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Hex Flower Cookbook - an overview and some thoughts on Hex Flower Game Engines by Goblin's Henchman
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Hex Flower Cookbook - an overview and some thoughts on Hex Flower Game Engines by Goblin's Henchman

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Hex Flower Cookbook  | Hex Flower Game Engines - an overview and some thoughts.



In this document I hope to share some of the things I’ve learnt about Hex Flower Game Engines and their design.


This document is not intended to be prescriptive, but it might be a good jumping off point if you are interested in the topic and/or want to make your own Hex Flowers. 

- - -

I'm very happy for you to pay nothing for this product; and anything given to me will only be frittered away on RPG-related wares anyway. That said, even a nominal sum like 50 cents seems to bump this thing up the DriveThru charts, and it encourages me to make more things like this!


 
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Discussions (3)
Customer avatar
Emanuele R August 04, 2020 8:06 am UTC
PURCHASER
Hi. On page 6 (that is, the 8th of the PDF; I hate when page numbers don't match, by the way), two of the labels for the bottom exits of the "Take the Town Temperature" flower are still referring to hexes from the "Volcano Eruption Tracker" ("Calm" and "Still"). They should be "Looks and snarks" and "Ambivalent", I suppose, or be removed like the rest.
Customer avatar
Barney C March 18, 2020 1:34 pm UTC
PURCHASER
Hi, I read through the material, but still am not sure how to create those hex flowers, or whether a existing map could be converted into one.
Could you perhaps explain the whole process to me like I'm 5 year old?
Customer avatar
Goblins H March 27, 2020 11:03 am UTC
PUBLISHER
Hi Barney

Thanks for the comment.

I hope to make a series of YouTube videos working through some examples soon-ish. Hopefully that would help.

I have made a wilderness Hex Flower Game Engine here: https://www.drivethrurpg.com/product/292935/In-the-Heart-of-the-Unknown--Procedural-Hex-Crawling-Engine

and a High Seas version here: https://www.drivethrurpg.com/product/274573/In-the-Heart-of-the-Sea--A-Procedural-High-Seas-Hex-Crawl

I hope to make a city and dungeon one in the near future.

So, making ‘maps’ is possible. But, they are random tables that generate maps (and not actual 2D/3D maps).

In the end the HF is like a random table, but with a memory. So the key thing to decide is what do you want to have in your random tables and then think about how these might interrelate and which are going to be the most probable. Then design the HF to do that …

Again, a video series might help ...
Customer avatar
Shawn E February 02, 2020 3:26 am UTC
PURCHASER
I asked a question on your youtube channel, but no response. Could someone help me understand how this works in a game setting? Does anyone have a video of a game session using this?
Customer avatar
Goblins H February 02, 2020 9:40 am UTC
PUBLISHER
Hi Shawn

Thanks for your message. I know of at least one twitch session where a Hexflower was used (and other non-steamed games).

However, like most ‘random tables’ the action takes place ‘off screen’.

I been thinking of doing a series of YouTube videos explaining the Hexflower idea a bit more.

In the meantime, this video demos the basic Hexflower mechanic:


https://www.youtube.com/watch?v=j4Kl6hc1u3Y&app=desktop
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File Last Updated:
January 09, 2020
This title was added to our catalog on November 16, 2019.