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The Ultimate Race Creator 5e
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The Ultimate Race Creator 5e

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Koox Collective

Would you like to play as an undead T-rex? How about a cyborg pixie? A mimic? A swarm of extra-planar fire squirrels? This is the Ultimate Race Creator, and with it you can play everything, literally EVERYTHING.

The Ultimate Race Creator is a 5e expansion that took the 5e races, gutted them, and then took them carefully apart to see how they ticked. We boiled down the standard races and parsed them out into an easy to use modular points system that allows you to create your own player race in the same amount of time it would take you to roll up a character.

This is it, this is the only book you'll ever need for your player races. We've made and carefully balanced more than 1000 racial traits that completely encompasses everything we could think of. If you can imagine it, you can be it.

And if you're having trouble imagining it, we've come up with quite a bit as well. This book includes 48! new player races built using the Ultimate Race Creator, each one fleshed out with lovingly crafted lore and original artworks by our talented artists including:

  • Ammahko. Ancient statues from the beginning of the world found buried and still compelled to obey their instructions from the ineffable will of the gods of creation. 

  • Anubite. Canine folk from the astral plane, tasked with shepherding spirits to their afterlives and capable of blinking in and out of existence.

  • A.R.M.E.T. Built in a long forgotten age to protect and serve, these amorphous beings become a magical suit of armor for their chosen pilot.

  • Bakuman. These elephantine creatures are nomadic soothsayers and masters of dreams, though to slumber near one is to invite nightmares.

  • Bedeviled. Cursed by their hubris, these practitioners of dark arts now share their body with a fiendish companion, each wrestling for control over their mortal form.  

  • Boggard. A race of tribal cannibalistic toadfolk, once considered mere monsters now making long hopping strides towards civilized life.

  • Centaur. A race of half-men half-horses, long thought lost and scattered, but now making a resurgence in society, delivering their way towards acceptance.

  • Ceraden. Great colonies of these ram-folk sprawl along the mountaintops, residing along sheer cliffs, unreachable by all but the most sure-footed.

  • Damsel. Dragonfly folk that build great insectile hives within the marshlands and places of arcane power, coveting and consuming magical items to fuel the hives. 

  • Deathknit. Undead cobbled together from the fractured souls and piecemeal bodies of the departed, creating a new, if disjointed being.

  • Dracotaur. A militaristic and stubborn draconic tribe, currently carving their territory out of the heart of the jungle and trying to reign in the wilderness.

  • Drakkon. These descendants of the ancient dragons live in tribes among the floating islands, flying down to bring both the benevolence and destruction of their ancestors.

  • Edgewalker. The mostly human great-grandchildren of powerful beings who traversed the planes, these descendants are blessed or cursed with a third eye that sees through the thin veil of reality.

  • Egemo. Winged chameleon folk who were cursed and exiled from the feywild, now they defend the entrances to the feywild from their chaotic influence.

  • Ephemeral. Spells given life, these pixie-like hedonists are entities composed of pure magic, living short, exciting, and often explosive lives.

  • Hasera. A mysterious and xenophobic rabbit-folk who dwell in the dark thorny reaches of the briars and spread the dense brambles far and wide.

  • Helioclops. Monocular mono-horned winged devourers of violet-hued humanoids that have descended from another world intending to join musical arrangements.  

  • Husk. Empty insectile shells bound with the souls of their former occupants, cursed with fragmented memories and the vague duties they held in life.

  • Ilk. Tribal hunters, kin to the stag who lay claim to all the forests of the world and hunt massive prey such as giants and dragons while performing the dance of bells.

  • Jelloid. The results of failed resurrections, these magical oozes must find their own identities within their amorphous forms. 

  • Ketex. Muscular 4-armed titans from deep below the underdark who now strive to build great towers that stretch into the heavens.

  • Koox Collective. Groups of diminutive gremlins that work together to build their tiny machines that all link together into one clanking but cohesive whole.

  • Kuha. Aquatic half-goblins half-sharks that terrorize the seaside, though for some their curiosity overtakes their hunger and they take up the adventuring life.

  • Kylfu. These batfolk build great hanging cities within deep jungle caves, living harmoniously with nature in the lands around them.

  • Lamprin. These lamprey-folk have a terrifying appearance but are unfairly persecuted, leading some to retaliate with kindness and others to retaliate with violence.

  • Langomorph. Often called were-rabbits, these reclusive fey are devotees of the goddess Istyr and are just as capricious. 

  • Loamut.  Scions of the marshlands, these defenders of nature live symbiotically with the plants that sprout from their backs in true harmony with the natural world.

