Close
Close
Advanced Search

Shadowrun, Sixth World Core Rulebook
Quick Preview
/gs_flipbook/flip.php?xml=/demo_xml/286850.xml&w=500&h=313
Full‑size Preview
https://watermark.drivethrurpg.com/pdf_previews/286850-sample.pdf

Shadowrun, Sixth World Core Rulebook

ADD TO WISHLIST >
Watermarked PDF
$19.99

RISK IT ALL!

The odds are against you. They always are. The other side has more people, more firepower, more money—more everything. What they don’t have is you—your brains, your guts, and your willingness to put everything on the line to come out on top.

Shadowrun, Sixth World is the latest edition of one of the most popular role-playing games of all time. In 2080, the world is controlled by all-powerful megacorps that draw on vast hoards of technology and magic to keep the rest of the population under their heels. But some people refuse the seductive lure of corporate safety. These rebels refuse to sell out, and they survive by doing the dirty work no one else will do. They are shadowrunners, and they’re ready for you to join their ranks.

Become an elf shaman, an ork street samurai, a dwarf rigger, or any of hundreds of other possibilities. Find your skill set and unique expertise and use all of it on wild chances that will keep you alive, that give you one more chance at freedom. So you can survive until the next one.

The Shadowrun, Sixth World Core Rulebook contains everything you need to play besides six-sided dice. Launch into a dark, thrilling world of gaming fun as your shadowrunner sets out on the road to greatness!

 
 Customers Who Bought this Title also Purchased
Reviews (16)
Discussions (31)
Customer avatar
Christopher J October 14, 2019 12:48 pm UTC
I had purchased the hard cover a few days ago and returned it yesterday to the store for a refund. The game presented in the hard cover is literally unplayable and unusable - it's an incomplete product. It's like buying a car with no tires. I don't purchase these books to get angry at the editors (or lack thereof) and get high blood pressure. RPGs are supposed to be fun. This book is pure, unadulterated garbage.
Customer avatar
Jay W October 14, 2019 10:11 pm UTC
PURCHASER
This product keeps creeping up in sales even as its rating keeps dropping (now < 3 stars). It's rather sad to see so many disappointed buyers.
Customer avatar
Christopher H October 10, 2019 7:50 pm UTC
PURCHASER
I'm trying to keep an open mind because I haven't had a chance to play it yet. My gut tells me armor should do more than just be a dumb value and if you remove Force from magic, you should fully remove it instead of keeping it for summons, but I'm trying to keep my preconceived notions out of it until I get it to the table. As much as I liked Space Patrol, I wasn't a fan of SR: Anarchy; I'm all for speeding up SR, but part of that soup is the crunch. You want to feel tactical in an SR game.

