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Tegwyn Saga Roleplaying Game
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Tegwyn Saga Roleplaying Game

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Do you fancy being a kindly Sun Giant empowered by plant magic? What about shapeshifting into a werespider and attacking with four swords? Playing a photosynthetic rhino-cobra-person who hurls explosive potions? Creating an enchanted hammer that splits the very earth before you?

Welcome to Tegwyn Saga, a tabletop roleplaying game for adventures in a bronze age to medieval fantasy setting! In this game, you and your friends play heroes in a world of swords and city-states, arrows and empires, monsters and magic. You might be a Human, an Elf, a Giant, a Troll, or something unique to this fantasy setting, like a Relakite or a Zorglixian. Through a combination of acting, thinking, and dice rolling, you can make friends, thwart enemies, explore forbidden places, converse with characters, cast spells, and slay monsters. Are you ready to play Tegwyn Saga?

Party of Tegwyn Saga characters, left to right: tentacle-faced Sek'lar healer waving with his left hand, bark-skinned Wood Elf ranger holding a black squirrel, bear-like Basar phalanx with a glaive, female Black Dwarf warrior in heavy armor, and winged Dravwyn mage casting icy blue spell

This book has the complete rules to play or run your own Tegwyn Saga adventures!

  • Full game rules, with bookmarks, a table of contents every chapter, and an index
  • Introduction for players new to tabletop roleplaying games
  • Unique experience system that ties into session recaps
  • Advice for creating parties and adventures
  • Dozens of fantasy races from humanoid to feline to reptilian to... strange
  • 14 character classes
  • Nearly 200 spells
  • Blank character sheet, plus an example
  • Information for a pre-made character for each class
  • Tutorial adventure to help you get started
  • Cheat sheets for players and GMs
  • Creature templates with 80 example monsters for levels 1-10

Game Mechanics

Want to know more about Tegwyn Saga's rules before you buy? Here's a summary of the system.

There are two basic kinds of rolls built into the rules: attribute rolls and skill rolls. Attribute rolls are usually opposed rolls, where you roll a die based on how high your character's attribute is, and the GM does the same for your opponent or obstacle. The higher roll wins! The attributes are strength, endurance, dexterity, agility, magic, and aura, and each one begins with a 6-sided die that can increase in size as you level up.

For example, to break down a door, you would roll your strength die (maybe 8-sided), and the GM would roll a die representing the durability of the door (perhaps 4-sided for a very shoddy door or 10-sided for a quite sturdy one).

In combat, attribute dice are combined with weapon mastery dice (unarmed, blunt, edged, pole, throwing, and archery) to determine whether an attack hits: the attacker rolls for accuracy, the defender rolls to evade, and the higher roll wins. Armor reduces damage, while shields boost your evasion. Critical hits are determined by how high the combatants' weapon mastery dice rolled, and the effect is based on the weapon: a spear ignores armor instead of deducting it, a katana does extra damage, and a mace stuns your enemy, making them clumsy and vulnerable!

Attributes also determine things like your hit points (HP) and magic points (MP), how far you can move each turn, and what spells you can cast. Whenever you level up, you get points to spend to improve your attributes. How much each attribute costs is determined by your race and current class.

Skill rolls use sets of 6-sided dice and are usually (but not always) against a fixed difficulty number. With level 4 wits, roll 4 dice to see if you can spot a narrow passageway, obscured by foliage. If you want to make a vicious blade that costs your enemy their turn whenever you get a critical hit, and have level 5 crafting, you roll 5 dice and need at least 19 to make progress. Not enough? Burn some dexterity points (DP) to boost the roll! Feel more like alchemy? If you have level 3 alchemy, roll 3 dice and determine the potency of your potion by the result. Sacrifice some dice from the roll to get extra doses!

Magic uses an MP system, where each spell takes a certain amount of magic points (MP) to cast, and those points refill over time. Learning and upgrading spells uses spell points provided by your class (and sometimes race). For example, learning flare takes 1 destruction point and 1 fire point. Spend those points again to make it more powerful! Want to read minds? The read mind spell is only 3 telepathy points away... if you already know message. But don't try to cast a spell that's more difficult than you can handle—bad things can happen to mages who do that.

Want to create enchanted items? No problem! Just learn the proper enchanting spell and the spell you want to put on the item, and you've got it. No money or experience payout necessary. Just one catch: some of your MP will be sealed away for as long as the enchantment exists. That's not a problem, is it?

Your character gains experience not just from surviving fights but from having memorable experiences. The more the players remember about the last session, the more experience the party gets. (And yes, you get experience from fighting, too.) When you have enough experience, your character levels up!


 
 Customers Who Bought this Title also Purchased
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Discussions (5)
Customer avatar
David H May 20, 2020 1:54 am UTC
PURCHASER
Add me to the "interested in a PoD version" list.
Customer avatar
Chris T February 05, 2020 5:23 am UTC
PURCHASER
I'm mostly chiming in here as a purchaser to express my own interest in a PoD version of this game. It looks really awesome, and I'd love to be able to read it properly. I'm old, I'm not entirely used to PDFs. :)
Customer avatar
Lawrence F January 18, 2020 12:56 am UTC
PURCHASER
Just now flipping through it, but I must say id be interested in a print on demand version of this book too.
Customer avatar
Newton P December 20, 2019 3:51 am UTC
Can you give more information about the basic mechanics of this game?
Is it d20 based? Roll + attribute to beat a target number?
What makes the system unique, compared to say...d20 games?
Customer avatar
Joel M December 20, 2019 1:01 pm UTC
PUBLISHER
Thanks for the question, Newton! I should add something about mechanics to the description when I get a chance. For now, a quick summary:
Most rolls in Tegwyn Saga are opposed rolls, and the die sizes are based on how high the character's attribute (strength, endurance, dexterity, agility, magic, or aura) or weapon mastery (unarmed, blunt, edged, pole, throwing, archery) is. For example, to break down a door, you would roll your strength die (maybe a d8), and the GM would roll a die representing the durability of the door (maybe a d6 for a shoddy door or d10 for a sturdy one). The acting creature wins ties.
Attacking uses multiple dice: dexterity + weapon mastery for the attacker, agility + weapon mastery for the defender. Attribute dice are also used for things like determining damage and natural healing. Critical hits are determined by your weapon mastery die, happen more often in Tegwyn Saga than in many games, and vary in effect depending on the weapon you're using. A spear might ignore armor (so...See more
Customer avatar
Rick H December 18, 2019 5:59 pm UTC
PURCHASER
Cool. Plans for a PoD version?
Customer avatar
Joel M December 19, 2019 1:40 am UTC
PUBLISHER
Thanks! No plans for PoD right now, but it would be nice to do someday, especially if there's interest. (I'm not sure yet how much I'd have to redo to make it work for print!)
Customer avatar
Paul B January 13, 2020 12:06 am UTC
The game looks pretty neat and I'd really like to get my hands on it some day, but I have to say, no PoD means no buy for me. I'm a paper copy kinda guy, PDFs are nice as a reference, and to speed up making cheat sheets but I gotta have that physical book in my hands if I'm gonna read it.
So, really hoping for a PoD at some point in the future.
Customer avatar
Joel M January 13, 2020 5:02 am UTC
PUBLISHER
Thanks for expressing your interest! Comments like this help me guess how worthwhile preparing a version for PoD would be someday.
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Pages
473
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TSRPG01
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File Last Updated:
March 22, 2020
This title was added to our catalog on December 18, 2019.