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100 Columns and Pillars to Find in a Dungeon
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100 Columns and Pillars to Find in a Dungeon

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Large rooms often have columns in them, holding the roof up. Normal columns rest on a base, which at its simplest may just be a plinth, and are topped with a capital. Each part of the column may be carved, sometimes quite extensively. Stone is the most common material used in such, but wood can be used as well. Even normal columns range widely in style and appearance. The columns described in this supplement are not the normal ones and, in some cases, do not sound as if they are remotely capable of holding a roof up, and perhaps they are not. They are made from odd materials, come in odd shapes and can have odd features built into them. The most normal types of columns described here could be used for every column in a room; the weirder ones may be by themselves. Some of the columns may serve as adventure hooks; others can be dangerous.

This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.

Here are some sample results:

  • The column is a large, threaded cylinder of polished, lightly-oiled steel that resembles the thread of a screw, and it is slowly rotating, resulting in an optical illusion that the column is screwing itself into the ceiling.
  • The column is a mass of intertwined, thick roots that have somehow grown in a roughly cylindrical shape.
  • The column is a pinkish-white, fleshy colour and quivers slightly. If the column is touched, it feels warm and flinches slightly. If it is cut into, the wound bleeds, as the column is made from flesh.
  • The column is a simple cylinder that is sheathed in brightly-polished copper. The copper possesses an electric charge, and any creature venturing too close will get an electric shock. Should they be close to two of the copper-sheathed columns, the electricity will arc from the creature to the second column, causing more damage. Once the column has discharged, it will be several hours before the charge builds up again enough to be dangerous.
  • The column is a single, hexagonal piece of a smoky quartz.


One page is the front cover and one the front matter.

This supplement is also available in a Pathfinder version. The latter is a bit longer and has Pathfinder stats for some items. You do not need to buy both versions.

Click on an image to check out other dungeon-themed supplements

More ways of improving dungeons

100 Columns and Pillars to Find in a Dungeon 100 Corpses to Find in a Dungeon 100 Detailed Things to Find in a Dungeon 100 Doors to Find in a Dungeon 100 Dungeon Myths, Legends and Rumours 100 Floors to Find in a Dungeon 100 Light Sources to Find in a Dungeon 100 Frescoes, Mosaics, Murals and Reliefs to Find in a Dungeon 100 Pieces of Graffiti to Find in a Dungeon 100 Pieces of Junk to Find on a Dungeon Floor 100 Prisoners to Find in a Fantasy Dungeon 100 Sounds to Hear in a Dungeon 100 Walls Find in a Dungeon 100 Water Sources and Features to Find in a Dungeon A Baker's Dozen of Dungeon Rooms A Baker's Dozen of Dungeon Rooms II A Baker's Dozen of Dungeon Rooms III A Baker's Dozen of Dungeon Rooms IV: Level Connectors

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Pages
10
Publisher Stock #
AGF0053
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0.42 MB
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File Last Updated:
February 05, 2020
This title was added to our catalog on February 08, 2020.
Publisher
Azukail Games
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