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(Adventures) The Cooperative Dungeon Collection (01 - 04)Click to magnify

(Adventures) The Cooperative Dungeon Collection (01 - 04)

Cooperative Dungeon 01 - Terror and Blasphemy The marilith, Blasphemy, has spent many years building up her complex and gathering minions to her aid. It is up to a strong group of adventurers to remove her from this plane, permanently, either for the good of all or in an effort to replace her as a rising evil force for others to fear.

With thirty encounter areas, and many traps, this adventure is big enough to be run over several sessions. Although designed as a 14th-level adventure, many of the encounters and tactics used by the creatures within border on the VERY difficult side. Experienced DMs might want to be prepared to give their players a break if they begin to complain, cry, or whimper...

Cooperative Dungeon 02 - Halls of Anarchy The Silver Coin Guild has a much darker side that goes well beyond the usual purview of thievery. Children have gone missing. Rescuing them and putting an end to this rising evil is not going to be an easy task.

Make sure your players have some extra characters in reserve for this deadly 7th-level trek.

Warning: Has the potential to contain mature themes...

Cooperative Dungeon 03 - Crypt of Damnation This crypt is both the former home to the cult of a dark god and a place of lost knowledge.

The history of the crypt is convoluted, and many who once used this crypt to house their dead have gradually died out or moved on, leaving behind only the uneasily slumbering corpses, and worse, to protect their unholy places from un-sacrilege. Since the last cultist passed, the tomb has remained sealed for the most part, though some have found ways to venture within.

Who will brave the interior of this deathtrap next?

Cooperative Dungeon 04 - Tomb of Chaos This very challenging adventure uncovers a burial place of dark secrets and corrupted use. 

Once the tomb of the ancient king Toth Nekamek, lord of a quasi-Egyptian realm who lived several thousand years earlier, its great halls and secret chambers have been violated by unspeakable evil. The outer rooms dedicated to the worship of the jackal-god Chacal, have been desecrated and now house those with nefarious intent but that is only the tip of the pyramid. Deep within must surely lie the secrets and treasures of a forgotten empire, along with their vigilant guardians.

Can those who enter ever hope to come back out alive?





Playouts - Small Keep



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Reviews (8)
Discussions (3)
Customer avatar
Kyle S October 12, 2022 3:33 pm UTC
Seems like dungeon 2 (Halls of Anarchy) is missing it's .dng file.
Customer avatar
Mark C October 12, 2022 5:11 pm UTC
It's been a decade and a half and I have not heard this before. I'm afraid at this point it must be long gone. My apologies.
Customer avatar
Kyle S October 13, 2022 3:29 am UTC
All good, the module is still completely playable. Just wanted to give you a head's up.
Customer avatar
Khalfani J December 18, 2021 9:22 pm UTC
New to Drivethrurpg, how does one donate or pay?
Customer avatar
Mark C October 12, 2022 8:53 pm UTC
Sorry to answer this so late. This was a free product, not pay what you like, so no donation needed. Feel free to look over the other CMG offerings though, if you please.
Customer avatar
Brooks B January 08, 2016 12:55 pm UTC
What gaming system are these written for?
Customer avatar
Mark C January 08, 2016 1:51 pm UTC
Those were written during the 3.5 Era on though they work fine with 3.0 and are fairly easy to convert to other editions. The upper right corner of this page states the system. A Google search for Cooperative Dungeon and the titles should turn up the original threads where they were organized. Might be interesting reading.
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File Last Updated:
September 02, 2007
This title was added to our catalog on February 27, 2004.