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5e: HARDCORE MODE
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5e: HARDCORE MODE

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In a game’s maturity, the chase of character evolution has limits. After a few life cycles, players are looking closer, thinking deeper, and asking for more substance. Challenge becomes a word often heard at the table, and the GM feels a pressure that isn’t easy to satisfy. It’s time, then, to cook with fire. It’s time to go to HARDCORE MODE.

This D&D fifth edition rules mod from RUNEHAMMER and DRUNKENS & DRAGONS will push your game to the limits of simple, fast, deadly play. Keep your core books, and mind your feet. It's dangerous to go alone. 

Now also available in a super slim, backpack friendly hardback for your tabletop! The hardback also includes CASTLE OF MIRRORS.

5ehm

5ehm

 
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Reviews (15)
Discussions (33)
Customer avatar
Darin H May 18, 2021 12:20 am UTC
PURCHASER
Purchased today and can't wait to use it! I do have a few questions that I don't see answered in the document or that I'm just a little confused on.

What XP path would the Artificer follow if implemented into this style of game?

Do half-casters also recieve spells at the same rate as full casters? I guess I should rephrase this, because as written they would: should they also recieve levels at the same rate as full casters?

If Expertise completely removed from the game?

Is the Memorization the frequency limit to spell casting? If so, it seems odd that paladins get the same as clerics while clerics get less than wizards, and warlocks getting the same as everyone is especially odd to me. Additionally, where would Artificers fall on this list?
Customer avatar
Chris W May 07, 2021 12:30 am UTC
PURCHASER
Just bought this and read it through, so excited to play with these rules in my next campaign. I hope I can ask a question here for clarification though: under spellcasting it isn't clear to me if the intention is that a wizard, for example, who is 3rd level can cast fireball as often as they wish? If there aren't spellslots thats what it would mean... right?
Customer avatar
Kristopher T March 18, 2021 12:29 am UTC
PURCHASER
So, question... in Hardcore when it comes to spellcasters and using Eldritch Blast as an example; Do you roll Int or Wis to cast, then your normal spell attack bonus for hit, then damage if successful? Or is it just the Int or Wis roll, then damage if successful? Since the group that I'm in includes a couple of Charisma-caster classes (Warlock and Sorcerer)
Customer avatar
TS W March 08, 2021 5:11 am UTC
PURCHASER
Is there a version w/o the unnecessary gray background? The file is too large to open on Google Drive & I assume it's that. My laptop doomcircles on this size PDF, so I can't read the purchase sadly.
Customer avatar
Robert R February 26, 2021 6:39 pm UTC
PURCHASER
Just and read. I think this will add a little more excitement and tension to my games and look forward to trying it.

I have a few questions, though.

Regarding the various class mechanics and archetypes. Do you still use them as writer in the PHB? Do most people house them case by case? Specifically wondering about warlock invocations, sorcerer metamagic and monk Ki points.

Still apply racial modifiers at creation?

Customer avatar
Nick W December 28, 2020 8:17 pm UTC
hi i wanted to ask if it was possible to gain a liscnece or something to help develop this into a game system for foundry. as i mostly use vtts to do my gm work. and foundry have a policy where if they dont have explicit permissions to use material due to copywrite that they cannot develop a game system without authors permission.
Customer avatar
Jonathan S October 04, 2020 5:08 am UTC
PURCHASER
I apologize if this was answered, but I don't see it below. The spells are increased by learning 3 new spells at their current level, so does that mean when they are level 1, they have 3, level 1 spells; at level 2 the learn 3 level 2 spells, etc. or do they know only cantrips at level 1; learn 3 level 1 spells at level 2; 3 level 2 spells at level 3; etc.? I ask because standard 5e does not have any level 10 spells.
Customer avatar
Alex D August 06, 2020 3:03 pm UTC
I noticed this is missing the OGL, which should be there since this is a third party 5e offshoot.
Customer avatar
Travis P March 26, 2021 5:59 pm UTC
PURCHASER
The OGL is there. It's in micro-print on the first page.
Customer avatar
Erwan G July 23, 2020 10:18 pm UTC
PURCHASER
Can't download it, except the nice character sheet.
Customer avatar
Michael M July 11, 2020 12:09 pm UTC
PURCHASER
I will be using this for my next D&D campaign. Question about spell casting - a caster gets 3 spells of their level. Does this mean at level 9 they can pick up to 3 level 9 spells to add to their known spells? And what happens at level 10? OR they get 3 spells of the level they would normally get - so at level 5 they can pick 3, 3rd level spells?

