Advanced Search

The Chronomancer's Guide to the Future
Full‑size Preview

The Chronomancer's Guide to the Future


Chronomancer's Guide Title

The Chronomancer’s Guide to the Future is the essential reference for every Fifth Edition roleplayer who wants to time travel to and play in an incredible cyberpunk future. It contains rules for time traveling, crafting advanced machinery, new backgrounds, feats and skills, modern exploration and combat, equipment, spells, and much more. This guide immerses you in a world of futuristic adventure. Explore digital cyberspaces and deadly alleys. Battle robotic monsters while searching for legendary relics of old. Gain experience and power as you trek across time and space with your companions.

The time for heroes is now. Will you answer the call?

Chronomancer's Guide Contents

This has been a product over 400 days in the making. Starting as a small leap into a modern campaign, the Chronomancer's Guide to the Future quickly became a juggernaut of rules, tips, and tricks to running a time-hopping campaign for Fifth Edition players that were obsessed with the future. Within this guide you will find:

  • 156 x Illustrated pages to get the imagination running
  • 3 x Alternate Theories on Time Travel
  • 4 x New Mechanics on Augmentations, Driving, Hacking, & Complex Device Crafting
  • 10 x New Factions, Guilds, & Major Corporations
  • 6 x Modern Gods
  • 1 x New Plane of Existence ("Cyberspace")
  • 8 x New Vehicles
  • 6 x New "Potions"
  • 3 x New Viruses
  • 4 x New Diseases
  • 2 X New Conditions
  • 2 x New Races ("Mechanoids")
  • 2 x New Racial Traits
  • 4 x New Backgrounds
  • 6 x New Feats
  • 24 x New Subclasses
  • 27 x NPC's of the Future
  • 50 x New Minor-Feats ("Augmentations")
  • 13 x New Weapons & Ammunition
  • 12 x New Armors
  • 19 x New Modern Items
  • 6 x New Modern Tools
  • 12 x New Specialty Devices
  • 6 x New Magic Items
  • 35 x New Spells ("Chronomancy" & "Technomancy")
  • 1x Level-1 adventure introducing time travel to your campaign (SET IN HELL?!)
  • 28 x New Monsters
  • 5 x Random Tables for building your future

Chronomancer's Art

 Customers Who Bought this Title also Purchased
Reviews (1)
Discussions (15)
Customer avatar
Hayden M October 17, 2019 8:46 pm UTC
I swear, some of this art came from the hellscapes rulebook
Customer avatar
Tom I October 17, 2019 11:29 am UTC
Any update when POD will happen? I’d like hard back color if possible.
Customer avatar
Tom S October 15, 2019 6:27 pm UTC
Hello! I have a question about the Warlock Program Adroitness Upgrade (and Competency Enhancement, working off that). The upgrade lasts until you next use the feature, but there does not seem to be a limit on how often you can use it. Does this mean a Program Warlock can get the +1 to any applicable roll whenever they want?
Customer avatar
Clint S October 16, 2019 9:53 am UTC
Hi Tom S! The ability states that you get 1 point of Upgrade and that you can use this to grant yourself a +1 to any applicable roll. The intent should state here that you can do this once per short or long rest but as yet does not. I will amend this in the next update. Thanks for spotting it!
Customer avatar
Tom S October 16, 2019 10:31 pm UTC
Hi Clint! I'm impressed by how quickly you got that updated!

It's still worded a little confusingly though. I was going over it with a friend and we both came up with a bunch of ways to interpret it.

Is it:
A) You can spend you upgrade point to gain a +1 on a single roll? If this is true then it should be clear that you regain your point after a short rest, and it needs to be clear at what time you can spend the point, e.g. how inspiration can be spent after rolling, but before knowing the result.

B) You have +1 to all applicable rolls while the upgrade is in effect? In which case having a point to spend seems unnecessary if it is effectively a constant effect, and the wording should be "You gain +1 to all attack rolls, ability checks, and saving throws while your upgrade is active.

C) You have +1 to attack rolls with a specific weapon, a specific ability check, or a specific saving throw, and can use the feature to "switch" to a different...See more
Customer avatar
Shareef J October 11, 2019 2:46 am UTC
I don't know if i just missed something in the book but for the Slipstream Rogue's ability Response Time i'm not seeing a way to calculate the DC for the Dex saving throw for this ability.
Customer avatar
Clint S October 15, 2019 9:40 am UTC
Hi Shareef J! You haven't really missed something, but it's calculated the way most calculations are done when no DC is supplied (8 + applicable modifier + proficiency bonus). I'll add it in though because having to hunt around for extra math isn't always fun. Thanks for commenting! :)
Customer avatar
Ezekiel D October 06, 2019 6:10 am UTC
Not sure if this is the right place to do this, but I wanted to let you know there was a little issue with the Temporal Domain.

"When you choose this domain at 1st level, you can use your
action to touch a willing creature to grant it an additional 5
feet of movement."

This could be used infinitely with this wording. Maybe it could be concentration, or only creature can benefit from it at a time. Or a number of creatures equal to your spellcasting modifier.

Also this so freaking cool, I love all the content. Thank you for making this!
Customer avatar
Clint S October 06, 2019 1:21 pm UTC
Thanks Ezekial D! So glad you're loving the content and thanks for spotting that. There should be a limit in the additional movement duration and I'll make sure to amend that asap.
Customer avatar
Drew B October 05, 2019 4:37 am UTC
Dungeons and Dragons uses such an archaic system. I don't think you'll ever catch me buying another book for...

