Close
Close
Advanced Search

Tegwyn Saga Roleplaying GameClick to magnify
Quick Preview
/gs_flipbook/flip.php?xml=/demo_xml/297825.xml&w=500&h=324
Full‑size Preview
https://watermark.drivethrurpg.com/pdf_previews/297825-sample.pdf
AU Brushfire Relief Charity Bundles

Tegwyn Saga Roleplaying Game

ADD TO WISHLIST >
Selected Option:
PDF
$19.95
Softcover, Standard Color Book
$48.00
Hardcover, Standard Color Book
$55.00
PDF + Softcover, Standard Color Book
$48.00 
$67.95
PDF + Hardcover, Standard Color Book
$55.00 
$74.95

Do you fancy being a kindly Sun Giant empowered by plant magic? What about shapeshifting into a werespider and attacking with four swords? Playing a photosynthetic rhino-cobra-person who hurls explosive potions? Creating an enchanted hammer that splits the very earth before you?

Welcome to Tegwyn Saga, a tabletop roleplaying game for adventures in a bronze age to medieval fantasy setting! In this game, you and your friends play heroes in a world of swords and city-states, arrows and empires, monsters and magic. You might be a Human, an Elf, a Giant, a Troll, or something unique to this fantasy setting, like a Relakite or a Zorglixian. Through a combination of acting, thinking, and dice rolling, you can make friends, thwart enemies, explore forbidden places, converse with characters, cast spells, and slay monsters. Are you ready to play Tegwyn Saga?

The words 'Tegwyn Saga' with characters on either side. Left: a Sea Elf woman's face, with tentacle-like hair, and an iguana-like Kel man holding a sword. On right: a blue-skinned Storm Giant woman with a magical glow in her hand, and a lion-like Velkarrash man's face.

This book has the complete rules to play or run your own Tegwyn Saga adventures!

  • Full game rules, with bookmarks, a table of contents every chapter, and an index
  • Introduction for players new to tabletop roleplaying games
  • Unique experience system that ties into session recaps
  • Advice for creating parties and adventures
  • Dozens of fantasy races from humanoid to feline to reptilian to... strange
  • 14 character classes
  • Nearly 200 spells
  • Blank character sheet, plus an example
  • Information for a pre-made character for each class
  • Tutorial adventure to help you get started
  • World map (digital only)
  • Cheat sheets for players and GMs
  • Creature templates with 80 example monsters for levels 1-10

Party of Tegwyn Saga characters, left to right: tentacle-faced Sek'lar healer waving with his left hand, bark-skinned Wood Elf ranger holding a black squirrel, bear-like Basar phalanx with a glaive, female Black Dwarf warrior in heavy armor, and winged Dravwyn mage casting icy blue spell

Game Mechanics

Tegwyn Saga uses its own, unique rules system. You'll be rolling plenty of dice, from handfuls of classic six-siders to mixed pairs of 8-, 10-, and 12-sided dice. You even get to roll to dodge enemy attacks! And speaking of combat, different kinds of weapons have their own critical hit effects to turn the tide of battle. Interested in playing a spellcaster? Magic uses an MP system where all your spells come out of the same pool of energy—no need to keep track of individual spell slots. You can even invest some of this MP to fuel enchantments!

Want to know more about Tegwyn Saga's rules before you buy? Here's a summary of the system.

  • There are two basic kinds of rolls built into the rules: attribute rolls and skill rolls. Attribute rolls are usually opposed rolls, where you roll a die based on how high your character's attribute is, and the GM does the same for your opponent or obstacle. The higher roll wins! The attributes are strength, endurance, dexterity, agility, magic, and aura, and each one begins with a 6-sided die that can increase in size as you level up and spend points to improve it.
  • In combat, attribute dice are combined with weapon mastery dice (unarmed, blunt, edged, pole, throwing, and archery) to determine whether an attack hits: the attacker rolls for accuracy, the defender rolls to evade, and the higher roll wins. Armor reduces damage, while shields boost your evasion. Critical hits are determined by how high the combatants' weapon mastery dice rolled, and the effect is based on the weapon: a spear ignores armor instead of deducting it, a katana does extra damage, and a mace stuns your enemy, making them clumsy and vulnerable!
  • Skill rolls use sets of 6-sided dice and are usually (but not always) against a fixed difficulty number. With level 4 wits, roll 4 dice to see if you can spot a narrow passageway, obscured by foliage. If you want to make a vicious blade that costs your enemy their turn whenever you get a critical hit, and have level 5 crafting, you roll 5 dice and need at least 19 to make progress. Not enough? Burn some dexterity points (DP) to boost the roll! Feel more like alchemy? If you have level 3 alchemy, roll 3 dice and determine the potency of your potion by the result. Sacrifice some dice from the roll to get extra doses!
  • Magic uses an MP system, where each spell takes a certain amount of magic points (MP) to cast, and those points refill over time. Learning and upgrading spells uses spell points provided by your class (and sometimes race). For example, learning flare takes 1 destruction point and 1 fire point. Spend those points again to make it more powerful! Want to read minds? The read mind spell is only 3 telepathy points away... if you already know message. But don't try to cast a spell that's more difficult than you can handle—bad things can happen to mages who do that.
  • Want to create enchanted items? No problem! Just learn the proper enchanting spell and the spell you want to put on the item, and you've got it. No money or experience payout necessary. Just one catch: some of your MP will be sealed away for as long as the enchantment exists. That's not a problem, is it?
  • Your character gains experience not just from surviving fights but from having memorable experiences. The more the players remember about the last session, the more experience the party gets. (And yes, you get experience from fighting, too.) When you have enough experience, your character levels up!

