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One Page Cthulhu: Volume 1: Miskatonic Tunnels
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One Page Cthulhu: Volume 1: Miskatonic Tunnels

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1922 Arkham, Massachusetts, A Letter from Herbert West, Professor at Miskatonic University

Dear Friend,

It has always been rumored that there are tunnels running under the campus of Miskatonic University. Long have students and faculty alike speculated about the strange possibility that these tunnels exist--and yet no one has ever proven their existence. Many have speculated that the tunnels were originally built for use by the faculty more easily and quickly move about campus, but I hardly believe that to be true. Others think it is a remnant from the Civil War--something the south had dug. Again, I disagree. Further, students have whispered about a far more sinister origin for the tunnels. 

This is the theory I agree with. My research and investigation into the case brings me to the conclusion that the tunnels were made like a labyrinth--something once used by a cult to summon and harness unimaginable horrors from another world. Now, it acts as a prison for those secrets. That is why I need you. I have found an old and incomplete blueprint which reveals the entrance to the tunnels. 

That’s where you come in. I want you to go down and investigate, find clues to what happened there, and map out the tunnels for me.    

Welcome to One Page Cthulhu. A simple and easy 1920s horror role-playing-game you can play with a single sheet of paper. Perfect for a plane ride, hotel room, or anywhere else. You can even compete with your friends to see who can get the most clues and solve the mystery of Miskatonic University.

Based on the same system as One Page Dungeon, One Page Cthulhu takes your solo roleplaying to the streets and locations of Arkham. This version of the system introduces sanity rules, investigation, and Lore Points. Additionally, it offers a new and frightening way to level up your character.

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Discussions (4)
Customer avatar
Roslyn J September 20, 2019 11:40 pm UTC
How are skill points(dots) lost?
Customer avatar
Noah P September 21, 2019 12:26 am UTC
The only way to lose a dot in a skill is to roll poorly on the level up chart in between "dungeons." When you do roll poorly, you would literally lose the dot. Erase it from the character sheet.
Customer avatar
James R September 09, 2019 10:02 pm UTC
Hello, I am very new to this type of gaming and would like to ask some questions to clarify the rules - sorry if they are a little obvious!

(1) In 'Character Creation' when assigning each Skill a rating of 1,2 or 3 am I assigning these actual values across the three Skills (for example, Body: 3, Mind:1 and Spirit 2) or am I assigning up to 3 across the Skills (for example, Body: 3, Mind: 2 and Spirit:3)?

(2) In 'Items and Spells' the rule's state "You may also buy Items from the Item Table below..." How am I buying the Items and Spells? Am I spending what is left over from the Clues after buying Weapons and Outerwear (but 'Clues' states that "You can spend clues on weapons and outerwear" but does not state Items and Spells)?

(3) Also, with Items, is the Sandwich, Steak Meal, Beer, and Whiskey also "one use items" i.e. I buy 1 sandwich, 'eat it' and that is it or can I buy 1 sandwich and eat it as many times as I like throughout the game (so I...See more
Customer avatar
Noah P September 10, 2019 8:57 pm UTC
Thanks for the questions. Never feel afraid to ask for clarification:
(1) You assign those actual numbers 1, 2, and 3 to the skills. (for example, Body: 3, Mind:1 and Spirit 2)
(2) You spend leftover Clues on items and spells. The only way to get a spell is to buy the item that gives you one.
(3) All items are a one-time use. You have to buy multiple to get the benefit again.
(4) You can use items in between rooms and combats to buff up before the next fight.
(5) This is correct. 4, 5, and 6 are always your target for success. By NOT rolling these on ANY of the dice in your dice pool you fail and are forced to fight.
Hope that helps you. And don't worry about asking questions. Even seasoned gamers have to ask sometimes. (and some designers like myself may not always write the rules 100% clearly either).
Customer avatar
James R September 11, 2019 8:42 pm UTC
Hello! Thank you for taking the time to answer my questions - it is most appreciated. They have really helped to clarify my understanding. Hopefully I will get to play a few games at the weekend!
Customer avatar
Luke K September 02, 2019 9:19 pm UTC
What is the difference between room 1 and 6? Just the shape? Are only rooms 2, 4 and 6 meant to be populated and 1, 3 and 5 are connecting tunnels? Thanks
Customer avatar
Noah P September 03, 2019 1:13 pm UTC
1 and 6 are indeed the same, just a different shape. All "Rooms" are the same and are expected to be populated. In future volumes, some monsters, weapons, and rules might be affected by the difference between a corridor and room.
Customer avatar
Jeffrey V August 28, 2019 12:02 am UTC
There's a bit of a problem there with the intro on page 1 -- the part about the civil war ends abruptly in an incomplete sentence (something about "...the south..."). Suggestion: Either finish the sentence or delete the entire thing to avoid confusing people.
Customer avatar
Noah P August 28, 2019 12:49 pm UTC
The typo has been corrected. It seems in transferring the text from the working draft over to the completed one, a piece of the sentence got clipped. Thanks for pointing it out. A few rules typos also have been updated.
Customer avatar
Jeffrey V August 28, 2019 5:51 pm UTC
Nice! Thanks for the unexpectedly speedy response! ;-)
Customer avatar
Noah P August 28, 2019 5:57 pm UTC
No problem. (Do publishers usually not respond in a timely manner? Haha.)
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File Last Updated:
August 28, 2019
This title was added to our catalog on August 27, 2019.