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Ultramodern5 REDUX (5th Edition)
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Ultramodern5 REDUX (5th Edition)

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$84.98

THE KICKSTARTER SUCCESS IS NOW AVAILABLE!

THE DEFINITIVE 5E RESOURCE FOR MODERN & SCIENCE FICTION RULES!

NOW, DOUBLE THE SIZE AND IN FULL-COLOR!

 

The original Ultramodern5 was the most successful non-fantasy ruleset for 5th Edition. This revised sourcebook doubles the content of the original, with revised rules and brand-new mechanics to customize any game.

Ultramodern5 presents races, classes, archetypes, gear, monsters, and scenarios that can be inserted into any campaign. This includes…

Cyberpunk

Espionage

Modern Warfare

Mecha

Space Opera

Steampunk

Techno-fantasy

Wild West

Create a pure science fiction setting or insert any combination of rules into your own fantasy world.

The only limit is your imagination.

THIS SOURCEBOOK INCLUDES

  • 10 new races, including aliens, robots, and mutants.
  • A new lifepath system incorporating backgrounds into an adjustable character history.
  • A revised “ladder” system, offering more customization with character creation.
  • 12 new classes, including infiltrator, medic, and sniper.
  • 26 archetypes.
  • Over 130 different firearms from pistols to plasma artillery.
  • Sci-fi inspired melee weapons.
  • New armor (over 40 new options), including exoskeletons and mechs
  • Rules for portable force fields to mimic popular video games.
  • New gear, including cybernetics (30+), vehicles (35+), and aircraft (14).
  • A complete universal giant robot/mecha construction system (25 pages).
  • A techno-magic spell system with enchanted technology, a new class, and a revised spell list.
  • Over 70 monsters, including aliens, robots, and customizable adversaries.
  • New treasure tables, including loot & shoot rules.
  • Six location maps with action scenes to include in any adventure.
  • A spacecraft combat system.
  • A customizable sci-fi dungeon map system with 30 different rooms.
  • Two new adventures—the cyberpunk/superhero Necropolis and the space horror Threshold
  • AND MUCH, MUCH MORE
FILES
The file size listed to the right is not the size of the PDF. When you purchase this product, you'll receive the PDF in standard and low-ink variations as well as hundreds of MB of maps.

Designer Note: This 2nd Edition of Ultramodern5 includes revised rules from the original and adds races, one new ladder, two new classes, many more weapons and armors, revised vehicles, new monsters, and an entirely new set of rules for spellcasting (techno-magic) and mecha construction. Additionally, the two original adventures (Invasion Proxy and Biohazard) have been replaced with two new adventures, Necropolis and Threshold. The original maps have returned along with a brand new set of sci-fi themed dungeon tiles. The page count includes these maps—the content of the game puts the page count at just under 400 pages. The purchase also includes a zipped file of all the maps in high resolution.

ALL RULES ARE FULLY COMPATIBLE WITH BASE 5TH EDITION

Insert any rules from Ultramodern5 into any existing game of any genre, including fantasy!