All that aside, it did occur to me that they TECHNICALLY left the option open to still make Shadowrun 6th Edition. This is called Shadowrun, Sixth World Core Rulebook after all . :-D
Customer avatar
Nathaniel B October 05, 2019 4:49 pm UTC
Just got my pre-ordered hard copy from Catalyst's store. The binding looks like it will come apart within a few months time. The packaging was substandard, and the cover is warped. On the plus side it has the strong toxic smell of a newly printed Chinese book.
Customer avatar
Brandon J September 30, 2019 6:42 pm UTC
Not a purchaser, thank the Gods.
I did, however, borrow a friends copy and read it.
Was disappointed like she was at this.
I'll be running this in Savage Worlds, honestly.
As always, love the setting, but the window dressing isn't the end all be all.
Customer avatar
Jonathan A September 27, 2019 1:46 pm UTC
PURCHASER
So I’m reading the grenade rules where it says “or they think they’re in range of the grenade” and this table scene pops into my head where the GM calls out “Grenade!” and then the players have to declare whether they’re defending or not. They only get description if they make a Perception test—otherwise, they just have to decide blind whether they dodge or not.
Lol That would be cool.
Customer avatar
Jay W October 01, 2019 7:20 am UTC
PURCHASER
Well, there are plenty of other areas in this one where an action is going to be described and the players have to decide what to do without referencing the rules--because the relevant rules are not in the book.
Customer avatar
October 04, 2019 6:20 pm UTC
Unarmed damage is in the book under grapple. Last part paragraph.
Customer avatar
Nathaniel B October 04, 2019 6:29 pm UTC
It's there and can also be found in Astral Combat. But it shouldn't be tucked away in the middle of those paragraphs. It should be somewhere nice and easy to find.
Customer avatar
Matthew B September 25, 2019 3:03 pm UTC
PURCHASER
It's bad, it's really really bad. Some of the core concepts are allright, some are not, but most importantly Catalyst's poor editing process continues. They just CANNOT get their act together. I'm really hoping they go out of business and another company takes it up.
Customer avatar
October 04, 2019 6:19 pm UTC
It is much better than 5th that took along time for errata and the mess of initiative system. Also you can increase damage by increasing drain and net hits.
Customer avatar
October 04, 2019 6:26 pm UTC
Also stats and skills do cost same and are balanced. As far as melee damage not making sense simply add unarmed damage to melee weapon damage or do a range. If unarmed damage which is strength/2 round up (found bottom grapple paragraph). If unarmed is damage is 4 or greater add 2 to melee weapon damage if it is 1 to 3 add 1 to melee weapon damage. There you go.
Customer avatar
Nathaniel B October 04, 2019 6:34 pm UTC
How are they balanced? I increase my Agility and I just increased the pool for many different rolls/actions. I increase my shooting skill and I only increase that. And both cost the same? Nope they should be different costs because of the utility difference in the items.

Also the rules do not have you add unarmed damage to the melee weapons at all. So you can by the rules as they are written have a troll do more damage with fists then with a weapon. Also if said toll gets bone lacing they will suddenly do less damage unarmed. That is an issue with the rules and should have been fixed before this ever went to print.

I know you can house rule it but I never judge a system on how well it plays after I've taken it apart and done the developer/designers job for them. After all if I'm paying them to do the work I expect them to have done their damned job in the first place.
Customer avatar
Alessandro B September 22, 2019 8:38 am UTC
PURCHASER
This book is so bad, I almost decided to get a refund. I ever refunded just one book in my whole life, Traveller 5th edition by Marc Miller, because that is not a rpg book, but a collection of random rules Marc Miller really liked and that is not what I was looking for.
This book is badly edited, inconsistent, contradictory, has rules almost never used, has rules used but that don't actually do anything, is a complete mess both as a system and as a rulebook.
I can only speculate CLG was scared of Cyberpunk Red coming back to rule the Cyberpunk market, especially with the support of CD Projekt Red and Cyberpunk 2077 and decided to rush a new edition out, but damn.... did they bork it up royally.
Customer avatar
Nathaniel B September 22, 2019 10:17 pm UTC
Looking back on it we should have all known it was going to be a rush job simply because they took a 5e book (released the PDF stated for 5e) and turned it into a 6e book that released before the 6e core book.

I find the title of that book "No Future" an accurate description of Shadowrun with Catalyst.
Customer avatar
Mark H September 22, 2019 12:56 am UTC
Wow, broken beyond belief. Everyone else has already pointed most everything. Total lack of professional editing and strength 1 characters in their underwear just as effective as trolls in heavy armor in melee combat.

Best guess is they rushed it to have something to go against Cyberpunks new offerings.
Customer avatar
Robert M September 17, 2019 2:53 am UTC
Shadowrun 6e is so bad that Roll4It had to stop featuring it on their YouTube channel.

