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Adventure System


Limitless adventure awaits... The Adventure System is a portal to unleash your imagination and has all the rules you need to run any setting you can dream up. The Adventure System uses dice mechanics to resolve conflict so you can drive the story and action. You roll a die and take the result at face value without adding or subtracting any modifiers from that value. This simple, but critical concept, removes almost all calculations from game play. Character concept, creation, and development is free form and there are no classes in the Adventure System.

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Customer avatar
Rick H November 07, 2019 1:00 am UTC
Will a Print on Demand version be forthcoming, and if so, can you provide an ETA? Thx -
Customer avatar
Philip A November 07, 2019 11:45 am UTC

Next week, we will be finalizing the print-on-demand submission. It typically takes 30 to 60 days before it is available for sale. We hope to have the print-on-demand option available before the end of the year. That bundle will include the PDF. Anyone who has purchased the PDF, will receive a discount code of $9.99 towards the purchase of the bundle to ensure they receive the full value of the bundle.

PLease let me know if you have any additional questions.


Customer avatar
Philip A November 06, 2019 8:32 pm UTC

For all skill checks, they are not combined. If you have a Stealth d6, you simply roll a d6. Each skill is linked to a statistic and this governs how expensive it is to improve. On damage checks, you roll both the linked statistic and the weapon damage die. For example, if you hit with a longsword, you inflict Strength +d8. We just posted an article on the History & Design of the Adventure System yesterday and it explains the "why" in more detail if you are interested:


Customer avatar
.. . November 09, 2019 10:34 am UTC
Thank you for your reply.

How about if a character does not have a skill. What does she roll?
Also, are there rules for the Superhero genre?

Thank you,
Customer avatar
Philip A November 09, 2019 12:31 pm UTC
Good Morning Marinos,

A driving element of the dice mechanics in the Adventure System is the use of Advantage & Disadvantage. This allows the modifiers to be removed from the game. The game uses the die type d2 as shorthand for a d4 with Disadvantage. A character can use a skill untrained at a d2. As a hero (or villain if you will), the use of Fate will still allow the character to succeed if they need/want to unless they get a Critical Failure on the d2. It is important to note, the rules specifically suggest only making a check in stressful and contested situations. The excerpt below uses Drive as an example.

"For example, in a modern setting just about everyone can drive a car. Does this mean that everyone has the Drive skill? It does not; it means that the typical person an operate a car under normal circumstances without needing to make a check and all is well. Turn left, no problem. But, when you have to turn at high speed pursued by gangers shooting at you, a check is...See more
Customer avatar
.. . November 06, 2019 8:02 pm UTC
Could you tell me how Statistics and/or Skills are combined in rolls?
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16.91 MB
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File Last Updated:
November 05, 2019
This title was added to our catalog on November 06, 2019.