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Seekers Beyond The Shroud

Seekers Beyond The Shroud

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$18.00

The world is not what it seems. Behind the busyness of modern life (entertainment, fast-food, social media) lies a wider, deeper and frightening truth. Our materialistic way of life, carried on the shoulders of the Industrial Revolution, brought humanity an existence devoid of meaning and essence, teaching us to live in the moment and worry about tomorrow when (if) it comes - you know better. Something (or someone) showed you otherwise and there is no turning back. You have seen life through the eye of giants, realizing humans are no more than ants on the play-field of vast spiritual forces pitting us against each other, using us as pawns and currency in their eternal wars. You are not alone in this momentous realization. Others work against you, actively and passively. Other forces, human and non-human alike, conspire against you.

 

Seekers Beyond the Shroud is a single-player tabletop RPG immersing the player into a world of occult societies battling for power and magicians performing arcane rituals and sealing pacts with spiritual entities exploring a hidden reality from their underground base in modern day London, UK. They align themselves with different occult orders and secret societies, learn the mysteries of Alchemy and Ritual magic, master spells and astral traveling, and ultimately command a host of spirits to take over both the physical and the spiritual worlds.

            Using a free-form, skill-based character creation system, you create your adept and explore countless locations: from the astral planes to abandoned complex, ruins and even secret sanctums—all filled with randomly generated events, enemies and discoveries. With dozens of tables generating your expeditions and missions, you never have the same gameplay experience twice!

            From your headquarters at the Omphalos, you may pact with different entities, gain their power, learn powerful magic and defeat enemies of the orders within the Omphalos ensuring the stability of the magical underground. All this comes at a cost and if you are not careful, dealing with forces beyond human comprehension will drive you to insanity, death or, even worse, the loss of your very soul.

 

Seekers Beyond the Shroud:

- A rich lore that takes you to modern day London and other real-world locations, peeling away the layers of occult history and events that have shaped humanity.

- A thorough character creation system with detailed backgrounds explaining how you became an aspiring adept of the occult and dozens of active and passive skills to choose from.

- A complex and rich magical system, where the when you perform a ritual is as important as the how. Dozens of entities await you but gaining their trust (or simply dominating them) will not be easy!

- A randomly generated mission system that takes you to different locations to explore, facing a fearful array of enemies that stand in your way.

- An MMO-style central hub (the Omphalos, Navel of the World) that you visit between missions to learn new skills and spells, dabble in the secret science of Alchemy, hunt for rumors, and more.

- All this—and more—presented in an almost 200 pages, sleekly-designed tome embelished with dozens of illustrations.

 
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Discussions (7)
Customer avatar
Eric S September 21, 2020 6:32 am UTC
PURCHASER
A Kickstarter backer here. Really like this game. Hope for some supplements/expansions soon. While I do like the idea of groups and sidekicks as an option, I would like to stress the intimate nature of just playing one character and how it helps to both get one into the character, the theme of the esoteric & occult, and the horror and danger themes. If you introduce sidekicks, hirelings and groups in future works for this PLEASE do NOT make them a requirement for anything in game, but rather an option for some things. What I am trying to say is that a player should always have the ability to go solo and succeed (perhaps going solo should be required of some missions that demand secrecy or particular abilities, although one could shoot the sidekick in the back of the head at the end of a mission) without feeling that they are missing out on a part of the game or playing at a much higher difficulty by not taking others on a mission.
Customer avatar
Ranjith B January 14, 2020 5:50 am UTC
PURCHASER
Nice. Printing the updated version right now.

My first adventure ended early. After defeating a guard, I was (basically ambushed and) killed by an Orisha agent. I had made a lot of mistakes concerning combat (failed to notice the bleeding/stun conditions, failed to notice that the guard should have worn kevlar, forgot about Omphale's Embrace), but the Omphalos part actually worked out very well - there was a celebrity there of the causa scientiae and I talked about the dreamlands with him and this pushed me to apply for the causa sientae. It was quite a smooth narration.

