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Navigator RPG

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Navigator RPG

Galaxy Spanning High Adventure

Build for the Science Fiction loving Game Master that wants to build their own universes.

Navigator RPG is a fully 'play it now' game. Pick it up, make a character and start playing, but it is more than that. Navigator RPG is built to be played in the Old School style. The GM listening to the players approaches and calling for skill tests when needed but placing equal, or more, value on role-played solutions.

Character Creation

Characters follow a life path model. You chose your species, a culture, a profession and then spend a pool of points on skills to customise your character to the way you want them to be.

For the world build GM, the game has common broad species, but the rules for how to create species so they are all balanced in game-play terms. There are common broad-stroke cultures but also the rules for how they are made, so you drill down to any level of detail you like in making your own cultures. The same is true for building professions and even adding skills to the game.

The game as written uses broad descriptions to keep the number of options facing a new player small. There are only a few professions, a few species and so on. This gives you are fairly rules light (Rules medium?) game you can just pick up and play.

It also gives you the potential to refine and add to the game as much detail as you could possibly want.


Game Mastery

The origins of this game are a blend of OSR 'original game' and a 1980s classic 'Rolemaster' by Iron Crown Enterprises. Everything is new. Where those games were criticised for excessive rules and charts, this version is fully 21st century, it has stripped out as many tables as you can while still keeping those iconic critical tables and wound descriptive text.



This game uses many of the ideas from White Star White Box by Barrel Rider Games but has been entirely rewritten. What that means is that everything you need is here to play a Star Knight with there light swords and psi-powers. But it is also just as well equipped to play a Space Marine against a planet of hostile Insectus.


Free as in Speech and Free as in Beer

This game is covered by the OGL, Open Game License. This means that you are welcome to create anything you like for the Navigator RPG universe, create it, publish it and sell it.

The game is also a Pay What You Want title for its PDF. You can download it and play it without paying a cent. 

There are also high-quality softcover and hardback books if you want the books at your table.

This is Not a Beginner Game 

You will not find a "What is an RPG?" or "How to Role Play" chapter in this book. It is assumed you know how to role-play and what an RPG is. This is not an ideal game for people new to the hobby.

Solo is a perfect way to learn a new game, test your first adventures and going beyond just making characters when you are first getting to know the rules.

Copyright©2022 Parts Per Million Limited

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Reviews (0)
Discussions (7)
Customer avatar
mark S May 30, 2020 3:40 am UTC
Any update on when the Pod is going to make its return as a hardback?
Customer avatar
Robert G May 13, 2020 7:14 pm UTC
Is this actually a solo game. I just knocked off a long work shift and may have lost the ability to read (it happens) but I can't seem to see any reference to solo play in the description above.
Customer avatar
Peter R May 13, 2020 9:01 pm UTC
It is a standard 'play as a group' RPG but it also has a modified version of my HASP (High Adventure Solo Play) included at the back so it can be played entirely solo.
Customer avatar
Peter R May 07, 2020 11:21 am UTC
I have removed the printed books for a few days, just while I fix some of the errata. They will be back shortly.
Customer avatar
Jerry N April 28, 2020 5:42 am UTC
Page 14 says, "The races presented here are Alien Brute, Alien Mystic, Alien Tech and Human." But, there appears to be no "Alien Tech".
Customer avatar
Peter R April 28, 2020 6:34 am UTC
Thanks for picking that up. I will add it to the errata sheet.
Customer avatar
Jerry N April 27, 2020 5:30 pm UTC
Is this compatible with Spacemaster?
Customer avatar
Peter R April 27, 2020 5:46 pm UTC
It depends on what you mean by compatible. In playtesting I used Spacemaster adventures, the final skill totals are pretty close, OBs, DBs, stat bonuses etc.
But you do not get the same playable species, or professions. In general Navigator RPG gives you more development points worth of skills, but the skills are fractionally more expensive per rank. So the net effect is to balance out.

I would suggest you grab the PDF for free, make a character and see how they compare. My experience is mostly with SW 1st Edition. I never played Privateers, so I cannot comment on compatibility with that.
Customer avatar
Jerry N April 27, 2020 9:07 pm UTC
Ah thanks. To be clear, I was speaking of "crunch" rather than "fluff", i.e., can I use existing Spacemaster adventures (with or without some hopefully not-too-difficult conversion). Downloading now, thank you!
Customer avatar
Peter R April 27, 2020 9:44 pm UTC
Then the answer is pretty much a Yes. The only thing that is significantly different is Telempaths. Navigator doesn't have lists, it has scalable abilities, more HARP than Space Master.
There was no obvious way of emulating the 'spell list' format without really directly copying. I have used the abilities from White Star but costed them using the HARP mechanics to get something unique.
Customer avatar
Jerry N April 28, 2020 5:25 am UTC
Awesome, thanks!
Customer avatar
Kalu E April 27, 2020 2:07 pm UTC
FYI preview isn't loading.
Customer avatar
Peter R April 27, 2020 2:12 pm UTC
This is a known issue by DriveThruRPG. They are working on fixing it.
Customer avatar
marco M January 26, 2020 6:43 am UTC
Is there a community for this baby?
Customer avatar
Peter R January 26, 2020 2:45 pm UTC
There is a start of a community on Discord

I am hoping to have a new revision of the rules uploaded soon.
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File Last Updated:
June 28, 2020
This title was added to our catalog on September 17, 2019.