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Interface Zero 3.0 Players Guide to 2095
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Interface Zero 3.0 Players Guide to 2095


The year is 2095. The world has been ravaged by global warming, subjected to the horrors of nuclear war and natural disaster. In East Asia, the Bear and the Dragon battle for control of the resource-rich continent, and an emergent A.I. known only as Charon has destabilized the whole of Europe, sparking revolution and chaos not seen since the Second World War.

On the North American continent, the North American Coalition has retaken the majority of the United States, waging the Reclamation War and reforming the nation in its image. Only Texas and the walled city of Chicago stand independent of its control. Now, the masses struggle to adapt to draconian laws and avoid the indoctrination centers that have sprung up in every major city.

On a brighter note, perhaps, science has hacked the genome, unlocking the secrets of DNA to facilitate the creation of new breeds of human: genetic hybrids, "human 2.0," and even simulacrum — a slave race grown in amniotic vats and sold on the open market. Cybernetic technology has reached the point where those with the money, and the will to do so, can become living machines. Computer science has grown by leaps and bounds as well. 

Dubbed "Interface Zero" by those who created it, the Tendril Access Processor, or TAP, downloads the Global DataNet and Hyper Reality directly into the minds of billions of users across the solar system, bringing the world an unparalleled level of interconnectivity, and danger. Malware plagues the Deep, however, and hackers manipulate the Tendril Access Processor to upload malicious virii, steal secrets, and even take over the identities of the unwary. 

This is the world in 2095, omae. Let’s hope you survive it.

In this book you’ll find the following:

  • Origins and Campaign Themes
  • Races for Interface Zero 3.0
  • Edges and Hindrances
  • Our revised system for hacking
  • Weapons and equipment, along with rules to create your own!
  • Creation rules for Biotech, Cybertech, Chemtech, Genetech and Nanotech
  • New setting rules
  • A detailed look at the world in 2095 along with an extensive timeline with commentary on life in 2095
  • ...and much more!

This PDF will be layered for easy printing, and it will be indexed and fully bookmarked for ease of navigation.

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Reviews (0)
Discussions (8)
Customer avatar
Mark H November 22, 2019 8:28 pm UTC
Seems to have been a pretty big chance in credit price of Cyberware Augments from the Jumpstart (at least the version I have for 3.0) and this - was that intentional after play testing or typo?
Customer avatar
David J November 22, 2019 10:13 pm UTC
You mean between 2.0 and 3.0? I intentionally changed it to be lower.
Customer avatar
Mark H November 23, 2019 2:43 am UTC
Just making sure I wasn't basing the numbers I'm using for my game off a typo and that it was an intentional change.

Gotta say I really love everything I see in the 3.0 players guide.
Customer avatar
James M November 19, 2019 4:31 pm UTC
Apologies if you're being bombarded with this question but, when is the expected release of the player guide? I've not found a date anywhere so far.
Customer avatar
David J November 19, 2019 5:52 pm UTC
Probably within the next 24 hours. I've been going through errata, and I want to make sure you get the best version.
Customer avatar
David J November 22, 2019 5:49 pm UTC
It's available now.
Customer avatar
neil S November 11, 2019 2:24 am UTC
Just downloaded it love it any idea when it will be out in deadtree form
Customer avatar
neil S November 01, 2019 1:07 am UTC
Does this have biohorrors in it
Customer avatar
David J November 01, 2019 4:40 am UTC
Not the player's guide, no. But I'll be releasing a jumpstart for the GM's guide soon after.
Customer avatar
neil S November 01, 2019 5:54 am UTC
Any idea when the books will go out to backers
Customer avatar
David J November 01, 2019 4:03 pm UTC
The Player's Guide is almost finished. I'm doing the Index and TOC this morning. Hopefully that will go out tonight, but I also have a doctor's appointment today.
Customer avatar
neil S November 01, 2019 10:43 pm UTC
Thankyou all the best
Customer avatar
Eldritch S September 24, 2019 3:41 am UTC
Any plans to port over to other systems? Pathfinder 2?
Customer avatar
David J September 24, 2019 1:08 pm UTC
Not at the moment, no.
Customer avatar
Emanuele L September 14, 2019 8:20 am UTC
Is this book different from the book we're getting through the KS campaign?
Customer avatar
David J September 14, 2019 1:14 pm UTC
No. It's no different
Customer avatar
J. W September 14, 2019 8:01 am UTC
As this is the players guide, does that mean that a more complete volume will be coming out with the GM section included ?

Also, will this version be SWAdE compatible ?
Customer avatar
David J September 14, 2019 1:15 pm UTC
This is SWADE Compatible yes. The GM's Guide is a separate product
Customer avatar
J. W September 15, 2019 10:27 am UTC
Is there a timeline for the GMs book ? With this being preorder ... I figure we might be waiting a while. Thank you for responding.
Customer avatar
David J September 15, 2019 1:19 pm UTC
The GM's guide will come out some time towards the end of November most likely.
Customer avatar
David J November 06, 2019 10:07 pm UTC
err. actually, it won't come out that quick. The GM's Guide needs more work. That said, I'll be doing a JumpStart for the GM's guide.
Customer avatar
Russell B September 13, 2019 10:00 pm UTC
Any chance for a Pathfinder version coming out like with version 2?
Customer avatar
David J September 13, 2019 10:01 pm UTC
I'm getting the Starfinder books in October and shipping then, if that's what you mean?
Customer avatar
Russell B October 10, 2019 5:33 am UTC
Yes. Thanks.
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File Last Updated:
November 22, 2019
This title was added to our catalog on September 13, 2019.