https://www.youtube.com/watch?v=dn1cYgG0bQw&fbclid=IwAR1K-AwMn1EedyJXm6n3q-IRPVEhijgDWKciiqjz1ref-4URmvXtjFv_OsU
Customer avatar
YANN E September 17, 2019 9:29 pm UTC
do you have at least your own point of view ?
Customer avatar
Robert M September 17, 2019 9:54 pm UTC
If you scroll down, I have multiple points of view. Overall, it's bad - really, really, bad.
Customer avatar
September 20, 2019 4:10 pm UTC
Roll4it was very braided from the start. Shadowrun 6e is no worse than 5e. I also find it odd the Roll4it GM runs Game of Thrones that had massive errata. Yet, he dis not go on and on about that games problems every session. My guess is the money ran out. It was also if you look at viewers one of their most watched streams.
Customer avatar
Nathaniel B September 20, 2019 10:25 pm UTC
No worse then 5e? I disagree but even if that were true it's not much of an improvement.
Customer avatar
Robert M September 21, 2019 2:00 am UTC
Claiming that 6e is no worse than 5e is not a good answer. SR5 was an editing nightmare that read like a legal text book. I had to house-rule and dumb-it-down so much as to make it playable. SR6 goes further as in actually omitting vital rules, over-complicating things like ammo, and contradicting itself. No, the system was rushed, it wasn't play-tested properly, and there certainly was no proper editing. It is pure incompetence that this book, and the beginner box, were sent to print in the condition that they were in. There is simply no excuse. There are small and indie companies on this very site that have produced better products with less resources.
Customer avatar
Kevin B September 26, 2019 3:55 pm UTC
PURCHASER
Who cares? The system is totally playable and the bigger the company is putting out a game the more errata there is going to be. D&D 5th edition had 109 errata in the players handbook alone. I don't see any rule contradictions that common sense can't repair and I've read the whole book cover to cover.
Customer avatar
Nathaniel B September 27, 2019 12:35 pm UTC
1) Larger company does not equal more errata
2) D&D 5th ed all errata fits on a single page for the PHB. Shadowrun we have 10 pages and more incoming "soon."
3) If you've played the prior edition then its playable since you can just fill in the gaps with the older rules. But for new people...good luck.
4) There shouldn't be rule contradictions in a professional product.

5) If you listen to the Roll4it video you'll see their issues. Hell in the Shadowcaster network (that tries to blow sunshine and rainbows up SR's rear) is frustrated with this version. Just listen to the episode where they talk about edge.
Customer avatar
Kevin B September 27, 2019 3:39 pm UTC
PURCHASER
I own the third edition core rulebook and have played that game so I know that many of the systems in sixth are either broken or could use work. For instance, not having unarmed strength DV in a better more obvious spot is a blunder that irritated me quite a bit. I just don't see a need to constantly bash on that and other factors. There are parts of this book that I think are superb. I really like the fluff part of the character creation section and the analysis of the different runs runners can go on and I like the overall tone of the language the book uses in the rules. I understand that Catalyst does not do a good job on many of the things that are brought up on these discussions. If you scroll down you'll see I had the very first comment on this board when the pdf first went up basically yelling at Catalyst for having a typo in the game description, but overall I like this edition. I like it a lot. I don't have the same complaints, at least not at the same level, as many on here and feel that voices like...See more
Customer avatar
John T September 12, 2019 7:44 am UTC
PURCHASER
It's purple. I have to agree with the others on the errors (which are all over beginner box too), and that stops me buying the 1st print run of the print book, but not as much as all the purple.
It's in the logos, page layouts, and chunks of the art have been chosen to highlight yet more purple - It's like the art director only had one pen and in a fit of pique took the other pens away from everyone else in the art team. Art quality is ok in general, but a step down from 5th. Overall though, all that purple is so offputting I'm gonna stick with an older edition until there's an anniversary edition or somesuch that doesn't make my eyes bleed. I mean, even the branded dice are purple! I would have bought some, not now!
So, it seems I'm a purpleist! Beyond my passionate and unreasoned hatred of purple?
Errors everywhere - which can be fixed in later print runs and pdf updates sure. But I'm not keen on some of the world advancements either - this is mainly stuff introduced in 5th thats stuck....See more
Customer avatar
Sam R September 13, 2019 11:50 pm UTC
If you haven't yet, may I suggest Shadowrun Anarchy. Rules light, but it feels like Shadowrun when I play it.
Customer avatar
Joshua C September 14, 2019 5:12 am UTC
I agree with your review. On top of that, what Catalyst has is two different genres in their system. They abandoned the cyberpunk stuff and went transhuman when that was up and coming (4e and after). Both genres are still relevant and if possible they need to create Shadowrun that appeals to both either by releasing books that leave room for the people to play either way, or they need to release two different systems set in the same universe (I think they'd be surprised to see how well both would sell - I play both genres and I know many that do as well). They also need to know that a big part of SR's flavor was the simulation, and by switching to an abstract rulset they are disenfranchising players. Again, more opportunities for them to release books. They could have a book for a rules-light system (Anarchy), another for the abstract rules that are en vogue right now (e.g. D&D 5e), and another for simulation... or they could have a big book that has a lot of ways to expand the rules to fit peoples playstyles....See more
Customer avatar
John T September 14, 2019 1:47 pm UTC
PURCHASER
I did look at anarchy when it came out - i didn't like it in principle or in practice. The book also felt badly incomplete, like a supplement to a main rulebook i didn't have.
Customer avatar
John T September 14, 2019 1:55 pm UTC
PURCHASER
Josh, yes i agree i think. Its a common theme in other entertainment industries too of course. If you want to make something new, go make something new, but dont do it by hijacking and ripping apart the existing thing we liked.
Customer avatar
Jonathan W September 14, 2019 8:08 pm UTC
Or, wild idea, do what I do and play 3rd ;-)
Customer avatar
Brandon G September 15, 2019 3:31 pm UTC
I just started to get into Shadowrun and 3rd Edition is what I picked. Seems to be a lot of love for that Edition.
Customer avatar
John T September 18, 2019 1:31 pm UTC
PURCHASER
Hi Brandon. Yeah 3rd was the best 'classic' shadowrun for sure. 6th could be great if it gets some TLC.
Customer avatar
Nathaniel B September 20, 2019 4:07 pm UTC
I'll add my love of 3rd ed. I keep pushing to have more of the books be made available as PoD but I keep hearing that there isn't enough interest for them to put in the effort.
Customer avatar
Robert M September 21, 2019 2:02 am UTC
I'm seriously looking back at SR3 again. I'm done with Catalyst.
Customer avatar
Joris F September 09, 2019 8:59 am UTC
I wouldn’t buy this as a first Shadowrun book. It’s so poorly written you won’t understand anything.

