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Shadowrun, Sixth World Core Rulebook
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Shadowrun, Sixth World Core Rulebook

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The odds are against you. They always are. The other side has more people, more firepower, more money—more everything. What they don’t have is you—your brains, your guts, and your willingness to put everything on the line to come out on top.

Shadowrun, Sixth World is the latest edition of one of the most popular role-playing games of all time. In 2080, the world is controlled by all-powerful megacorps that draw on vast hoards of technology and magic to keep the rest of the population under their heels. But some people refuse the seductive lure of corporate safety. These rebels refuse to sell out, and they survive by doing the dirty work no one else will do. They are shadowrunners, and they’re ready for you to join their ranks.

Become an elf shaman, an ork street samurai, a dwarf rigger, or any of hundreds of other possibilities. Find your skill set and unique expertise and use all of it on wild chances that will keep you alive, that give you one more chance at freedom. So you can survive until the next one.

The Shadowrun, Sixth World Core Rulebook contains everything you need to play besides six-sided dice. Launch into a dark, thrilling world of gaming fun as your shadowrunner sets out on the road to greatness!

 
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Reviews (13)
Discussions (23)
Customer avatar
Robert M September 17, 2019 2:53 am UTC
Shadowrun 6e is so bad that Roll4It had to stop featuring it on their YouTube channel.

https://www.youtube.com/watch?v=dn1cYgG0bQw&fbclid=IwAR1K-AwMn1EedyJXm6n3q-IRPVEhijgDWKciiqjz1ref-4URmvXtjFv_OsU
Customer avatar
YANN E September 17, 2019 9:29 pm UTC
do you have at least your own point of view ?
Customer avatar
Robert M September 17, 2019 9:54 pm UTC
If you scroll down, I have multiple points of view. Overall, it's bad - really, really, bad.
Customer avatar
John T September 12, 2019 7:44 am UTC
PURCHASER
It's purple. I have to agree with the others on the errors (which are all over beginner box too), and that stops me buying the 1st print run of the print book, but not as much as all the purple.
It's in the logos, page layouts, and chunks of the art have been chosen to highlight yet more purple - It's like the art director only had one pen and in a fit of pique took the other pens away from everyone else in the art team. Art quality is ok in general, but a step down from 5th. Overall though, all that purple is so offputting I'm gonna stick with an older edition until there's an anniversary edition or somesuch that doesn't make my eyes bleed. I mean, even the branded dice are purple! I would have bought some, not now!
So, it seems I'm a purpleist! Beyond my passionate and unreasoned hatred of purple?
Errors everywhere - which can be fixed in later print runs and pdf updates sure. But I'm not keen on some of the world advancements either - this is mainly stuff introduced in 5th thats stuck....See more
Customer avatar
Sam R September 13, 2019 11:50 pm UTC
If you haven't yet, may I suggest Shadowrun Anarchy. Rules light, but it feels like Shadowrun when I play it.
Customer avatar
Joshua C September 14, 2019 5:12 am UTC
I agree with your review. On top of that, what Catalyst has is two different genres in their system. They abandoned the cyberpunk stuff and went transhuman when that was up and coming (4e and after). Both genres are still relevant and if possible they need to create Shadowrun that appeals to both either by releasing books that leave room for the people to play either way, or they need to release two different systems set in the same universe (I think they'd be surprised to see how well both would sell - I play both genres and I know many that do as well). They also need to know that a big part of SR's flavor was the simulation, and by switching to an abstract rulset they are disenfranchising players. Again, more opportunities for them to release books. They could have a book for a rules-light system (Anarchy), another for the abstract rules that are en vogue right now (e.g. D&D 5e), and another for simulation... or they could have a big book that has a lot of ways to expand the rules to fit peoples playstyles....See more
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John T September 14, 2019 1:47 pm UTC
PURCHASER
I did look at anarchy when it came out - i didn't like it in principle or in practice. The book also felt badly incomplete, like a supplement to a main rulebook i didn't have.
Customer avatar
John T September 14, 2019 1:55 pm UTC
PURCHASER
Josh, yes i agree i think. Its a common theme in other entertainment industries too of course. If you want to make something new, go make something new, but dont do it by hijacking and ripping apart the existing thing we liked.
Customer avatar
Jonathan W September 14, 2019 8:08 pm UTC
Or, wild idea, do what I do and play 3rd ;-)
Customer avatar
Brandon G September 15, 2019 3:31 pm UTC
I just started to get into Shadowrun and 3rd Edition is what I picked. Seems to be a lot of love for that Edition.
Customer avatar
Joris F September 09, 2019 8:59 am UTC
I wouldn’t buy this as a first Shadowrun book. It’s so poorly written you won’t understand anything.