One thing I am wondering about though, is the bleeding rule. It is that a weapon doing maximum damage causes bleeding. That does put multidice weapons at a disadvantage; 1d20 has a chance of 1 in 20 to max out, while 2d10 max out 1 in 100 if I am not mistaken. Wouldn't it be better to say that if one die maxes out?
Customer avatar
Alejo T January 14, 2020 7:49 pm UTC
Nice to see you're enjoying the game! As for the Bleeding condition, we felt that weapons that deal higher damage (such as the Rifle, which deals a base 3D10+10 damage) were already dangerous enough without needing extra help from things like Bleeding. If we did make it so that only one die needs to max out, then in the case of the rifle you would have a bigger chance of applying Bleeding. I think it's more exciting to give an extra push to smaller weapons, that way they are still interesting to use. And believe me, sometimes you will be forced to use less damaging weapons, so it's nice to know you have the possibility of applying Bleeding. In any case, it's your game and as such you're free to do as you please with it, would love to hear how your idea works out, actually!
Customer avatar
Tyler J January 12, 2020 12:11 am UTC
PURCHASER
Based off of Kickstarter Comments, it looks like the current version on DriveThruRPG is an old PDF version. The Omphalian Horror's attach is "Maul (d20+5 damage)".

Do you know when the updated PDF will be uploaded to DriveThruRPG?
Customer avatar
Matt K January 13, 2020 5:16 pm UTC
PUBLISHER
Hey Tyler! Should be done now!
Customer avatar
George D January 08, 2020 8:11 pm UTC
PURCHASER
This is an impressive solo system. Thematically this is extremely well developed and detailed. Mechanically, the game needs some useful additions. A party system, an encounter vs. party size and character level system, further random encounters, random loot tables etc.

Since no GM is involved, random tables can provide a lot of "dangerous" or unexpected twists and turns here. Have you considered using a random quest generator that uses keywords? Example: player unlocks keyword "cursed. Now on next time he gets a random quest, the keyword may modify the results. "Cursed" enemies and "spooky" setting will be involved. Keywords can work amazingly well with Gates/Portals. Keyword can be a"key" to open a portal. Without a key a different place with different monsters is generated. See how games like .hack accomplished that. Also, Choose your Adventure books championed that 30 years ago. It is a handy tool.

Hope this helps.

Customer avatar
Matt K January 13, 2020 5:16 pm UTC
PUBLISHER
Thank you for the remarks!
Customer avatar
Alejo T January 14, 2020 7:39 pm UTC
Game creator here, thanks for your suggestions! We do have some variety on the type of enemies that can appear, since you can get an Ancient or Veteran version of all of them, which introduces new variables and makes them more powerful. You can also use the extra NPC traits in page 140 if you want to add extra variety to encounters. Also, enemies do scale as the PC increases in power. We would have loved to have added lots of more encounters and variety, but the game is already fairly large as it is (almost 100,000 words) and there's only so much I can do by myself. We will be expansing on all aspects of the game with future supplements, but for now I think people should get enough gameplay from this to last a few months, especially once you start "collecting" spirits, so to say.
Customer avatar
Ranjith B December 26, 2019 4:49 pm UTC
PURCHASER
Hello!

While the setting is interesting, there seem to be quite a few weaknesses.

First of all, I have yet to find where the starting ritual level or ritual knowledge level is provided.

Secondly, is Parry really STR + DEX * 2 or do you mean (STR+DEX) * 2?

Third, it is a pity there is so little description of the Omphalos, for instance, what are those areas in the lower floor?

Fourth, having the astrological chart also in the end with the character sheet would have been nifty, as it is also a sheet you use to track things.

Fifth, which rituals does a new character know and how can characters learn more?

And finally, is Omphale's Embrace, the thing you get at the end of the starting mission a talent?
Customer avatar
Alejo T December 26, 2019 11:20 pm UTC
We're working on a few improvements to the game based on feedback, as well as fixing some typos. This new update should be available next week and I believe it will address many of your questions. Still, let me see if I can help.
1 - All characters start at Ritual Knowledge 1, with no Ritual XP (you earn that by performing rituals). Each 100 Ritual XP, you level up your Ritual Knowledge, so at the beginning you'll only be able to perform level 1 Rituals
2 - Parry is (STR+DEX)x2
3 - I assume lore-wise it is a pity we didn't develop the Omphalos a bit further, but mechanically it did not make sense so we didn't want to overwhelm the player with too much unnecessary information. We hope we'll be able to explore the Omphalos organization a bit deeper in future supplements. For now, it serves as a hub for the player to have a centralized point of gameplay options
4 - You can find the chart over at https://blackoathgames.com/downloads
5 - Characters start with no rituals nor spells, you...See more
Customer avatar
Ranjith B December 27, 2019 2:57 am UTC
PURCHASER
Thank you for the quick response.

I also noticed that in the starting adventure, when first exploring the tomb, the character uses a flashlight. Later, while descending into the hidden part, they are relying on their cell phone for light.

