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Crimson Dragon Slayer D20 Revised
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Crimson Dragon Slayer D20 Revised

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This is a collection of my own O5R house-rules for D&D.  It's a blend of both old school, 5th edition, and my own special sauce.

Crimson Dragon Slayer D20 Revised (I'm just going to call it Crimson Dragon Slayer, if you don't mind) has a few design goals which I'll ennumerate here...

1) The rules are basic, minimal, and the system is d20 D&D.  That makes it easy to understand.

2) If you have a luxury set of 7 dice, Crimson Dragon Slayer allows you to roll the dice you have instead of wishing you had extras.  I can't be bothered to roll my d6 six times or d4 three times and add then altogether with everyone at the table waiting... or worse, rolling for me!

3) Most importantly - Crimson Dragon Slayer is D&D on arcade mode!  That means it's specifically geared towards one-shots and short campaigns, generating maximum value here and now, without the frustration of never getting the best out of your character at some higher level.

You don't have to worry about getting down to half your HP or running out of spells/healing after the very first encounter.  If prepared, your adventuring party can keep kicking ass until you've put in a full work-day, not merely 5-minutes.  Save or die is badass... nap or die is bush league!

Crimson Dragon Slayer is FREE, so give it a chance!  FYI, this is what I use to run my home games.  If we play Cha'alt at some point, it'll be with Crimson Dragon Slayer.

What's Cha'alt, you ask?



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Reviews (3)
Discussions (3)
Customer avatar
Darrick D January 31, 2021 1:07 pm UTC
You know what goes perfect with Crimson Dragon Slayer? Eldritch, gonzo, science-fantasy, post-apocalyptic adventures. Hey, I'm Kickstarting that right now!

Please check it out and back:
Customer avatar
Christoph F September 10, 2020 3:33 pm UTC
Love the System. Throwing Away the stats solves so many problems and is Old-School at the same time (never rolled on these Attributes in the original Edition).

But I do have two nitpicks...

First that there are no Monsters. I don't need a full Bestiary, but it would be good to have something to base your own Monsters on like how would you do an Goblin, Orc. ... , Dragon Powerwise.

Second that the Cleric has no limit to his Healing (except that he sometimes has to pause for 10-40 Minutes), while at the same time natural healing is slow (have to sleep/long rest). So a group with or without a Cleric would feel extremly different. Otherwiese I love that Cleric (no Spellcasting, Blasting/Influence Suprnatural Creatures,...).

As it seems, both are easy to fix. You will get a hang for the Monsters after a few One-Shots Gming it and for the Cleric I might stop healing for the rest of the Scene if he rolls a 1.
Customer avatar
Yoseph S August 04, 2020 2:59 pm UTC
Can anyone tell me how they handle firearms in this system? I know that there are firearms (such as machine guns and plasma-rifles) in the Cha'alt book, some with separate damage rolls. But I don't know whether to use the same damage numbers for PC's that use these kinds of weapons, or if they should just roll their normal Damage Die.
Any help is appreciated.
Customer avatar
Darrick D August 06, 2020 10:37 pm UTC
Use the firearm / energy weapon damage listed in Cha'alt, instead of the class-based damage. But ultimately, it's up to the GM to decide.

Customer avatar
Yoseph S August 10, 2020 7:45 pm UTC
Thank you. Makes sense in retrospect.
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CDS Revised
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File Last Updated:
August 11, 2020
This title was added to our catalog on February 13, 2020.
Kort'thalis Publishing
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