Customer avatar
Clinton H May 22, 2020 12:08 am UTC
PURCHASER
That would be because the PDF has not updated somehow.
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Customer avatar
Emmet B May 22, 2020 8:00 am UTC
PURCHASER
Heyo,

There seems to be an issue on the backend with DriveThruRPG. We have updated the files, and can see them updated on our end, but the updated files are not showing up in customers libraries. Unfortunately there is nothing we can do on our end and must wait for the files to update. You'll know the file has been updated as it will end in _200520

Hope this helps.
Reply
Customer avatar
Charles D May 22, 2020 10:16 am UTC
PURCHASER
Hey, thank's for the response. I'll keep an eye out.
Customer avatar
Jose D May 21, 2020 4:39 pm UTC
PURCHASER
my version of the core manual still doesn´t up date
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Customer avatar
Clinton H May 21, 2020 7:15 pm UTC
PURCHASER
Many people are waiting on it.
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Customer avatar
Emmet B May 22, 2020 8:00 am UTC
PURCHASER
Heyo,

There seems to be an issue on the backend with DriveThruRPG. We have updated the files, and can see them updated on our end, but the updated files are not showing up in customers libraries. Unfortunately there is nothing we can do on our end and must wait for the files to update. You'll know the file has been updated as it will end in _200520

Hope this helps.
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Product Information
Mithral seller
Rule System(s)
Pages
352
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