How much Essence do you start with? Too bad, not written. How much melee damage do you do with unarmed combat? So on and so forth. There’s already 10 pages of errata, but it would need more than 20 pages more to be easily playable.
Customer avatar
Alexandre L September 11, 2019 9:52 am UTC
The problem is that no matter how bad some products are, and this one is as bad as you can get, some people will always buy it... Catalyst KNOW that can make a lousy job of it that they will get their money in the end. Win/win situation, sadly.
Customer avatar
Matthew P September 07, 2019 3:55 pm UTC
PURCHASER
I thought the Beginners Box was brilliant, but i seem to be in the minority. I am just glad to have a viable edition of SR.

Where are people getting this errata from please? How do i stay "in the loop"? Any help appreciated!
Customer avatar
Adrian J. C September 08, 2019 12:09 am UTC
Available on the Sixth World website: https://www.shadowrunsixthworld.com/wp-content/uploads/SR6-Core-Rulebook-Errata-Aug-2019.pdf

Note that this applies to the core rulebook.
Customer avatar
Robert M September 08, 2019 2:33 am UTC
I had no problem with the beginner box's production quality. When you consider that the dice alone, sold separately, cost $20 the $25 price tag is well worth what you get. The actual rules, however, lacked professionalism. Catalyst has a major editing problem when it comes to the Shadowrun IP. Someone needs to get fired and replaced by an editor with integrity.
Customer avatar
John T September 12, 2019 2:54 pm UTC
PURCHASER
copy/paste errors on the spell cards - several attack spells have the same description as the armour spell - real handy!
Customer avatar
Cody B September 05, 2019 8:27 pm UTC
Absolute garbage, avoid at all costs.
Customer avatar
Giulio T September 04, 2019 7:09 am UTC
I have the 5th edition, and found it unplayable.
I was curious about 6th, but after reading the comments here, I understand the book is such a mess.
It feel many justifications around bad design or incomprehensible paragraphs are "Yes, but in previous editions...".
This is a new edition! Fix it and make it better! Is not the aim of new edition, aside obliging the cusatomers to spend more money?

I'll pass on this. Thanks for the many comments.
Customer avatar
Robert M September 04, 2019 8:39 am UTC
This edition is more playable than SR5. It's the easiest edition to create characters in. It's worth getting if your a fan of SR or just getting into it. BUT, the book has problems. If you're aware of these issues, then you can house-rule things. I believe that most of us here are making it sound worse than it really is, myself included. I expect Catalyst to put out a polished product, especially with an IP like Shadowrun, and they keep dropping the ball. Don't be dissuaded. For $20 the pdf is completely worth it, and it includes the most current (August 19') errata.
Customer avatar
Martin J September 04, 2019 8:06 pm UTC
Well word of mouth is that the character generation is written so unclear that a newcomer to Shadowrun first needs to buy the core rulebook of one of the prior editions to make his SR 6 character.....
Customer avatar
Giulio T September 17, 2019 10:29 pm UTC
LOL
Customer avatar
Dean S September 01, 2019 11:26 pm UTC
PURCHASER
Okay I have to admit I am liking the new Edition. There are indeed errors that require fixing but it's no way near as terrible as the 5th edition upon release. I went after the Beginner Box hard because that was an absolute crap fest of a product and Catalyst should be damned ashamed of releasing that and charging customers for the physical version. This is not that.

I like the streamlined play, like the new Edge mechanic -you get to spend more time in the game and less time with your heads in the book. Plus magic feels a little less broken in this edition -at least the summoning does anyway.
The reduced skill list feels a lot better. The massive skill list from previous editions always meant that you were never as skilled/competent as I felt a Shadowrunner should be (especially the ones you read about in the novels).


The two oversights that we found glaring were the starting Essence -we missed this at first because we have played Shadowrun since its first release and just...See more
Customer avatar
Robert M September 01, 2019 11:53 pm UTC
I get what you're saying, but to give the choice of STR or AGL for Close Combat skill, I'd still take AGL. Agility effects firearms, so Strength is still the new dumpstat. My solution was to make STR replace AGL for Close Combat. However, that means your elf ninja better cyber-up if he's going to take on a troll.
Customer avatar
Dean S September 02, 2019 4:54 am UTC
PURCHASER
Yeah we fully understand that Agility is a more useful attribute (as it is the Primary Linked Attribute for many skills) we just wanted to include the two different tropes that have been part of Shadowrun for a long time.