Any reason for not allowing "3 spells of their level or lower"?

Thanks.
Customer avatar
Aaron A June 20, 2020 1:26 pm UTC
PURCHASER
I don't understand how monster creation works. What is the damage calculation for attacks supposed to be? And if they're under cr 1, what's should their HP be? 1HP?
Customer avatar
Richard M July 18, 2020 11:45 pm UTC
PURCHASER
If s CR1 has 10HP then a CR 1/2 has 5HP. A CR 1/4 would have 2 or 3 HP. A CR 1/8 would be like a 4e minion, 1 HP. That's how I have handled it. This document and it's author intend the DM to make some rules decisions that best suite his/her game. Nothing is written in stone until you, the DM, says it is.
Customer avatar
Andrew C June 05, 2020 3:40 pm UTC
PURCHASER
Print on Demand? Any chance that is coming? :)
Customer avatar
Karlen K June 04, 2020 3:11 pm UTC
PURCHASER
I had some questions that came up in some recent sessions of mine. I posted them on the Runehammer forums but wanted to throw them up here.

When a character is dropped to zero hit points they must make a Death Save on their turn, per the normal rules. However, all players decide what order they go in, so when does the Death Save need to be rolled? At the start of the collective player turn or only when the downed player decides to “take a turn”?

Speaking of Death Saves, when a character succeeds in a Death Save do they stop making saves and instead become “Bleeding Out”?

In the Hardcore Rules you have to roll first to see if you can cast any spell of 1st Level or above, but many spells also require a Ranged Spell Attack (See: Scorching Ray). Would you count the roll to see if you can cast the spell as the same Ranged Spell Attack to save time, or have the magic user roll again, increasing their odds of succeeding in the spellcast but failing to hit?
Customer avatar
Richard M July 18, 2020 11:46 pm UTC
PURCHASER
Your call.
Customer avatar
AUSTIN H May 11, 2020 2:59 pm UTC
I think the wording could use some clearing up. I've only read the Preview, but it mentions stuff like skill ranks, which 5e doesn't have. Was this made for 3e originally and then adapted for 5e? Or did the author not know much about 5e before they started messing with it? I'm not trying to be rude, those are just thoughts that went through my mind when reading stuff like that- clearing it up would make for a better read and a more authoritative product : D
Customer avatar
Michael L August 07, 2020 12:30 am UTC
PURCHASER
I think the appropriate Proficiency bonus would be the skill rank. Just saying.
Customer avatar
Maligaant M May 09, 2020 11:37 am UTC
PURCHASER
I'm confused by the spells not slots.
"Frequency limits on spells still apply, and are only expended when successfully cast." If there are no spell slots, what are "Frequency limits"

Please forgive my ignorance.
Customer avatar
Aaron A June 20, 2020 1:29 pm UTC
PURCHASER
I think it's regarding to the other limits of spells. Like casting back to back mage armor. To double it's effect.
Customer avatar
scott B May 03, 2020 8:37 pm UTC
PURCHASER
Is there a way to have a printer friendly version?
Customer avatar
scott B May 16, 2021 2:13 pm UTC
PURCHASER
So... I guess not?
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Adamantine seller
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22
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122.75 MB
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File Last Updated:
August 04, 2020
This title was added to our catalog on February 11, 2020.