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 Customers Who Bought this Title also Purchased
Reviews (12)
Discussions (61)
Customer avatar
Craig E August 03, 2020 8:17 pm UTC
PURCHASER
Page 102, Desperate Solution. As an action, you get to make twice as many attacks as the number of enemies you see. It says the max is 20, but is that 20 attacks, or 20 enemies? The text is slightly ambiguous.
Customer avatar
Chris D August 03, 2020 8:28 pm UTC
PUBLISHER
It's the number of attacks that is 20.
Customer avatar
Manuel IV P July 20, 2020 1:34 am UTC
PURCHASER
Lacks spaceships or space travel. Otherwise is an excellent conversion of 5E for a modern/near future setting.
Customer avatar
Franz J July 20, 2020 1:47 pm UTC
PURCHASER
Spaceships & space travel are in chapter 14, included in the Threshold setting. Spaceship rules begin pg.349. There’s about 30-40 vessels, and a modular “dungeon” map system for creating spaceship interiors.
Customer avatar
Manuel IV P July 21, 2020 2:50 am UTC
PURCHASER
I stand corrected I flipped through to the vehicles thinking they'd be associated.
Customer avatar
Craig E July 15, 2020 10:59 am UTC
PURCHASER
Page 75: Procedural Memory should indicate that it has a minimum of 1 use. In fact, you should probably go through the whole book and make sure each ability with limited uses has a listed minimum number of uses available. I've just been awake too long to go back through and list them all right now.
Customer avatar
Noah S July 06, 2020 6:06 pm UTC
PURCHASER
Heya, is there any discount available for the PDF after buying the hardcover? I messed up and bought just the hardcover not noticing the PDF was $20 on its own but only $2 with the hardcover. I don’t want to cancel my order just to place another one with the PDF as well, but I want to look at the pretty new pages so badly.
Customer avatar
Chris D July 06, 2020 6:21 pm UTC
PUBLISHER
Send me an email with a copy of your invoice at diasexmachina at gmail dot com
Customer avatar
Nicolas W July 02, 2020 6:45 am UTC
PURCHASER
Is there a reduction available for those who have already bought the pdf version of Ultramodern 5e and neurospasta 5e but want to buy the physical version of those books ?
Customer avatar
Chris D July 02, 2020 6:48 am UTC
PUBLISHER
If you purchased REDUX before the launch of the POD option, we did send out a coupon, but you had to have your email set to receive messages from DTRPG. If you still want the coupon, email or FB me a copy of your invoice. (diasexmachine at gmail dot com)
Customer avatar
Nicolas W July 02, 2020 7:02 am UTC
PURCHASER
I've send you an email. I don't think i have bought neurospasta before it was available on POD but UM5e, i'm quiet sure of that. ^^
Thank you for the quick answer by the way. :)
Customer avatar
Chris D July 02, 2020 7:04 am UTC
PUBLISHER
Well, NeuroSpasta has been a POD for several years but UM5 Redux for only a month. I have not received an email from you, so you might need to try again.
Customer avatar
Nicolas W July 02, 2020 7:10 am UTC
PURCHASER
I send it again. Weird that you didn't receive it.
Customer avatar
Chris D July 02, 2020 9:03 am UTC
PUBLISHER
That one I got. Replied.
Customer avatar
Nicolas W July 02, 2020 9:11 am UTC
PURCHASER
Thanks ^^
Customer avatar
Miles L June 30, 2020 1:07 am UTC
Is there a discount for people who purchased the original edition?
Customer avatar
Chris D June 30, 2020 1:08 am UTC
PUBLISHER
At this point, there are no plans as it would be unfair to our Kickstarter backers and the hundred of people that already purchased the new edition.
Customer avatar
Joseph O June 27, 2020 12:43 am UTC
I have the original hardcover Ultramodern5, but have yet to start a campaign with it. Are it and the newest iteration so different that I should wait and get REDUX, or are they similar enough that I should just get the PDF?
Customer avatar
Chris D June 27, 2020 8:44 am UTC
PUBLISHER
I wouldn't say they are so much different as REDUX just has more stuff. Different adventures, a new class, all-new monsters, magic, mecha, and races.
Customer avatar
Ilan E June 19, 2020 3:03 am UTC
PURCHASER
If you bought the pdf, is there any discount on getting the print version or is it full price?
Customer avatar
Chris D June 19, 2020 3:12 am UTC
PUBLISHER
Yup...if you purchased the PDF check your email, the coupon was sent out a few hours ago
Customer avatar
June 19, 2020 3:22 pm UTC
PURCHASER
Hi, I bought the pdf 3 days ago on Tues 16th. Would I be eligible for a discount on the print version? There's nothing coupon like in my inbox or spam folder.
Customer avatar
Chris D June 19, 2020 3:37 pm UTC
PUBLISHER
The coupon was sent out on June 18th, so yes, you would have gotten the coupon. Check your spam folder. If not, you might have set your account to not receive emails (about 10% of purchasers have it turned off, so they wouldn't receive the coupon). You can email me your invoice at DiasExMachina at gmail.com and I'll manually send you a coupon.
Customer avatar
June 19, 2020 3:46 pm UTC
PURCHASER
I just checked and my account is set to not receive emails. Will forward my proof of purchase.
Customer avatar
NEIL S June 12, 2020 5:55 am UTC
when POD?
Customer avatar
Chris D June 12, 2020 5:57 am UTC
PUBLISHER
If all goes according to plan, next week. Meaning the week starting June 14th
Customer avatar
Chris D June 19, 2020 3:11 am UTC
PUBLISHER
It's out now
Customer avatar
Federico G June 24, 2020 4:24 am UTC
PURCHASER
What about Kickstarter's backers? Did our copies get shipped or are they still on hold?