How much Essence do you start with? Too bad, not written. How much melee damage do you do with unarmed combat? So on and so forth. There’s already 10 pages of errata, but it would need more than 20 pages more to be easily playable.
Customer avatar
Alexandre L September 11, 2019 9:52 am UTC
The problem is that no matter how bad some products are, and this one is as bad as you can get, some people will always buy it... Catalyst KNOW that can make a lousy job of it that they will get their money in the end. Win/win situation, sadly.
Customer avatar
Matthew P September 07, 2019 3:55 pm UTC
PURCHASER
I thought the Beginners Box was brilliant, but i seem to be in the minority. I am just glad to have a viable edition of SR.

Where are people getting this errata from please? How do i stay "in the loop"? Any help appreciated!
Customer avatar
Adrian J. C September 08, 2019 12:09 am UTC
Available on the Sixth World website: https://www.shadowrunsixthworld.com/wp-content/uploads/SR6-Core-Rulebook-Errata-Aug-2019.pdf

Note that this applies to the core rulebook.
Customer avatar
Robert M September 08, 2019 2:33 am UTC
I had no problem with the beginner box's production quality. When you consider that the dice alone, sold separately, cost $20 the $25 price tag is well worth what you get. The actual rules, however, lacked professionalism. Catalyst has a major editing problem when it comes to the Shadowrun IP. Someone needs to get fired and replaced by an editor with integrity.
Customer avatar
John T September 12, 2019 2:54 pm UTC
PURCHASER
copy/paste errors on the spell cards - several attack spells have the same description as the armour spell - real handy!
Customer avatar
Nathaniel B September 20, 2019 4:08 pm UTC
Have you looked at the Battletech books? Trust me their failure at editing is across the board.
Customer avatar
Rion S September 21, 2019 12:59 pm UTC
They will be adding errata to this as they complete it. Which will be hard for them, because there is so much work needed. This book is about at a beta level. A lot of rules are missing, useless or unworkable. There's a few good ideas, but a lot of clunk and kludge. While a clever GM can make even the jankiest of drafts work, why would you want to? This one is pretty jankey. At least 5E made logical sense, even if you couldn't parse the zillions of rules. This is a hot mess. The GM advice is terrible, and with the current state of the product, you can't successfully make a character and be sure you did it right. "Errata" can't save something in this bad a condition. If you are inclined to throw your money at it anyway, then only get the PDF. At least that will get updated. Some day. Don't buy the paperweight version of the rulebook.

