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The Hero's Journey: Second Edition
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The Hero's Journey: Second Edition


The Hero’s Journey Fantasy Roleplaying, Second Edition is a fantasy roleplaying game that blends classic tradition and modern game design to bring you an experience where players take up the mantle of heroes in a world of danger and magic inspired by classic fairy stories and timeless fantasy literature.

Whether you’re taking a Knight clad in shining armor astride your grand steed, a cunning Burglar hoping to use your silver tongue to flatter a terrifying Elder Wyrm while your friends slip away, or a dedicated Yeoman who has given your heart and soul to defend the good and true people of the world from the strange dangers of Fairie and beyond, The Hero’s Journey, Second Edition creates a gaming experience firmly rooted traditional western folklore where the player characters are more than just sword-swinging mercenaries looking to kick in the door, kill the monster, and claim the loot. In The Hero’s Journey, Second Edition, they are all that stands between civilization and the unimaginable dangers just beyond the wild…

Why A Second Edition: It its original edition, The Hero’s Journey Fantasy Roleplaying was explicitly designed to be compatible with Swords & Wizardry: White Box and similar games. While this new edition is still rooted in that classic rules set,extensive changes have been made to almost every element of the game in order to further evoke and emphasize the tone and theme of the game. In addition, more modern elements of game design have been seamless incorporated to keep play fast and simple. Some example changes include, but are not limited to…

New LineagesIn addition to traditional fantasy lineages like Humans, Dwarves, and Elves, players will also have the option of playing the strange and obfuscated Changeling: A fey creature left as a replacement for a child stolen at birth and raised among mortals.

New Archetypes: The original edition of The Hero’s Journey featured thirteen classes. This edition has been streamlined to keep the focus on classic, folklore-infused fantasy and now features only eight classes: the charming Bard, the clever Burglar, the noble Knight, the rugged Ranger, the swashbuckling Swordsman, the stern Warrior, the enigmatic Wizard, and the stalwart Yeoman.

New MonstersEvery single monster in The Hero’s Journey, Second Edition has been given a complete overhaul to bring them more in line with folklore, fairy tradition, and classic fantasy literature. For example: Kobolds, commonly known as yipping dog-lizards to many fantasy gamers, are now strange and diminutive elementals that appear old men fading into the stone as they guide and waylay underground travelers. Several new monsters are also introduced, like the savage draconic Lindworm, which craves the taste of flesh and whose wrath can only be undone when its impenetrable scaled armor is peeled away layer by layer. There is no such thing as a “stock” monster in The Hero’s Journey, Second Edition.

New Spellcasting: The traditional Vancian magic system which previously appeared in The Hero’s Journey has been drastically overhauled. Now Wizards may cast any spell they know and each spell has a myriad of different potential effects! In addition, particularly brave and reckless arcanists may Tap the Essence and sacrifice their own body when they are otherwise unable to cast a spell. Instead of being a stock list of spells found in so many other classic fantasy RPGs, these spells have been modified and re-written to fit the tone and feel of The Hero’s Journey.

Myth Points and Magic ItemsUnlike many traditional fantasy role-playing games, characters in The Hero’s Journey, Second Edition acquire magic items by performing heroic deeds that become inexonerably tied forever to the weapons, armor, and strange trinkets they carry on their adventures. As characters progress and grow, they earn Myth Points, which can be spent to create unique magic items specifically tailored by the player to their individual character instead simply finding a “better sword” in the next treasure hoard. Magics grow and develop alongside a character, becoming an important part of their legend.

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Reviews (1)
Discussions (10)
Customer avatar
will R March 29, 2020 9:58 pm UTC
Is there going to be it us there a printed copy available?
I do much prefer having a physical book at the table.
Customer avatar
Alan B March 29, 2020 10:04 pm UTC
Eventually, yes.
Customer avatar
Christopher A March 23, 2020 9:49 pm UTC
It looks like in the v30 update today (which I assume is the latest), the chapter 1 bookmark has gone missing.
Customer avatar
Aleksandr V March 05, 2020 7:38 pm UTC
Great streamlined rules. Some really unique mechanics (absolutely love Magic here). I can't wait for Hero Companion to start a campaign!

@Gallant Knight Games can you please upload a higher quality PDF? Heavy compression made nice crisp art blurry with jpeg artifacts.
Customer avatar
Charles B February 27, 2020 6:10 pm UTC
Gotta question about movement: Say my character's movement is 12 which is 120'. Can I move that far and still attack in combat?
Customer avatar
Aleksandr V March 05, 2020 7:32 pm UTC
You can move up to your movement rate (Normal Movement) and attack in the same round (in any order).
Or you can move up to twice your movement rate (Running Movement) but you can't attack in this round.
Customer avatar
James S March 09, 2020 9:06 pm UTC
The most recent PDF update corrects some confusion regarding movement rate. Early playtesting showed characters able to move ridiculous distances and still act - so we implemented some changes in the newest PDF.
Customer avatar
Jason C February 23, 2020 9:58 pm UTC
Are third parties and fans allowed to create material for this (including commercially)?
Customer avatar
Bill E February 23, 2020 4:23 am UTC
I am really impressed with this new edition. Are there any published adventures for it?
Customer avatar
James S February 23, 2020 4:12 pm UTC
Not yet. But we will be releasing 8 adventures in total that were unlocked during the Kickstarter campaign.
Customer avatar
Layth A February 14, 2020 3:07 am UTC
Customer avatar
Jeff M February 12, 2020 10:36 pm UTC
Now I have to get this pdf next month, i have the first edition, from the features i m really currious about this 2nd Edition.
Customer avatar
Lukasz L February 12, 2020 12:11 pm UTC
Looks very promising, it's a shame that there's no preview at all of the content. The Full Preview only shows the character screen. There's no chance to see the table of contents, there's no chance to see if the writing is not rushed and full of typos. Not showing a preview is usually a sign of the product being a mess, which would be very disappointing considering how good the first edition was.
Customer avatar
Alan B February 12, 2020 3:45 pm UTC
Hi Lukasz!

Just an unfortunate error that can occur occasionally when you upload multiple files on the same product (defaults to the wrong one.)

It's been fixed.
Customer avatar
Paul K February 11, 2020 4:17 am UTC
Ooooh - I would dearly love a print version of this!
Customer avatar
Alan B February 11, 2020 4:18 am UTC
It's coming :)
Customer avatar
Paul K February 11, 2020 8:25 am UTC
Excellent. Sold! ^_^
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File Last Updated:
March 23, 2020
This title was added to our catalog on February 10, 2020.