  • Loxodon. Massive zealous elephant warriors who wage an endless crusade against their age old demonic enemies, having long abandoned their peaceful past.

  • Lucern. These twilight guardians are the souls of the stalwart and the devoted bound into their bones to maintain their endless vigils.

  • Lyvhianne. These voyagers escaped temporal war and journeyed far, now they quietly insure the stability of the time stream, as powerful masters of time and space. 

  • Marmorin. These small monkey-folk were brilliant inventors once, now cursed for their arrogance by the gods into simple, jovial remnants of their former glory.

  • Mawhit. Carnivorous plants brought to magical sentience through arcane pollution and propelled by ingenious magical thrones of their own design.

  • Medozan. Massive courts of these jellyfish-folk drifted harmlessly and unnoticed by other races for generations, they rose from the sea to end dumping in their waters, and now to collect the curious and shiny baubles of the surface world.

  • Mustekalan. These octopus-folk live short lives, but try to live them to the fullest. They’re naturally curious, loyal, and fascinated by all things magical. .

  • Obnixian. Born of conflicting power, these half-celestial, half-fiendish beings must control the battle within them through glory in the battle around them.

  • Pixie. Spritely magical fairy folk resembling tiny winged elves, they curiously and playfully explore out from the feywild into the civilized world.

  • Pseudodragon. Diminutive kin to the true dragons, for millennia they’ve been cleverly insinuating themselves into positions of power around the world. 

  • Reaver. Cursed undead, these mortals were denied death by ancient gods and bound to a divine duty they are bound to carry out for eternity.

  • Saguaran. These instinctually secretive cactus-folk emerge from the deserts to share their insights and spread the messages gleaned from centuries of desert meditation.

  • Scoroc. A mad fusion of orc and scorpion, these abominations have been orphaned by their creators, and now make their lives within the ruins of the conquered.

  • Seraphin. Lesser angels manifested by prayer and piety in times of peril but cursed with the moral ambiguity and finality of a mortal life.

  • Serpentfolk. Hedonistic snake kin nobility languishing in palaces hidden deep within the rainforests, and only now due to incursions are they are roused to action.

  • Shrouded. These secretive robed mystics unleash a massive eldritch abomination when the shroud is lifted, though they can’t survive uncontained for long.

  • Sphing. These small aloof sphinx moths lounge about playing with people’s heads until they find a riddle, mystery, or question that drives them towards adventure.

  • Tenko. Keepers of shrines and descendants of the great fox spirit, these demure fox-eared humanoids contain the holy fire of their divine ancestor.

  • Tokagara. These stalwart crystalline beings of law and order are rigid and unwavering, they bring order to the chaos of the earth just as a crystal brings order to the chaos of creation.

  • Valumin. Hot tempered firefly folk whose souls are intertwined with powerful spirits from the plane of fire.

  • Vinuri. Serpentine plant-folk born of druidic power, now endlessly philosophizing as they serve a vast pantheon of gods.

  • Yrd. These refugees of a far-off world are delicate and gentle giants, thinking calming telepathic thoughts while basking in nourishing moonlight.

Still not enough for you? We wanted to make sure that you could play as whatever you wanted, and we found 5e lacking in that respect. This book includes 20 new racial feats, 20 new racial backgrounds, and an assortment of 20 new spells, each linked to magical racial traits or to casters at large.

But I hear you say, "20-30 minutes to make a race? I need one now!" Well we've got you covered! Say hello to the Random Race Creator and the Lore Generator! You can create an entire player race, complete with lore, with just a few (okay a lot) die rolls!

But I hear you say, "I already have my character done, what can this do for me?" Well I'll tell you, we made over 1000 racial traits, that's over 1000 cool abilities just waiting to be turned into Augments, Magic Items, or Curses. We built creators that allow you to graft crab claws and robot arms onto your character, and if that doesn't sound incredible, I don't know what does.

Still not excited? How does Ultimate Pet Creator sound? We have all these lovely racial traits, why not make familiars and animal companions with them? This book gives you everything your ranger needs to ride a mechanical wolf, or for your wizard to have a tiny mimic as a familiar, what more could you possibly want?

I'll tell you what you could possibly want, a bunch of NPCs! We used some of the thousand racial traits to put together 10 NPCs with incredibly interesting lore and full stat blocks. 