Customer avatar
Chris D June 24, 2020 5:25 am UTC
PUBLISHER
Certainly not on hold. Last check, they hit US shores last week so are on their way to the distribution company.
Customer avatar
Craig E June 05, 2020 4:57 pm UTC
PURCHASER
Long range distances for both the compound longbow and carbon crossbow (p. 134) are wrong. Thrown weapons have 3x normal range, projectile weapons have 4x normal range. If the short range is 200 feet for each, long range should be 800 feet, not 600. And a good archer these days would laugh at a 600-foot shot.
Customer avatar
Brian S May 29, 2020 12:00 am UTC
PURCHASER
Love the book, question:
What are the prerequisites for multiclassing into the new classes, and what proficiencies do you gain when multiclassing into them? Should I rule "no prerequisites" and "pick one proficiency" or do you have something in particular in mind? Sorry if this has been asked elsewhere, and if there is a forum or discord you prefer receiving comments, let us know. (Edit, found discord link in your website, will join shortly).
Customer avatar
Chris D May 29, 2020 5:02 pm UTC
PUBLISHER
We listed no prerequisites for selecting additional classes. As for proficiencies, we'll probably include an update in more detail in the future, but for proficiencies, I would carry over any tool/weapon/armor proficiencies and only one skill from the newly acquired class, which basically follows the same pattern from the PHB.
Customer avatar
Marius S May 15, 2020 4:39 pm UTC
PURCHASER
I love this book and the work put into it, can't wait to drag my players into this.
One question though, the table on page 134 does not list the reload quality for either the Boom Gauntlet or the Rocket Hammer, despite the descriptions of both items (page 134 & 135 respectively) mentioning how cell charges augment their use. Is this an error or did I miss something elsewhere in the book?
Customer avatar
Chris D May 15, 2020 5:22 pm UTC
PUBLISHER
You're not going crazy. Those are missing. We'll add it into the June update.
Boom Gauntlet—reload (20-M)
Rocket Hammer—reload (20-M)
Customer avatar
Marius S May 15, 2020 6:21 pm UTC
PURCHASER
Glad to hear, and thank you for your prompt reply! With regards to my sanity, or lack thereof, sadly that train left the station a long, long time ago
Customer avatar
Ethan A May 06, 2020 6:26 am UTC
PURCHASER
Not sure if this was already mentioned by on page 91 there is an error where it says for the snipers hit die it instead says “1d8 per heavy level.”
Customer avatar
Craig E May 05, 2020 12:48 am UTC
PURCHASER
A few questions about the magic section:

1) If you're not using the Vigor stat, how should you determine spellcasting traits (vessel, VR, Asset, River, the Commune/Detection/Induce skills, etc.)?

2) What kind of damage does using Vigor (Induce) inflict on the caster?

3) The table for the magus (p. 211) lists Endowment as the benefit granted at level 2, but the description of Endowment says you get it at levels 1, 6, 10, 14, and 20. Should you get it at level 2, or not?
Customer avatar
Chris D May 05, 2020 3:14 am UTC
PUBLISHER
1) It depends entirely on the GM prerogative of the setting. I would suggest using Wisdom, but it could be Int or even Str.
2) Psychic technically, but it cannot be resisted.
3) Yes, you should get it at 2nd level
Customer avatar
Craig E May 11, 2020 1:24 am UTC
PURCHASER
Another suggestion regarding magic: you might want to set asset to a minimum of 1 per level, or else someone with 8-11 in Vigor wouldn't get any spells until well after the start of the game.

For example, take an occultist magus that starts with 8 Vigor (let's call him Neville). Neville learns a single spell at level 1, courtesy of the Mystic Arts class feature, but can't even cast it. Why? Because you have to pay 2 asset to open up the appropriate Mystic Path before you can cast any spells from it. In essence, Neville gains 1 asset due to being a level 1 magus, but he then loses that 1 point of asset due to his innate ineptitude for all things magical (+1 class feature, -1 Vigor mod). He keeps struggling to get it right, going through an agonizingly long, slow, tedious process of leveling up as a magician who can't even cast a single spell. He learns a second free spell at level 5, but still can't get that one to work any more than he could the first spell he learned, back during his freshman year...See more
Customer avatar
Chris C May 04, 2020 3:37 pm UTC
Are the classes in this in addition to 5e PHB or are they replacements?
Customer avatar
Chris D May 04, 2020 4:37 pm UTC
PUBLISHER
Addition. You can still use all the fantasy classes from PHB if you wish.
Customer avatar
Chris C May 04, 2020 8:25 pm UTC
Nice. looking forward to POD!
Customer avatar
Mario C April 26, 2020 1:48 pm UTC
Do I need the 5e core books to use it or is it fully stand alone
Customer avatar
Chris D April 26, 2020 4:38 pm UTC
PUBLISHER
Yes, you do need the core 5E books.
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Product Information
Platinum seller
Author(s)
Pages
410
Publisher Stock #
UM5REDUX1
File Size:
1042.61 MB
Format
Original electronic
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File Last Updated:
August 03, 2020
This title was added to our catalog on February 09, 2020.