If players want to use Agility then they can and nothing in the system changes at all, it's more about giving the Strength build character an option while not taking those options away from other players.

I get that its not for everyone, though in previous editions the Close Combat skill used Agility (not Strength), this edition has just removed a high strength from additional damage and to compensate that we decided to allow the choice between using Agility or Strength to reflect that a stronger character has the potential to hit harder while the Agile character has the potential to hit more often - both will inflict similar damage in the end.
Customer avatar
Jay W September 04, 2019 6:40 am UTC
PURCHASER
Why not just reduce all melee weapon damage (except the monowhip) by 2 and then add Strength/2 (round up)? This way the table-given damage for melee weapons is based on Strength 3-4 and it adjusts up or down from there depending on the Strength of the wielder. Yes, this means that a big troll with an axe does a lot of damage, but the RAW already let him do almost as much with his unaugmented fists (and more with augmented bones in those fists). It still doesn't do a good job of adjusting the CV though, so some added tinkering is going to be needed there.
Customer avatar
September 01, 2019 3:45 pm UTC
No, the errata will not be in the physical book. It is the same as the Gen Con printing. The errata is in the PDF. I think many people forget how much errata there was for 5th edition. Errata came out quite quickly for 6th compared to 5th. I think many of the 1 one or two lines reviews are not accurate and not helpful. When you say missing rules point out the missing rules. One review had indicated that what happens when you reach 0 essence. This is found on page 228 under essence loss. So it does say what happens when you reach 0 essence. I think you need to look at what are the main things the game is doing.
In Shadowrun 6th it is the edge system which is outstanding. I do not mind the 2 bonus edge cap. I also think the imitative system is greatly improved. Matrix rules are vastly improved as far as allowing other players to take actions during combat rather than carving out chunks of time just for Matrix combat I like the way spells and drain work. It is not magic Runner like it was in 5th. Drain is...See more
Customer avatar
Robert M September 01, 2019 10:47 pm UTC
I like SR6 over SR5 too, BUT it is too vague and poorly edited.

Essence Loss for critters on page 228 is not what happens to characters that lose Essence through over-augmenting. You're extending rules where they don't exist.

Explain to me what this line means from Killing Hands, page 157. "Attacks made with Killing Hands are considered magical, meaning they bypass protections against normal weapons and can be made against astral beings."

Explain to me why a character with STR 2, AGL 3, Close Combat 5, and armed with a combat axe has the potential to inflict more injury than character with a STR 8, AGL 2, and Close Combat 5, and armed with a combat axe?

This edition doesn't feel like a finished product but rather a play-test. It needs more editing, but that's typical Catalyst. While I do prefer this over SR5 this will be my last purchase of a Catalyst product. They don't deserve my money anymore if they're going to put out products like this, especially...See more
Customer avatar
Dean S September 02, 2019 5:14 am UTC
PURCHASER
Explain to me what this line means from Killing Hands, page 157. "Attacks made with Killing Hands are considered magical, meaning they bypass protections against normal weapons and can be made against astral beings."