This book was a labor of love, crowdfunded by like-minded supporters and brought before the TTRPG community in hopes that we never again have to say "no you can't be that".
Our little team has more than 20 collective years of GM experience and far more play experience. I still remember my first campaign, being so excited with my character idea and so dissapointed when my GM showed me the paltry list of race options. And after more than a decade of my own time as a GM, I've seen that same look of dissapointment in a ton of other players.
No more, no more constrictive box around your creativity. Be anything you can think of, BE EVERYTHING. And we here at LootTheBoss are happy to provide you with that opportunity to adventure as a flying squid, or integrate an electric warthog race into your next commercial RPG project. Have fun creating!
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 Customers Who Bought this Title also Purchased
Reviews (10)
Discussions (14)
Customer avatar
Craig E January 26, 2020 1:56 pm UTC
Just a suggestion for 'Sudden Mutation' on page 182: include wording that allows it to be used to upgrade existing racial traits. For example, a tiefling naturally has fire resistance (worth 4 RP, as per 'Fireproof' on page 65). Sudden Mutation could then boost it by another 4 points, strengthening that resistance to immunity.
Customer avatar
Derek H January 13, 2020 2:56 pm UTC
So is the sort of change in price a good sign?
Customer avatar
Derek H January 14, 2020 7:21 pm UTC
Damn, I didn't mean it that way!
Customer avatar
Michael E January 15, 2020 4:31 pm UTC
Sorry, the sudden price changes there were us messing up while getting the print version ready! Our print file is currently at the printers for validation and it shouldn't be long now!
Customer avatar
Derek H February 22, 2020 2:23 pm UTC
So I am guessing the proofs didn't go according to plan. Which sucks but it happens. If you want some suggestions on possible solutions, I do have one publisher you could ask as she had the same issues with one of her releases- Dying Stylishly. Ms. Allen had trouble with the revised version of Wolf-packs and Winter Snow and it took months before she discovered the solution (which I do not remember at the moment unfortunately).
Customer avatar
Craig E December 25, 2019 4:25 pm UTC
Fey Meditation (the elf's 'trance' ability, a miscellaneous ability if there ever was one) is in defensive traits, while Fey Lineage (the 'fey ancestry' equivalent, and ACTUAL defensive trait) is in the miscellaneous section. You should trade their positions in the book.
Customer avatar
Michael E December 27, 2019 7:28 pm UTC
Fair point, we felt that they were both pretty much on the fence between the two categories and we split the difference. Though I can easily see the argument for swapping them. Yet another full update is a long way off, but we'll revisit these two traits when we do revisions.
Customer avatar
W.S. Y December 18, 2019 2:38 pm UTC
Is my Reader borked, or does this 335 page pdf honestly have no bookmarks?
Customer avatar
Michael E December 21, 2019 12:56 pm UTC
Your reader is not borked, our little rinky-dink operation used an html-editor that makes bookmarking a nightmare. The table of contents has linked bookmarks but there are no bookmarks proper. We're working on updating it with a fully bookmarked version.
Customer avatar
W.S. Y January 01, 2020 7:27 am UTC
I appreciate the frank response. I also completely missed the linked ToC - so I'm glad you pointed it out. Looking forward to an updated version, as this looks interesting!
Customer avatar
Forrest F December 17, 2019 8:23 pm UTC
This is looking amazing! I so want to pick this up. But I really want the PoD version. I know it won't be out until later, but would it be possible for purchasers of the PDF to get some sort of discount on the print version?
Customer avatar
Forrest F December 19, 2019 11:22 pm UTC
Couldn't wait, had to get it anyway. Question still stands though! It'd just make me happier later.
Customer avatar
Michael E December 21, 2019 12:54 pm UTC
Almost ready! And thank you for picking up the PDF! We've sent out the finished print copy and are just waiting for the print proof.
Customer avatar
Michael E December 21, 2019 1:06 pm UTC
And hey... We MIGHT just be able to figure out a discount, keep an eye on your DriveThruRPG emails.
Customer avatar
Stark M December 17, 2019 6:51 pm UTC
Just bought this book, really enjoying going through it and fiddling with different options. Tons of fun! Just wanted to confirm a ruling because I might be using this one in particular, for Phoenix Resurrection. Basically summarized, you auto-pass death saves, but you can still take damage "as the ashes can be scattered and dispersed", and if you get three death save fails, you cannot be reformed and truly die. Based on the fact that you auto-succeed saves each turn, this means that the only way to actually kill a phoenix-born race for good is to actively disperse their ashes enough to make them fail three saves that way, right? (In game terms, damage and disperse them for three turns)
Customer avatar
Michael E December 21, 2019 12:45 pm UTC
Yup, you are totally correct!
Customer avatar
Stark M December 24, 2019 9:42 am UTC
This helps a lot, thank you so much for the response! I'm greatly enjoying this PDF, I'm having a ton of fun just fiddling with different options and making unique races that appeal specifically to me!
Customer avatar
Craig E December 01, 2019 8:19 am UTC
I'd like to ask about the 'Cultural Ambassador' option in the languages section. You get 2 languages and proficiency in History, and can make a History check every week to learn a new language you've been exposed to. The only problem with this is the DC for the History check: 50! The most you can possibly expect any character to get on any skill check is 31 (20 die + 5 stat + 6 from proficiency at level 17-20), or 37 if you've gained expertise in History (another +6 at level 17-20). Yes, you reduce the DC of the check by 5 for every day you've spent conversing with people that speak the language to be learned in the past week. However, that means you must already share a language with the people in question, AND have a really high intelligence, AND spend the whole week focused on nothing but learning the language, AND roll really well on your check! And even then, you're not guaranteed to learn it! Paying 4 RP for a downtime benefit that many people will never get any benefit from is...