Fans deserve better.
Customer avatar
Jen G September 22, 2019 6:20 am UTC
$20 for plastic dice? Unconscionable. Q Workshop made official Shadowrun dice that sell for like $13.00.
Customer avatar
Cody B September 05, 2019 8:27 pm UTC
Absolute garbage, avoid at all costs.
Customer avatar
Giulio T September 04, 2019 7:09 am UTC
I have the 5th edition, and found it unplayable.
I was curious about 6th, but after reading the comments here, I understand the book is such a mess.
It feel many justifications around bad design or incomprehensible paragraphs are "Yes, but in previous editions...".
This is a new edition! Fix it and make it better! Is not the aim of new edition, aside obliging the cusatomers to spend more money?

I'll pass on this. Thanks for the many comments.
Customer avatar
Robert M September 04, 2019 8:39 am UTC
This edition is more playable than SR5. It's the easiest edition to create characters in. It's worth getting if your a fan of SR or just getting into it. BUT, the book has problems. If you're aware of these issues, then you can house-rule things. I believe that most of us here are making it sound worse than it really is, myself included. I expect Catalyst to put out a polished product, especially with an IP like Shadowrun, and they keep dropping the ball. Don't be dissuaded. For $20 the pdf is completely worth it, and it includes the most current (August 19') errata.
Customer avatar
Martin J September 04, 2019 8:06 pm UTC
Well word of mouth is that the character generation is written so unclear that a newcomer to Shadowrun first needs to buy the core rulebook of one of the prior editions to make his SR 6 character.....
Customer avatar
Giulio T September 17, 2019 10:29 pm UTC
LOL
Customer avatar
Dean S September 01, 2019 11:26 pm UTC
PURCHASER
Okay I have to admit I am liking the new Edition. There are indeed errors that require fixing but it's no way near as terrible as the 5th edition upon release. I went after the Beginner Box hard because that was an absolute crap fest of a product and Catalyst should be damned ashamed of releasing that and charging customers for the physical version. This is not that.

I like the streamlined play, like the new Edge mechanic -you get to spend more time in the game and less time with your heads in the book. Plus magic feels a little less broken in this edition -at least the summoning does anyway.
The reduced skill list feels a lot better. The massive skill list from previous editions always meant that you were never as skilled/competent as I felt a Shadowrunner should be (especially the ones you read about in the novels).


The two oversights that we found glaring were the starting Essence -we missed this at first because we have played Shadowrun since its first release and just...See more
Customer avatar
Robert M September 01, 2019 11:53 pm UTC
I get what you're saying, but to give the choice of STR or AGL for Close Combat skill, I'd still take AGL. Agility effects firearms, so Strength is still the new dumpstat. My solution was to make STR replace AGL for Close Combat. However, that means your elf ninja better cyber-up if he's going to take on a troll.
Customer avatar
Dean S September 02, 2019 4:54 am UTC
PURCHASER
Yeah we fully understand that Agility is a more useful attribute (as it is the Primary Linked Attribute for many skills) we just wanted to include the two different tropes that have been part of Shadowrun for a long time.

If players want to use Agility then they can and nothing in the system changes at all, it's more about giving the Strength build character an option while not taking those options away from other players.