We don't really have many critters in the Corebook, though in previous editions many creatures had protection against normal (mundane weapons) that reduced the damage they had taken. Perhaps in future releases we will see creatures with similar powers? It seems more prudent to put that ability in the Core rulebook than in placing an amendment for the Killing Hands in a future sourcebook. Additionally the power can be used to inflict damage on Astral Beings which is similarly no different than previous editions. You can inflict damage on beings in the Astral Plane which you normally cannot do unless manifesting astrally or through similar means/abilities.
Customer avatar
September 02, 2019 2:27 pm UTC
Sprits is what I would interpret that as. Also 5th edition was not edited any better.
Customer avatar
September 02, 2019 5:03 pm UTC
Actually think you are mistaken. It is what happens when creatures drain your essence to 0.
Customer avatar
Dean S September 08, 2019 11:01 pm UTC
PURCHASER
It's also what is supposed to happen to a character when their Essence reaches zero. They die after a few hours/days without any Cybermancy involved.
Customer avatar
Fabian L August 29, 2019 4:30 am UTC
Will any of the errata be incorporated into the physical book when its released to the public?
Customer avatar
Jason W August 28, 2019 10:00 pm UTC
Is this a new edition, or just a new "printing"
Customer avatar
Kevin B August 28, 2019 11:17 pm UTC
PURCHASER
It is a new edition. The year for the new edition is 2080 and it features a simplified set of rules.
Customer avatar
david G August 28, 2019 9:23 am UTC
PURCHASER
guys, are the 10 pages of errata included in the print edition?
Customer avatar
Kevin B August 28, 2019 6:20 pm UTC
PURCHASER
Some of the errata has been incorporated into the print edition. Many of the paragraph changes seem to have been included but the charts and tables that are in the errata are not included from what I can tell. That would entail major changes to the spacing of the document; which I would hope Catalyst will eventually do.
Customer avatar
david G August 29, 2019 2:27 pm UTC
PURCHASER
thank you very much. If those missing charts are not so fundamental, it's really not such a problem. But I'll wait for the GM screen too.
Customer avatar
Kevin B August 27, 2019 8:37 pm UTC
PURCHASER
I think I found my first really major confusion inducing typo. On page 40 it says that the base allotment of actions for characters is one minor and one major action. A character can trade his major action for four minor actions. When I read the example with Yu he takes four minor actions and one major. How is Yu getting four minor if he is only allotted 1? Is this supposed to say characters get 4 minor actions and one major action? If not please explain, if so please change asap. Thanks.
Customer avatar
Kevin B August 27, 2019 9:52 pm UTC
PURCHASER
This has been resolved. Yu got augmentations since he first came into being in his dossier. :) I still think that the example could include a reference to Yu's new stats regarding initiative on pg 83. That would make the example clearer.
Customer avatar
William M August 27, 2019 3:46 pm UTC
10 pages of errata already? Sorry, Catalyst...I was looking forward to 6th edition and was ready to buy everything available at launch, but knowing the print book already has 10 pages of errata already turned me off completely...bye
Customer avatar
InMediaRes Productions L August 28, 2019 12:11 am UTC
PUBLISHER
10 pages of errata is mostly context. So when there is a rules fix, even something as simple as saying "use the appropriate skill" instead of "attribute"we will most often reprint the entire paragraph.
Customer avatar
Kevin B August 28, 2019 5:52 pm UTC
PURCHASER
I can actually confirm this to some extent. I am editing my Shadowrun pdf in Acrobat DC pro and it can be a pain. You sometimes have to readjust a paragraph when you make a change in order to prevent that paragraph from overlapping into another section of the book. The same can be said for working in Indesign. I work directly within Indesign and when I make changes I often need to readjust an entire paragraph to make room for one sentence fragment.

I will say this though, they could have done a much better job with the bookmarks. Breaking up the chapters into relevant sections would have been helpful in navigation.
Customer avatar
Kevin B August 28, 2019 6:04 pm UTC
PURCHASER
To add to what I said, if you have to readjust a paragraph you may very well have to adjust that page and possibly every page after it. It can be a royal pain. You have to be creative with your space when editing large volumes like this core rule book.
Customer avatar
Jay W August 27, 2019 12:57 am UTC
PURCHASER
So many unclear and contradictory things in this.

Where does it tell you your starting Essence score? I know from previous editions that it's (probably) 6, but where is it here?

Do adepts gain power points when they increase magic with metatype adjustment points (MAPs) and/or karma? Page 66 says "no" but page 156 says "yes" and the sample adept has so many power points if he can only start with 4 (max) without MAPs/karma.

Also karma says you can increase physical and mental attributes but what about Magic and Resonance?

Also, how are adepts supposed to be able to initiate if they cannot use the Magic skills untrained?

Is any limit on how many positive or negative qualities you can take?
Customer avatar
Braden L August 27, 2019 1:30 am UTC
Jay,

Edge is a calculation determined by multiple factors. There is a formula on the character sheet just under the race selection, if I remember right. I built 2 characters using the book they provided at Origins. So it may have changed since.
Customer avatar
Kurt B August 27, 2019 2:23 am UTC
He said essence, not edge
Customer avatar
Robert M August 27, 2019 8:16 am UTC
I looked over the PDF, and I have some answers...

The book never mentions how much Essence a character begins with. Nor does it say what happens should your Essence reach zero. This is a gross oversight, but I assume it's still 6.

Page 66 doesn't say that Adapts or Mystic Adapts can't up their Power Points by increasing Magic through Karma or MAPs. The Priority Table only restricts the amount of starting spells, or rituals (based on Magic) that Awakened can begin with. I had to read both sections of the book thoroughly before I got it. Yes, it is terribly worded.

Magic, Resonance and Edge are still attributes and can be purchased with Karma. It also doesn't say what the maximum Magic/Resonance score is, but I'm going to assume that it too is still 6.

