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Mutant: Year Solo
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Mutant: Year Solo


These rules are divided into three sections.

The first is a simple set of game mechanics to allow you to play Mutant:Year Zero without a GM. The rules are tailored to fit in with the native game mechanics of M:YZ and should feel natural.

The second section gathers together some of the most useful tables from the core rules for solo play and makes very minor amendments and additions to them. More random threats to the Ark are provided to fill out the D66 roll and the Random NPC tables are gathered together with the standard NPC tables.

The last three pages include useful record sheets to help you manage your solo games.

Throughout these rules are useful tips and advice on solo role-playing and using these rules.

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Discussions (4)
Customer avatar
Melissa S March 28, 2020 10:43 pm UTC
A similar adaption for Forbidden Lands and Symbaroum would be awesome!
Customer avatar
Peter R March 29, 2020 6:46 am UTC
I bought Symbaroum this month. That is in the production queue.
Customer avatar
Michael S March 14, 2020 4:19 pm UTC
Thanks for this! I haven't been able to pull together a group to play M:YZ, so this will help salve that yearning.
Customer avatar
Peter R March 14, 2020 4:23 pm UTC
No game should go unplayed!
Customer avatar
Gene S March 14, 2020 3:57 pm UTC
Hi Peter, I think I'm going to pick this up. I don't play this particular game, but I was wondering if you think this would apply to the Fallout Wasteland Warefare RPG theme or system and could it be integrated into other systems? Do you have a blog or a Facebook discussion site? Have you ever thought of making a universal system better than Mythic? Thanks for listening and please comment.
Customer avatar
Peter R March 14, 2020 4:19 pm UTC
One of the things I value most in solo rules is not having to switch between rules. If I am thinking M:YZ I don't want to have to stop and grab a d100 to use the Mythic rules and then swap back to M:YZ and my d6s. That break seems to shatter my creative flow. That is why I make these system-specific solo rules. Making a universal solo system to go head to head with Mythic may make economic sense with a much bigger audience but it would not be something I would use. So it would be a bit disingenuous to create something I wouldn't play myself.

Regarding other systems, I bought Symbaroum yesterday. I am going to see how many changes would be needed to make these rules work with that system. It could be that a single Zero Engine solo system is the way to go.

I haven't used Fallout Wasteland Warefare so I cannot comment. The entire solo rules are in the quick preview. Take a look and see if they will work for you. As a tip, right-click on the Quick Preview link, open it in a new window or...See more
Customer avatar
Gene S March 14, 2020 7:53 pm UTC
Thanks for the fast information filled response. Do you have a blog or Facebook company account account?
Customer avatar
Peter R March 14, 2020 8:16 pm UTC
No Facebook. My blog goes through phases of activity and then nothing. you can find it at I am also on twitter
Customer avatar
Mark S February 21, 2020 11:15 am UTC
I would be interested in your thoughts on adapting Free Leagues Aliens RPG to solo. I beleive it uses a similar system.
Customer avatar
Peter R February 21, 2020 1:14 pm UTC
I will certainly have a look at it. I haven't played that game yet. Are you enjoying the M:YZ rules?
Customer avatar
Mark S February 21, 2020 2:12 pm UTC
I like the way you explain the process and have the tables layed out to merge with the dice mechanics of MYZ. I've used Mythic a fair bit and think the method you use would be a quicker way to run a GME. I did notice a few typos but other than that the information is sound. :) I look forward to also trying this with Coriolis and Tales from the Loop which use the same/similar dice. - Just need more free time.
Customer avatar
Peter R February 21, 2020 2:58 pm UTC
I will clean up the text and update the PDF. Thanks.
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File Last Updated:
March 28, 2020
This title was added to our catalog on February 16, 2020.
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