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Magic Description Cards (Hundreds of System Neutral Ways to Describe Magic)

Magic Description Cards (Hundreds of System Neutral Ways to Describe Magic)

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This 138 Card deck is filled with hundreds of inspiring ways to describe the nuances of magic. Each card contains action words and examples to spark the imagination. The deck is organized into 17 individual schools of magic:

Air | Death | Demonic | Divine |  Earth |  Fire |  Flesh |  Force |  Frost |  Life |  Lightning |  Metal | Plant |  Shadow |  Sonic |  Spirit |  Water |

The cards contain flavor text designed for Writers, Storytellers, and GMs (system neutral).

Broken down into:

• Blast Spells

• Touch Spells

• Area Spells

• Magic Barriers

• Spell Failures

Magic Description Cards

Every tabletop gamer has been around a table when something like this happens:

“I cast Fireball on this area.” 

“Cool, that hits all these bad guys, and they fail their save.” 

 “Sweet, they take 8d6 of damage, so that’s 28 points of damage each.”

Do you see a problem with this? It's rather boring, isn't it? It lacks the flavor and the deep narration that makes role-playing games so fun.

Could you go by the magic descriptions that the books give you? Sure, but do you want your cool, one of a kind character to use the descriptions we’ve all heard a thousand times before? Moreover, that assumes that you are using the spells from the book at all, what do you do if you’ve made your own homebrewed spells? 


What if there are multiple spellcasters in your group? Does your elf necromancer cast a certain spell the same way that a human druid does? Sure, magic could be described uniformly in your world where all spells look the same, regardless of the kind of caster using them, but doesn’t that sound terribly dull to you? 

flavor sauce for your spells casting delight

 The best part of any story is the action scenes, and there is no reason why the big dang hero fighters should get all the fun. Regardless if you or your players are a warlock, wizard, cleric, or something else, everyone could use some help in deepening their roleplay. 


A Must-Have for Homebrewers, World Builders, and Game Designers!

Homebrewers and world-builders, these cards will work so well for you. Not only will they stimulate your imagination, these cards can cut the time you need to write your own wonderfully clever, imaginative, and memorable descriptions. You could use our descriptions as the basis for your one of a kind and brand-new spells or magical traps.


For Writers: “Show, Don’t Tell," right? Even veteran authors sometimes struggle with the more delicate nuances of showing versus telling abstract concepts like magic and spellcraft. These cards will certainly help inspire you and bring you the end of that chapter or scene more quickly. The Magic Description Cards are the perfect tool to banish even the most stubborn case of writer's block. When you back this project, you’re not just getting a reference guide to magical descriptions, you're unlocking a proven, cost-effective tool to save time and generate more ideas than any other fantasy adventure and historical fiction tool on the market.

System Agnostic

System Neutral: Do you have more than one game on your docket using different systems? Perhaps, a FATE game on the first weekend, a Shadowrun one on the second, and run a Vampire: The Masquerade LARP on the last weekend. Maybe you see some of the cool supplemental products and hate that they only ever get made for Dungeons & Dragons or Pathfinder, not the more obscure game you and your playgroup love. What you need and want is something that can be used across platforms, regardless of the type of system. Our Magic Description Cards don't affect or interact with the mechanics of the game you're playing. They change up the flavor of the spells used, so that when your buddy wants to play Savage Worlds one day, but Numenera or 13th Age the next, you can still use our amazing cards.

Vectors Organize Magic Description cards and repeat the same Methods on each card.

What are Vectors: Vectors are categories of magic or schools of magic. Here are the vectors included in this offering:

MDM-POSTER-plain-LONG.png


Magic Deli
very Methods


Methods are common ways magic manifest itself in a world. The Five methods, Area, Blast, Touch, Barriers and Failures. 

Area:

Area Method

Area: Area spells create powerful effects that cover multiple targets or affect a large part of the battlefield. So, these descriptions are perfect for larger spells.

Blast:

Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.

Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.

Touch:

Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.

Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.

Barriers:

ProductImageSML_barriers.png

Forms of magic that creates defensive measures which can absorb, deflect or halt attacks. Bariers can also be used to divide.


Failures

ProductImageSML_fail.png


Magical failure occurs when magical conditions or requirements are not fully met. Resulting in dangerous yet often funny events.


Magic Description Cards pg 13


Magic Description Cards pg 15

Inculdes spell failures:

Includes spell failures

Magic Description Cards 600+ WAYS TO DESCRIBE MAGIC AND CASTING

Try these cards, we think you are going to love them!


 
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Reviews (0)
Discussions (1)
Customer avatar
Steffen S March 23, 2020 11:50 am UTC
PURCHASER
Are (or will) these magic description cards also (be) offered as Excel sheet like the combat pack?
Customer avatar
mark S May 06, 2020 2:26 pm UTC
PUBLISHER
wow. sorry I missed this question. We will not be adding it to the excel sheet, instead an API will become available. Let me know if you are interested in having access by emailing me at mscott@conflictgames.com
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File Last Updated:
June 22, 2020
This title was added to our catalog on January 31, 2020.