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Terra Prime
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Terra Prime

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$9.99

The world of Terra Prime is one of conflict and contrast. A world that has been forever and irreversibly changed by a mystical calamity that the Nazi regime caused during the second World War which fused together different realities. It is our modern day world, but The Arrivals now call Terra Prime home; Elves, Dwarves, Orcs and more live side by side with humanity. High Magic has returned with the coming of The Arrivals, and has forever changed life as we know it.

This fusing of realities also acted as a beacon to the denizens of the multiverse who now seek to conquer, control, or destroy Terra Prime. Terra Prime is the source of truth which all other realities are based on, whoever controls it would hold immeasurable power over the other realities. Mad forgotten gods, undead necromancer kings, and even the agents of light and darkness, all vie to posses the jewel of the multiverse.

Included within this mini-setting book:

  • Over 120 High Magic spells

  • 8 race and 7 ancestry templates

  • A small bestiary

  • An introductory adventure for 3-6 players

  • 6 sample characters

Designed for HERO System 6th Edition rules; this is not a stand alone game and requires at least the HERO System Basic Rulebook to play.

Additional files for Hero Designer are available for free on the Hero Games website: https://www.herogames.com/files/file/492-terra-prime-hero-designer-files/

 
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Discussions (1)
Customer avatar
Matthew S November 21, 2019 7:14 pm UTC
I was about to buy this but was turned off by the preview...or should I say lack of one? Your previews tell us nothing. You need to show us much more than 2 pages. The table of contents at least, and some mechanics or something that sparks the buyer. Pages of character types or concepts, something.
Customer avatar
Phil G November 21, 2019 11:42 pm UTC
CREATOR
Hey, I'm a little new to all this... I've modified the preview per your suggestion.
Customer avatar
Matthew S November 25, 2019 8:19 am UTC
This is a definite improvement, thank you! I do wish there were some more meat...I'm interested in the magic system but as it falls into the schools of the Grimoire, I'm left wondering how it differentiates itself from them. However, just know about the races and the schools is a big help.
Customer avatar
Phil G November 25, 2019 9:16 am UTC
CREATOR
The overlap with spells lines from the Grimoire is happenstance. I wrote the spell lines and spells myself and only a very small handful of them where adapted from the Grimoire... I'm guessing ~5. The magic system is called High Magic and it's designed to allow for a high fantasy feel to a spellcaster. They can pick up an array of spells but it will cost them CP. Baked into the system is a divisor that GMs are free to dial up or down the exact CP cost of spells in their world by increasing or reducing the cost of spells. I recognise that some GMs take a hard line about such discounts and don't want to discourage them from tweaking the costs to their liking. My personal take is that I wanted a high fantasy feel, so I put in the divisor on spell costs but I get that some people just don't like that model.

I engaged the community on the Hero Games forums about spell systems and got some very interesting ideas that ranged from no CP costs to full CP costs. Ultimately, I decided I wanted magic...See more
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Pages
78
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Original electronic
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File Last Updated:
November 22, 2019
This title was added to our catalog on November 19, 2019.