Map of the world of Tegwyn Saga

Like the map? It's available as a poster!


pixel_trans.gif
pixel_trans.gif
 
 Customers Who Bought this Title also Purchased
pixel_trans.gif
pixel_trans.gif
Reviews (2)
Discussions (5)
Customer avatar
David H May 20, 2020 1:54 am UTC
PURCHASER
Add me to the "interested in a PoD version" list.
Customer avatar
Chris T February 05, 2020 5:23 am UTC
PURCHASER
I'm mostly chiming in here as a purchaser to express my own interest in a PoD version of this game. It looks really awesome, and I'd love to be able to read it properly. I'm old, I'm not entirely used to PDFs. :)
Customer avatar
Wes F January 18, 2020 12:56 am UTC
PURCHASER
Just now flipping through it, but I must say id be interested in a print on demand version of this book too.
Customer avatar
Newton P December 20, 2019 3:51 am UTC
Can you give more information about the basic mechanics of this game?
Is it d20 based? Roll + attribute to beat a target number?
What makes the system unique, compared to say...d20 games?
Reply
Customer avatar
Joel M December 20, 2019 1:01 pm UTC
PUBLISHER
Thanks for the question, Newton! I should add something about mechanics to the description when I get a chance. For now, a quick summary:
Most rolls in Tegwyn Saga are opposed rolls, and the die sizes are based on how high the character's attribute (strength, endurance, dexterity, agility, magic, or aura) or weapon mastery (unarmed, blunt, edged, pole, throwing, archery) is. For example, to break down a door, you would roll your strength die (maybe a d8), and the GM would roll a die representing the durability of the door (maybe a d6 for a shoddy door or d10 for a sturdy one). The acting creature wins ties.
Attacking uses multiple dice: dexterity + weapon mastery for the attacker, agility + weapon mastery for the defender. Attribute dice are also used for things like determining damage and natural healing. Critical hits are determined by your weapon mastery die, happen more often in Tegwyn Saga than in many games, and vary in effect depending on the weapon you're using. A spear might ignore armor (so...See more
Customer avatar
Rick H December 18, 2019 5:59 pm UTC
PURCHASER
Cool. Plans for a PoD version?
Reply
Customer avatar
Joel M December 19, 2019 1:40 am UTC
PUBLISHER
Thanks! No plans for PoD right now, but it would be nice to do someday, especially if there's interest. (I'm not sure yet how much I'd have to redo to make it work for print!)
Reply
Customer avatar
Paul B January 13, 2020 12:06 am UTC
The game looks pretty neat and I'd really like to get my hands on it some day, but I have to say, no PoD means no buy for me. I'm a paper copy kinda guy, PDFs are nice as a reference, and to speed up making cheat sheets but I gotta have that physical book in my hands if I'm gonna read it.
So, really hoping for a PoD at some point in the future.
Reply
Customer avatar
Joel M January 13, 2020 5:02 am UTC
PUBLISHER
Thanks for expressing your interest! Comments like this help me guess how worthwhile preparing a version for PoD would be someday.
Browse Categories
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!
 Recent History















Product Information
Copper seller
Author(s)
Artist(s)
Rule System(s)
Pages
443
Publisher Stock #
TSRPG01
File Size:
187.3 MB
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
pixel_trans.gif
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
December 09, 2022
This title was added to our catalog on December 18, 2019.