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Fateforge - 2 - Spell book: Grimoire

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We bring you the Fateforge Tetralogy in Pay What You Want.

This four-book collection won a silver ENnies Asward for Best Writing. It includes the core book Adventurers with a full expanded version of 5E system ; Creatures, a complete bestiary ; Grimoire the book of magic and Encyclopedia, a lore book about the world of Eana.

These books took several years of work to make. They are a declaration of love to this medium that has given us so much. Today, we want to spread it as much as possible in the community that has supported us so much. We would also be very happy if it could be an opportunity for new people to try role-playing games and to travel together through fabulous lands.

#OpenDND

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"Fateforge, Epic tales in the world of Eana for 5th Edition. A love letter to Sword & Sorcery and the world's greatest RPG, from the team behind Shadows of Esteren, the most awarded French RPG."

Grimoire is the second book of the Fateforge series. Centered on magic and spellcasters, it includes information on:

Modular Magic. The modular system lets you tailor the game to your favored playstyle, from epic, unbridled fantasy to a more subdued and down-to-earth atmosphere. You will find rules related to critical success on spellcasting, resurrection, spell modification, and more.

Awakening. In the universe of Eana, only those who have Awakened can cast spells. A chapter is dedicated to this concept and covers both its mysteries and dangers.

Geomagic. This chapter details geomagic—the study of localized magic activity—and its fascinating manifestations, which directly influence the area they affect.

Corruption. Beware the perils of corruption, this rampant evil that transforms the body and mind of whoever is exposed to it. The powers it offers are tempting, but the risk of a monstrous downfall is very real!

Spells. More than 360 spells, including many original ones, will allow you to explore all the aspects of magic, from powerful but demanding conjuration spells to dreadful corrupt spells.

Appendices. Several game aids go over the core knowledge of any student of the arcana, or give compiled information on spells. This part of the book also covers the use of scrolls and provides a list of common potions of Eana.

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Discussions (14)
Customer avatar
Dani J September 06, 2022 6:00 pm UTC
PURCHASER
I really can't wait to read book 3 and 4. Hope it comes out soon
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Customer avatar
Iulian-Ioan P January 15, 2023 11:41 am UTC
PURCHASER
Go and get them champ!
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Customer avatar
Dani J January 17, 2023 2:17 am UTC
PURCHASER
I have! They are so generous to release tetralogy for pwyw. Let's spread the love for this game!
Customer avatar
Kevin P May 12, 2022 1:55 pm UTC
Ever wondered what a good effect would be for levelling Mage Hand would be? Making more hands that last longer! ...a simple example, but you get the idea. Also neat ideas about making different areas have magical effects to keep player on their toes via the Geomagic system.

Alas, I cannot give a proper rating review as I did not buy this here.
Customer avatar
Simon B May 11, 2022 5:40 pm UTC
Good to have a real spell book. And Chancre makes the game different.
Customer avatar
Martin J May 11, 2022 9:22 am UTC
Really good book, so much content. I love some of the twists the authors have put on the standard 5e magic rules. Highly recommend!
Customer avatar
Anthony D May 11, 2022 7:18 am UTC
322 pages of magic, the laws of magic, corruption, madness, modularity, just perfect.
Customer avatar
Sébastien S May 10, 2022 12:11 pm UTC
Had the chance to get it during their last KS... and the least I can say is that it’s inspiring ! So beautiful ! A lot of new spells and a lot of unique playful game system system totally integrated wit dd5, like the "awakening", "geomagic" or "canker and corruption", in a wide and coherent new world... Don’t hesitate ! :)
Customer avatar
Thor O May 10, 2022 8:32 am UTC
Mastering Dragons. Grimoire is really a reference. You can use it far beyond the universe of Eana.
Customer avatar
Julien H May 10, 2022 7:50 am UTC
Great book.
Customer avatar
LAURENT V May 10, 2022 7:24 am UTC
New rues book of magic with a new modular system, the book is amazine with nice illustration
i'm fan of it
Customer avatar
kars V May 10, 2022 6:20 am UTC
What makes this book unique and worthwhile:
- balanced, scaled non-combat cantrips: your players will love the options offered and after 2 years of DM'ing using the Fateforge system I can say it never feels out of balance.
- unique, interesting spells and cantrips: besided the regular 5e spells this book adds a host of new spells that never seem to outshine the original 5e spells but always add something interesting to the repetoire of your players.
- lore around magic: I won't spoil it, but this book offers many ways to integrate magic into your setting that go above and beyond "there is magic, just is"

The only thing I take issue with is the heavy use of 'Canker' in this setting and book, not because it's not written amazingly or because it doesn't add anything to the world (it does), but because it is called Canker: the name is too familiar to a disease that has hurt almost every family I know and after a recent loss of a close relative of one of the players we decided...See more
Customer avatar
Sebastien A May 10, 2022 1:52 am UTC
Plus que juste un livre de spells, une façon nouvelle et original d'aborder la magie pour pimenter vos games.
Customer avatar
Rick B May 09, 2022 11:42 pm UTC
Great book.

Incredible illustrations and the modular system is great!

I recommend.
Customer avatar
jonathan P January 28, 2022 3:35 pm UTC
i had a quick look at one or two of the spells in this book and it just seemed identical to the spells found in regular 5e games? what is different about this?
Reply
Customer avatar
Sebastien A May 10, 2022 1:51 am UTC
The view of the magic et how to use it, but yes is the content is very similar to the regular spell book of 5ed.
Customer avatar
Callum S July 01, 2020 2:02 pm UTC
Which is the best fateforge book to get if I'm looking for general setting and monsters?
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Customer avatar
Jeremy E December 13, 2020 4:24 pm UTC
I'm a Kickstarter backer for the core books and the recent Creatures book. You'll want at least the Adventurer's book and the Grimoire. They form the "Player's Handbook" of this setting. One is character creation (races, equipment, rules) and the other has the spells. There is a new monster book that is really good as well and adds non-standard races (play as a goblin, orc, hobgoblin, etc) These will be followed with regional Encyclopedias that have more monsters and local places, history, lore. Hope that helps.
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Pages
330
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978-2-919256-47-1
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File Last Updated:
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This title was added to our catalog on February 01, 2020.