In order to Initiate an Adapt would need to purchase the Astral Perception power. This will give them access to the Astral skill.

It is stated that the maximum number of Qualities allowed at character...See more
Customer avatar
Alexandre L August 27, 2019 9:43 am UTC
But what about new players that are completely bank regarding the system of previous editions?!?! This many wholes, with the lousy sentence construction is a killer.

Like I stated in a comment bellow. If you are new to Shadow Run, and smart enough to try to find something about this new edition my advise is go with the previous, the 5th.
Customer avatar
Adam L August 27, 2019 12:39 pm UTC
It says Maximum Magic/Resonance is 6 plus your Initiation/Submersion grades in the respective chapters talking about Initiation/Submersion. I had to look hard to find it too. This book is kinda all over the place.......
Customer avatar
Jay W August 27, 2019 1:03 pm UTC
PURCHASER
Robert,

" Adepts have a pool of points equal to their Magic (as listed in the Priority table, before any adjustments) that they use to purchase adept powers" (p. 66).

It's that "before any adjustments" part, using similar terminology to how others determine spells, that makes it sound like power points are not gained from Magic increases from Karma or MAPs.

So Astral Perception is now a "tax" for any adept that wants to Initiate? Lame.

Can you give a page number (and even a quote) on the maximum number & value of Qualities?
Customer avatar
Robert M August 27, 2019 10:35 pm UTC
Don't equate "before any adjustments" with "the rating used for that calculation is the Magic in the Priority table, not as altered with any points, Karma, or any other adjustments". It's not the same. Don't add content where it doesn't exist.

I've never had anyone Initiate ever, so it is not a big deal to me.

Page 66 - Read the last paragraph of Select Qualities.

Despite all the terrible wording and editing I will never go back to SR5. That book was atrociously edited and unnecessarily rules-heavy. By the end I had to house-rule everything to make it playable and faster. I would never use it to introduce new players to Shadowrun. IMO start new players with SR Anarchy, and then move them up into SR6.
Customer avatar
Steven G August 31, 2019 10:29 pm UTC
PURCHASER
The Essence thing is an oversight, but it's implied the base is 6, because healing tests are for net hits against difficulty 5-ESSENCE and it is explicitly stated that those with max Essence get a free net hit. This only makes sense if base Essence is 6, because 5-6 is -1. Since there cannot be a negative difficulty, base essence would be 6. I agree they should have explicitly stated this, but it is implied somewhat clearly in the example above. I'm not sure on your other points (I haven't studied about Adepts too much yet), but the positive/negative rule has typically been, you can take as many positive attributes as you take negative in terms of karma. So, you couldn't buy positive attributes with your 50 starting Karma, but if you take enough negatives, you could potentially buy all the positive. Definitely wouldn't recommend that though.
Customer avatar
ABHISHEK R September 16, 2019 4:35 pm UTC
PURCHASER
What happens when your Essence score is in fraction? Do you round it up or round it down when subtracting it from 5? I didn't find it anywhere in the healing section.
Customer avatar
Robert M September 17, 2019 2:46 am UTC
That's because it isn't explained anywhere in the healing section. Round Essence to the whole integer as sort of described on page 38. So, if your Essence is 5.25, treat is as 6. If it's 4.75, treat it as 5.
Customer avatar
Braden L August 26, 2019 11:37 pm UTC
I preordered the core rulebook through Coolstuffinc.com and have not received any info about getting the pdf, how do I get the pdf?
Customer avatar
Geoffrey W August 27, 2019 12:11 am UTC
You'd have to contact Coolstuffinc, wouldn't you? I don't imagine they're affiliated with Drivethrurpg, or with Catalyst.

Looking over that website, it doesn't say anything about a PDF, so I imagine they're not providing one. They do seem to be a discount retailer.
Customer avatar
Braden L August 27, 2019 1:31 am UTC
Geoffrey,

Catalyst said that all preorders would get the pdfs.
Customer avatar
Kurt B August 27, 2019 2:24 am UTC
Knowing Catalyst they meant preorders through them and only them
Customer avatar
Braden L August 28, 2019 2:01 am UTC
I received a response from Coolstuffinc. They said that Catalyst was only referring to preorders directly from them. How nice of them :(.
Customer avatar
August 26, 2019 11:02 pm UTC
Actually found PDF on the Catalyst site. The errata was nothing that I found to be game breaking. I have the physical book from Gen Con. Based on the errata I have seen the book is not a mess. Now there is a PDF with the errata incorporated.
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322
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E-CAT28000
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This title was added to our catalog on August 26, 2019.