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Into the Dark
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Into the Dark

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It is more than just darkness. It is a miasma that hates the light, devours flame, and warps the living. Somewhere, in that hungry dark is a Nightwell, and near it a Shade—a creature born of the Murk itself, and not just twisted like the beasts that it creates. Your lands are threatened, and someone must bear the Silver Flame to the Nightwell to close it. If you’re lucky, you might make it back with treasures from the world before the Murk. If you’re careful you might just survive your expedition into the dark.

Into the Dark is a game about delvers who brave a strange and alien darkness-covered environment to protect their homes, and in the process hope to recover valuables and find information on the world that existed before the dark.

This game focuses on using wits to overcome obstacles, life and death struggles, and exploration of unfamiliar and dangerous enviornements. It mixes familiar dungeon-delving fantasy themes with a post-apocaliptic horror-tinged world.

Included are:

  • Four Unique Delver Types. Detailed within are the well-armed Murkhunter, the quick-witted Explorer, the Murk-touched Shadowbinder, and the Silver Flame attuning Lightbearer. Each comes with unique powers, gear, and advancement rules suited to their role.
  • Adventure Generation. Tables and instructions to help you build your own expeditions into the murk, as well as five included murkwells (and spooky attendant monsters) to let you jump immediately into the game.
  • Streamlined Forged in the Dark System. A super-minimized, complete system that emphasizes player decisions, non-binary successes, and is geared for adventuring and delving into the dark.

Intended for single sessions or short campaigns.
3-5 Players (including GM)
2-4 Hours per session
Low Prep. Medium Complexity.

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Discussions (7)
Customer avatar
Umberto M April 20, 2020 2:43 am UTC
Is there any possibility of having some guidelines regarding the functioning of the "Conjuration" Ability belonging to the Shadowbinder?
In my opinion it is unclear and left too much in the hands of the players.
Customer avatar
Stephania D March 04, 2020 4:18 pm UTC
Any chance of a discount? I've had my eye on this and it is GM's Day!
Customer avatar
Andrew M November 25, 2019 12:02 am UTC
$15.00 for a 44-page PDF of derived material with a word count, at a guess, of no more than 7,000. Giant font, full-page illustrations of a work based off of someone else's game. Who are you trying to kid with a price like that?
Customer avatar
Randall B November 30, 2019 10:13 pm UTC
Have to agree with this assessment here. This literally looks like just the position and effect system plopped together with four playbooks and some tables. Not really enough to be a full priced game.

If you are going to build the bulk of your game off a already established system and expect full price, it should be at least at the level that these guys did on Band of Blades where something substantial was actually added to the system. This just seems like a but too low of an effort.
Customer avatar
Sean N December 02, 2019 10:38 pm UTC
I think it's a great deal. Into the Dark is a bit too short for us to publish, but from having worked with Off Guard Games on both Scum and Villainy and Band of Blades (not to mention playtesting Atlas Reckoning which is also amazing) I know they pour hundreds of hours into making amazing games. The fact that they could condense a full game into 44 pages is incredibly impressive. I'm reading through it now and I can tell you, there's good stuff in there!

Side note: I playtested Throne of the Void when it was probably 15 or 20 pages, and I would have happily paid $15 for that game just as it was. It was one of the very few times that I ENJOYED having secrets at the table.
Customer avatar
William B February 14, 2020 8:04 pm UTC
Are you serious? It takes significantly more effort to remove and streamline things than it does to bloat it with verbiage.

To quote The Bard, "Brevity is the soul of wit".

And this isn't THAT brief. It's eminently hackable, and from what I have heard, it was explicitly designed with this in mind.
Customer avatar
Evil Hat ( November 16, 2020 4:45 pm UTC
Yeah, pagecount is by far the least accurate way to gauge the value of a game, but many folks cleave to it because it's an easily regarded simplification however inaccurate it is.
Customer avatar
Andrew M November 18, 2020 2:01 am UTC
But apparently fixating on the first six words of a 50-word comment is totally accurate and not an "easily regarded simplification", whatever that may be.
Customer avatar
Stephania D November 09, 2019 12:50 pm UTC
Does this system have derivative stats?
Customer avatar
Stephania D November 15, 2019 8:19 pm UTC
Anyone? hahah
Customer avatar
Bo Y November 20, 2019 7:17 am UTC
Maybe if you explained what you mean by "derivative stats" in this case?...
But the answer is probably: No. There are a few Attributes, Actions, and stats that are all independant one from each other.
Customer avatar
Stephania D November 20, 2019 4:01 pm UTC
Thanks for taking the time to reply!

A derivative stat is like in DND, where you have a Strength of 20 (the primary stat), but that 20 gives a 2nd stat that players actually use in a roll. In this case, a +5 (the secondary stat).

Off the top of my head, I can think of two systems that don't have derivative stats: Barbarians of Lemuria and ICRPG. In both of those systems the stat that a player has in an attribute is also the modifier for the roll. So if a player has a strength of 2, they also roll +2 on the dice. No secondary stats.

Since you purchased it, could you tell me if this system has derivative stats, now that I clarified?
Customer avatar
Bo Y November 20, 2019 8:54 pm UTC
That's what I thought.
So, no, absolutely no derivative stats.
Customer avatar
Stephania D November 21, 2019 2:56 am UTC
Thanks a lot!

I hope you can post your thoughts on it later!
Customer avatar
Evil Hat ( November 16, 2020 4:42 pm UTC
I can think of more games that don't have derivative stats than games that do, tho. There's a lot of variety out there.
Customer avatar
Nicolai N November 05, 2019 7:27 am UTC
Will this be released in print?
Customer avatar
John L November 05, 2019 4:27 pm UTC
We're looking into PoD but no promises at this time.
Customer avatar
Nicolai N November 06, 2019 7:32 am UTC
Customer avatar
November 02, 2019 4:18 am UTC
i cant found whats sthregining a stat is, is a bonus or extra die?
Customer avatar
November 02, 2019 4:20 am UTC
Ah never mind i found it is for resistance rolls.
Customer avatar
Brian C October 29, 2019 4:22 pm UTC
The preview does not show any system mechanics, just flavor fluff. Could you kindly expand the preview or give some sense of the rules of the game? Thank you.
Customer avatar
October 29, 2019 9:21 pm UTC
It's a forged in the dark game. So it's doing the die-pool-but-take-highest thing this family of games is known for. Typically you'll be rolling anywhere between 1-4d6 and taking the highest result of the bunch (1-3 is bad, 4-5 is partial, 6 is good, 6,6,+ is a crit). There's a stress mechanic and resistance roll mechanic that players will be managing too -- once again -- just like this family of games is known for.
Customer avatar
Brian C October 30, 2019 2:51 am UTC
Thank you, this is helpful.
Customer avatar
Bo Y November 01, 2019 6:43 pm UTC
There IS a big difference with other Forged in the Dark games, and with the other PbtA-derived systems. The GM can decide to add or substract one or two dice from the player's dice pool according to various fictional circonstances, which, in effect, has an impact on the probability of success and thus reintroduces the notion of "difficulty level" which was absent from PbtA/FitD games(or differently treated).
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File Last Updated:
October 28, 2019
This title was added to our catalog on October 28, 2019.