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17th Century Minimalist

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17th Century Minimalist

Welcome to the 17th century minimalist.

This is a fast-paced and highly-deadly game with a pinch of black humour that puts characters as wanderers in 17th century Europe. You will play as tricksters, thieves, former soldiers, bankrupt swashbucklers and petty physicians, roaming the Old Continent in search of coin and glory. The system is designed to allow fast character creation, compatibility with other games (mostly in the OSR community) and a reckless style of play. 

  • All rules are simplified and compressed to their essence.
  • It assumes a historical, low-fantasy setting in the 17th century.
  • It has firearms with flintlocks.
  • It does not have magic.
  • Combat is faster, deadlier and scarier.
  • Why? Because characters do not gain more HP in higher levels.
  • It has novel mechanics for experience and reputation. The two together offer opportunities for a more narrative style of play.

What do you get?

A complete minimalist rules system in 40 pages with five different classes, simplified combat mechanics including a 1600s firearms section, a commerce section, disease and poison rules, and basic rules for campaigning.


CHECK OUT... the 17th "Mini Adventure Folder", sold separately, with five mini adventures compatible with this rulebook.


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Reviews (1)
Discussions (5)
Customer avatar
Nathan T July 22, 2022 3:45 pm UTC
Any chance this will receive a POD version or get another print run?
Customer avatar
Asen G June 11, 2021 10:34 am UTC
Give me a hint here: if it doesn't have increasing HP, how do you increase a character's defense with experience?

Defense rolls?
Increased defense skills?
Somehow I don't think getting heavier and heavier armour fits the period (if you're even using Armour Class as defense - some other OSR titles turn it into damage reduction).
Reply
Customer avatar
Steven G July 21, 2021 4:17 am UTC
PURCHASER
Hi Asen, I only recently bought the RPG, but I can confirm that they instead have an armour-deflection-like mechanic. The armour absorbs damage instead of the PC taking it. The heavier the armour, the more hits it can take.
Reply
Customer avatar
Asen G September 16, 2021 8:48 am UTC
Thank you...but that's not "increasing with experience" :). It's increasing via equipment.
Reply
Customer avatar
Tibbius G March 25, 2022 12:44 am UTC
PURCHASER
I am not sure about this, but I think you may be entirely missing the point of the game design on this topic.
Reply
Customer avatar
Asen G April 21, 2022 10:49 am UTC
What is "the purpose of the game design" that I'm missing, Tibbius G? "More experienced characters being (generally) harder to kill in the same circumstances"?
Maybe I am.
Customer avatar
Joaquim C January 22, 2021 4:09 pm UTC
PURCHASER
A unique take on OSR, even if you don't want or plan to run the system itself. 5/5 Stars.
Customer avatar
Mitchell H January 04, 2021 8:16 pm UTC
PURCHASER
Are there any chances of a printer-friendly version without colored backgrounds?
Reply
Customer avatar
Games O January 19, 2021 8:32 am UTC
PUBLISHER
hi there. send us an email info@gamesomnivorous.com and we'll try to sort it out. thanks
Customer avatar
Patrick S January 04, 2021 12:17 pm UTC
Would love to see some Age of Sail/Pirate related material: Some new maritime classes, naval warfare and ships and maybe a mass combat system.
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Product Information
Gold seller
Author(s)
Rule System(s)
Pages
40
ISBN
978-989-54641-0-4
File Size:
7.26 MB
Format
Original electronic
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File Last Updated:
February 06, 2020
This title was added to our catalog on February 20, 2020.