To be honest,...See more
Customer avatar
Michael E December 05, 2019 10:25 am UTC
We worked up Cultural Ambassador with campaigns that utilize a lot of downtime in mind but we figured learning a new language within a week shouldn't be easy. The intent of the super high 50 check was to essentially require 5-7 days of immersing yourself within a culture to pick up a language, as spending a whole week that way reduces it to a much more manageable DC 15 check that you can keep making each day if you continue trying to learn the language. It is worth also noting that we intended "conversing" to be more of a general interaction rather than specifically sharing a language, sorry if we made it sound like you were required to share a language from the start. It's still a fringe option for sure, but we figure in campaigns with long periods of downtime it can be quite useful. In adventures where you can't expect that sort of downtime, you're absolutely right that some of the other language traits would be a better use of your RP. Hope that helps!
Customer avatar
Craig E December 10, 2019 5:06 pm UTC
I'm pretty sure you need to go back and reread the ability again. It doesn't allow you to retry the roll every single day. It specifically says you can try this roll ONCE PER WEEK. So your assertion of getting the DC down to 15 with a full week of cultural immersion doesn't take into account how not all campaign worlds use Earth's 7-day week. Toril, the world of the Forgotten Realms setting, for example, generally uses a 10-day week, with the exception of certain races and cultures which use a 5-day week. If you spent all week learning a language under those conditions, the DC could be anywhere from 25 (still a tall order) to as low as 0 (virtually impossible to fail that!). Second: while some DM's might give the players copious quantities of downtime to perform non-adventuring actions, as you described, most do not. In my experience, downtime is usually restricted to the general level of "So you all spend the night at the inn. The next morning..."

Also, in regard to the requirement of 'directly...See more
Customer avatar
Michael E December 21, 2019 12:54 pm UTC
The intent did assume a 7-day week. In cases with a longer or shorter "week" you can easily home-rule an exception. I'm sorry this trait has been such a stumbling block for you, and in cases without extended down-time it's probably not right for your group's playstyle. And in regards to your real world experience, real life language learning can take years. The intent here was not to represent real-life language learning, but rather to present a trait option for races that are good at acclimating to new cultures and adopting new languages. Again, I'm sorry this trait has been such a problem for you.
Customer avatar
Derek H November 21, 2019 8:02 pm UTC
Got another oddball for you. Mold (yellow, brown or other) that can move but so slowly it usually animates objects to give it a ride and some capacity for melee. I am considering a race that is usually diviners as this mold is popular with other races as oracles.
Customer avatar
Michael E November 26, 2019 10:57 pm UTC
Shouldn't be too difficult. You can make a slow mold with an ooze trait and one of the plant traits (probably one of the spore abilities) and use the "Cursed Presence" transformation trigger and use the "Haunted Object" trait for the transformed version of your race. Then just grab a suitably oracle-ish trait, maybe "Precognative Magic"? It'd take a slight refluff but you could totally make a race of animated object mold oracles!
Customer avatar
Derek H November 27, 2019 2:58 pm UTC
As if I didn't want this badly already. Usually I roll my eyes when I see "ultimate X" but it looks like you may have actually done it. If not, you are so close that it doesn't matter.

Print soon?
Customer avatar
Michael E November 29, 2019 8:38 pm UTC
SOON, sadly it looks like we'll just miss the Christmas window but the updated version will be up in the next day or so with the print version to follow in a week or two after that.
Customer avatar
Jefferson J November 15, 2019 2:59 pm UTC
When do you think the physical edition will release? Will it be in time for christmas?
Customer avatar
Michael E November 15, 2019 10:19 pm UTC
Sadly with all the delays it should be available by Christmas, but unlikely to be available to be shipped in time for Christmas. We're working hard to get it ready but the V1.1 update has taken us a lot longer than expected and it's slowed everything down. We're still working, it's still coming, but it's looking more and more like a end of November release for the physical edition which gets sketchy for getting it shipped in time for Christmas.
Customer avatar
Derek H October 23, 2019 1:58 pm UTC
I have an idea for a character and am wondering if it is possible to design it with this product. A spell book of conjuration that has a few innate abilities (speech, weak telekinesis, flight) but mostly uses its spells as a wizard to get things done. Obviously I am not asking about the class and spells aspect, but the object that has no limbs or even standard body parts aspect.