A consolidated item/equipment list including loot/reward items and the starting items as well as the equipment you can buy would be nice. Personally, I find it easier if there was a separate column for Gear Slots taken rather than looking through the description prose for the information.
Customer avatar
Alejo T December 27, 2019 11:59 am UTC
That discrepancy between using a flashlight/cell phone is a simple editing error that slipped through the cracks, it's fixed already in the latest version (whihch should go up very soon), but thanks for spotting it! As for starting gear, it's described in each of the Character Backgrounds. The little things described in the intro scenario are there for flavor, you shouldn't let those details drag the experience for you. If you want your character to have a flashlight you can give them one, it's a very minor thing. All important gear is described on the Omphalos chapter, and the list of loot is on chapter 9. This is not a very gear-driven game, most of it you'll just get from looting enemies and it's all easily replaced. As always, you can tweak the game to your liking as much as you want, and all suggestions are always welcome!
Customer avatar
Ranjith B December 27, 2019 7:59 pm UTC
PURCHASER
Thanks for the response.

I figured that mundane items like the flashlight and the cell phone are not kept track of in the game. I pointed the discrepancy out simply because I noticed when reading the description and it was obvious that some typo had occurred.

I always try to figure out what the intended content was before doing my own thing, so that I don't get into trouble with later supplements (which was also why I wanted to know what your Omphalos looked like/consisted of.

I am playing my first mission and I found something odd. House is defined as potentially a city apartment, but then we get 1d10+3 bedrooms, that is at least 4 bedrooms. Sure, the manor in the countryside may have up to 13 bedrooms, but a city apartment with 4 bed rooms in addition to the mandatory rooms for the house site seems a bit oversized (^_^;;

Another thing that struck me as odd was that I got a mission from an order-aligned order and that mission would increase my chaos. (Causa...See more
Customer avatar
Ranjith B December 27, 2019 8:50 pm UTC
PURCHASER
Sorry, I also forgot to ask, do I have to consecrate ritual tools bought at the Omphalos? If they are already ready to use, why would I do the ritual, which would cost more time and money?
Customer avatar
Alejo T December 28, 2019 3:02 pm UTC
Thank you for all your questions, they sure help understand how players are playing the game, and what we need to adjust!
- "House" is a broad definition within the game, it can be anything from an apartment to a manor in the countryside like you said. If you get a result with lots of rooms you can ssume it's not an apartment in the city center (or you can think of it belonging to a rich person, who owns the whole floor of a block).
- Even though as an magic order Causa Scientiae may be Order-aligned, that doesn't mean that they don't need someone to do their dirty work for them. Nothing's really black and white in the world of Seekers, like in real life if you see someone claming to be the epitome of virtousness you'll find some dirt if you dig deep enough. We will deal with the darker side of the Omphalos in the future, something that is already hinted at in the book if you look close enough!
- I like your idea of having the difficulty ramp up as you go up the ranks, but those types...See more
Customer avatar
Ranjith B December 28, 2019 6:38 pm UTC
PURCHASER
Concerning the missions of the orders. If you are doing a supplement, I strongly suggest giving the orders individual lists so that each order has a few special missions only they do (like more research and exploration stuff for Causa Scientiae and maybe more astral stuff for that neutral order).
Customer avatar
Alejo T December 28, 2019 10:13 pm UTC
Thanks for the suggestion, it's a great idea. I'm sure we can make that happen!
Customer avatar
Michael S December 25, 2019 2:59 pm UTC
PURCHASER
First impression: I'm quite favorably impressed with the game mechanics for this solo RPG. My only "wish" for this is that a form-fillable character sheet is not available at this time.
Customer avatar
Alejo T December 25, 2019 6:07 pm UTC
A form-fillable charsheet is coming.
Customer avatar
Michael S December 26, 2019 2:13 am UTC
PURCHASER
Thank you, Alejo!
Customer avatar
Alejo T December 26, 2019 11:03 pm UTC
The fillable character sheet can be now found at https://blackoathgames.com/downloads
Customer avatar
Michael S December 28, 2019 5:42 am UTC
PURCHASER
Got it - Thanks again!
Customer avatar
Andrew B December 25, 2019 7:32 am UTC
PURCHASER
I love the concept of this. Is there any way I could see a preview? Thanks in advance for you help.
Customer avatar
Alejo T December 25, 2019 6:07 pm UTC
One should be available soon at www.blackoathgames.com
Customer avatar
Andrew B December 26, 2019 10:45 pm UTC
PURCHASER
Thanks.
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Product Information
Silver seller
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Pages
194
ISBN
978-1-951419-04-2
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File Last Updated:
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This title was added to our catalog on December 24, 2019.
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