Customer avatar
Clint S October 06, 2019 1:22 pm UTC
Haha, glad it can catch your eye Drew B!
Customer avatar
Shawn I October 01, 2019 1:40 am UTC
The formatting and aesthetic on this doc is RAD AF. It's like you designed it specifically for me.
Customer avatar
Clint S October 01, 2019 2:47 pm UTC
Thanks Shawn! So happy you like it. The retro cyber love aesthetic is a personal favourite!
Customer avatar
Marco R September 30, 2019 12:31 pm UTC
Before I buy viable is it to create a science-fantasy setting or introduce science-fantasy elements into an ordinary fantasy setting?
Customer avatar
Clint S October 01, 2019 2:51 pm UTC
Hi Marco! Great question. Ultimately it comes down to your table. Whilst in a time travel setting technically any aesthetic is viable, however, the fact the world remains the same but it's setting changes from time period to time period can be jarring from some players and DMs. This guide is designed to alleviate that as much as possible by creating simple 1-to-1 conversions and as basic of understandings over the changes as possible.

If you've anything you'd like to know more about please don't hesitate to get in contact again here or with me at @haggardclint on Twitter.
Customer avatar
Denis G September 27, 2019 11:13 am UTC
Looks awesome, will start a campaign with this on saturday.
Customer avatar
Clint S September 28, 2019 2:47 am UTC
Thanks Denis G! Look forward to hearing all about it!
Customer avatar
Will S September 26, 2019 6:38 pm UTC
Hello! Pardon me if I come off as rude, but 24 new subclasses in a lot! I really love the concept of this supplement but my only worry is that the content it could add to the game will come off as too overbearing or too strong compared to what you find in the core books. I'm running a new campaign soon and this would be a great addition to add to my player's options and elements to the story, how have people felt playing with the supplement's content?
Customer avatar
Jarad C September 27, 2019 12:09 am UTC
You can pick and choose what to allow/use in your games, this is normal. You don't need to use everything in a supplement. If 24 subclasses is overwhelming for you than select a few that don't quite fit in the game world you are picturing and tell your players to ignore those when creating pcs.
Customer avatar
Clint S September 27, 2019 1:45 am UTC
Not at all rude Will S! There is, as you've read, a ton of options within this supplement but everything has always been designed to with the chance to pick and choose as you'd like. Like Jarad C has stated and the book backs up constantly with its advice, it's your world and you decide what goes into it.

Thanks for your comment!
Customer avatar
Adam L September 26, 2019 3:43 am UTC
Just a warning for all, it's a good product but there's absolutely no bookmarks. Better remember your page numbers or take notes while reading.
Customer avatar
Clint S September 27, 2019 1:45 am UTC
That's a solid bit of advice Adam and it's something I will look into adding to the digital version in the next update :)

Thanks much!
Customer avatar
Kale M September 25, 2019 2:30 pm UTC
Enjoying it thus far but I've noticed a few problems, one of the main ones being that there are several references to a 'move action' (such as in the automaton race table, Tempo bard, Temporal Domain cleric, the Slipstreamer rogue, and the Summoned Vehicle spell). The move action does not exist in 5e.

Question for the Tempo Bard - when you build up the die during Drop the Beat, does that increase the amount number of the die, the die size (d8 to d10 to d12 to d20 and whatnot), or does it add a static bonus (+1 to +3) to the Inspiration die?
Customer avatar
Clint S September 25, 2019 10:29 pm UTC
You are correct Kale! There is no move action there, essentially what it should say in some of those instances, such as the Tempo Bard is "If you do not move during your turn..." I'll go through and make some quick amendments and upload an updated PDF. Thanks for bringing that to my attention.

In answer to your Tempo Bard question, it increases the die by 1 to a maximum of 3, which is a static bonus. I can see how there might be a little confusion there though and I'll see what I can do to make that clearer.

Thanks for your comment!
Customer avatar
Patrick S September 25, 2019 6:11 am UTC
3, 2, 1, Tithi Luadthong!
Again. And again. And again. And again ...
And i stiil like 'em.

PoD please.
Customer avatar
Clint S September 25, 2019 10:32 pm UTC
I honestly don't think this book could have happened without Tithi Luadthong. I know their work can be found in many different TTRPG works but I truly hope I've done them proud :)

PoD is on its way, just getting approval from the powers in charge!
Customer avatar
Patrick S September 26, 2019 5:37 am UTC
Their art came like a flood over the RPG industry. But everything they do is awesome.
Good choice.
Customer avatar
Mike R September 25, 2019 3:48 am UTC
is there a way you can put a link to see the preview in a popup window? even zooming in I can not see much besides it looks nice.
Customer avatar
Clint S September 25, 2019 10:33 pm UTC
Hi Mike!

If you click the Full Size Preview you can see the first few interior pages including the Table of Contents which should give you a good indicator of what you're in store for.

Thanks for your comment!
Customer avatar
Mike R September 25, 2019 11:20 pm UTC
Thank you Clint, I am so stupid, i did not even scroll upwards to see, I kept trying to make the middle page art bigger. Duh, thanks again, looks great.
Customer avatar
Kyle C September 25, 2019 2:26 am UTC
Customer avatar
Clint S September 25, 2019 10:34 pm UTC
Hi Kyle,

PoD is on its way. Just waiting for approval from the powers in charge.

Browse Categories
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!

Product Information
Electrum seller
Rule System(s)
Publisher Stock #
File Size:
441.93 MB
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
October 17, 2019
This title was added to our catalog on September 24, 2019.
Haggard's Table
Publisher Average Rating