I get that its not for everyone, though in previous editions the Close Combat skill used Agility (not Strength), this edition has just removed a high strength from additional damage and to compensate that we decided to allow the choice between using Agility or Strength to reflect that a stronger character has the potential to hit harder while the Agile character has the potential to hit more often - both will inflict similar damage in the end.
Customer avatar
Jay W September 04, 2019 6:40 am UTC
PURCHASER
Why not just reduce all melee weapon damage (except the monowhip) by 2 and then add Strength/2 (round up)? This way the table-given damage for melee weapons is based on Strength 3-4 and it adjusts up or down from there depending on the Strength of the wielder. Yes, this means that a big troll with an axe does a lot of damage, but the RAW already let him do almost as much with his unaugmented fists (and more with augmented bones in those fists). It still doesn't do a good job of adjusting the CV though, so some added tinkering is going to be needed there.
Customer avatar
September 01, 2019 3:45 pm UTC
No, the errata will not be in the physical book. It is the same as the Gen Con printing. The errata is in the PDF. I think many people forget how much errata there was for 5th edition. Errata came out quite quickly for 6th compared to 5th. I think many of the 1 one or two lines reviews are not accurate and not helpful. When you say missing rules point out the missing rules. One review had indicated that what happens when you reach 0 essence. This is found on page 228 under essence loss. So it does say what happens when you reach 0 essence. I think you need to look at what are the main things the game is doing.
In Shadowrun 6th it is the edge system which is outstanding. I do not mind the 2 bonus edge cap. I also think the imitative system is greatly improved. Matrix rules are vastly improved as far as allowing other players to take actions during combat rather than carving out chunks of time just for Matrix combat I like the way spells and drain work. It is not magic Runner like it was in 5th. Drain is...See more
Customer avatar
Robert M September 01, 2019 10:47 pm UTC
I like SR6 over SR5 too, BUT it is too vague and poorly edited.

Essence Loss for critters on page 228 is not what happens to characters that lose Essence through over-augmenting. You're extending rules where they don't exist.

Explain to me what this line means from Killing Hands, page 157. "Attacks made with Killing Hands are considered magical, meaning they bypass protections against normal weapons and can be made against astral beings."

Explain to me why a character with STR 2, AGL 3, Close Combat 5, and armed with a combat axe has the potential to inflict more injury than character with a STR 8, AGL 2, and Close Combat 5, and armed with a combat axe?

This edition doesn't feel like a finished product but rather a play-test. It needs more editing, but that's typical Catalyst. While I do prefer this over SR5 this will be my last purchase of a Catalyst product. They don't deserve my money anymore if they're going to put out products like this, especially...See more
Customer avatar
Dean S September 02, 2019 5:14 am UTC
PURCHASER
Explain to me what this line means from Killing Hands, page 157. "Attacks made with Killing Hands are considered magical, meaning they bypass protections against normal weapons and can be made against astral beings."

We don't really have many critters in the Corebook, though in previous editions many creatures had protection against normal (mundane weapons) that reduced the damage they had taken. Perhaps in future releases we will see creatures with similar powers? It seems more prudent to put that ability in the Core rulebook than in placing an amendment for the Killing Hands in a future sourcebook. Additionally the power can be used to inflict damage on Astral Beings which is similarly no different than previous editions. You can inflict damage on beings in the Astral Plane which you normally cannot do unless manifesting astrally or through similar means/abilities.
Customer avatar
September 02, 2019 2:27 pm UTC
Sprits is what I would interpret that as. Also 5th edition was not edited any better.
Customer avatar
September 02, 2019 5:03 pm UTC
Actually think you are mistaken. It is what happens when creatures drain your essence to 0.
Customer avatar
Dean S September 08, 2019 11:01 pm UTC
PURCHASER
It's also what is supposed to happen to a character when their Essence reaches zero. They die after a few hours/days without any Cybermancy involved.
See 16 more
Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!













Product Information
Platinum seller
Rule System(s)
Pages
322
Publisher Stock #
E-CAT28000
File Size:
43.65 MB
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Information
Watermarked PDF
Watermarked PDF

These PDF files are digitally watermarked to signify that you are the owner. A small message is added to the bottom of each page of the PDF containing your name and the order number of your purchase.

Warning: If any files bearing your information are found being distributed illegally, then your account will be suspended and legal action may be taken against you.

Here is a sample of a page from a watermarked title:

File Last Updated:
August 25, 2019
This title was added to our catalog on August 26, 2019.