I still plan on getting it in print even if the answer is no as I want it for a lot more than one character idea. I really want Reincarnate to be fun again.
Customer avatar
Michael E October 29, 2019 10:57 am UTC
You can totally make a living spell book! We've got the "Haunted Weapon" and the "Haunted Object" traits that cover most inanimate object races. With the right traits you could also make a book mimic, an undead book of necrotic flesh, a robotic sentient tomb, or any other variety of living book you can think of! (And if you think of something really wild that we didn't cover, let us know! It might just end up in an expansion...)
Sorry it's been so long of a delay for the print version, but we're working on it and you can expect us to update with a print version soon!
Customer avatar
Derek H October 29, 2019 7:14 pm UTC
Cool. Now I want it even more.

As for a wild idea- something like a gorbel from earlier editions mixed with the balloon people in The Amazing World of Gumball. In other words, a balloon that is easy to pop but keeps regenerating. Taking the character down is easy, keeping them dead is difficult. Good for a laugh or villain that drives the players nuts.

And as for the print, it takes as long as needed. I want a good book with minimal or no errata.
Customer avatar
Michael E October 30, 2019 1:50 pm UTC
You could make a Gorbel pretty easily I think just by taking the "Puffball Flight" trait and "Exploding" trait together. We're also very close to getting the V1.1 version released (typo squashing update) and once we're reasonably convinced we've caught the last typo we'll be submitting the print versions for proofing. Shouldn't be too much longer of a wait!
Customer avatar
Kevin M October 05, 2019 12:11 am UTC
Waiting for hardcover POD before I pull the trigger on this!
Customer avatar
Kyle F October 04, 2019 4:49 am UTC
not sure how else to reply to you, so i guess will post here. It was one of the chronomancy cantrips i think it was called Time Shunt. I understand that the duration is short and it is 'save or suck' , but take a look at any of the other cantrips in 5e. None of them offer a status condition, let alone one as powerful as a stun. This is effectively an at-will power to remove an opponent's, turn, guarantee a full damage hit with any str or dex save effect, and have all attacks at advantage/proc sneak attack from a rogue. For similar reasons i'd also suggest looking at one of the Hemomancy spells that grants fatigue on a failed save, pop off 6 of those and the enemy is instantly dead unless immune to the condition.
Customer avatar
Michael E October 04, 2019 10:46 pm UTC
Well you'll be happy to know that both the Bloodletting and Temporal Shunt cantrips are being revised for the upcoming V 1.1 update (along with a bunch of typos we've hunted down and 1 or 2 other balance issues). Our goal has always been to allow creativity and freedom in character design without sacrificing balanced gameplay.
Customer avatar
Steve W September 29, 2019 11:40 pm UTC
Gotta say I'm enjoying this! The way you've organized the random tables by point value make them super-useful as design references for non-random character design as well. This has so many ideas in it! Looking forward to using it to flesh out my worlds.

Would be very interested in a print-ready version with lighter chapter art and no backgrounds on the pages, but seeing that you're looking at print options makes me happy, this is a work that deserves print.
Customer avatar
Derek H September 15, 2019 11:46 am UTC
Will there be a POD option?
Customer avatar
Michael E September 15, 2019 11:54 am UTC
YES! We're still getting everything formatted and approved for a print version but expect a POD option some time in the next couple months.
Customer avatar
Derek H September 15, 2019 4:48 pm UTC
Cool. I have a request. If you are planning on a hard cover with the best paper that you also consider a softcover with standard or even a hard cover with basic paper. Some of us can't afford the highest prices any more.
Customer avatar
Michael E September 15, 2019 7:47 pm UTC
If I understand the DriveThruRPG POD process, we should be able to provide a whole slew of print variations. We're still working on the details but bare minimum we want to provide a soft and hard cover option.
Customer avatar
Derek H September 16, 2019 5:24 pm UTC
Thank you. Your book will be another puzzle piece in my attempt to recreate Gamma World with 5e. And should be very useful in adding yet more aliens to Goodman's version of Expedition to the Barrier Peaks when that is released this fall.
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