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Shadowrun, Sixth World Core Rulebook: City Edition: SeattleClick to magnify

Shadowrun, Sixth World Core Rulebook: City Edition: Seattle

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$19.99

RISK IS THE REWARD

THE ODDS ARE AGAINST YOU. Of course they are. The other side has more people, more firepower, more money, more everything. What they don’t have is you—your brains, your guts, and your willingness to put everything on the line. Your job is to make that count.

Shadowrun, Sixth World is the latest edition of one of the most popular role-playing games of all time. In 2080, the world is controlled by massive megacorps that draw on a wealth of technology and magic to keep the world under their heels. But there are some people who resist, who refuse to sell out, and who survive by living in the margins and developing the skills that make them indispensable. They are shadowrunners, and they’re waiting for you to join their ranks. Be an elf shaman, an ork street samurai, a dwarf rigger, or any of thousands of other possibilities. Find your unique expertise and use it to take the wild chances that can keep you alive, that will give you that one last chance at freedom. So you can survive until the next one.

City Edition: Seattle contains the full, updated rules content of Shadowrun, Sixth World along with bonus pages of art, fiction, contacts, plot hooks, and other content to get players started in Seattle, the most iconic setting of the Shadowrun game. Launch into multiple sessions of gaming fun and put your shadowrunner on the road to greatness.

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Reviews (22)
Discussions (56)
Customer avatar
Mike A December 04, 2022 9:07 pm UTC
is this the main book
Customer avatar
Mike A May 28, 2022 4:43 pm UTC
I am looking for a game that is set in modern world with magic out in the open(not shadowrun i have 4th and 5th used to have 1-3). Any suggestions.
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Customer avatar
Drew T October 11, 2022 1:24 pm UTC
PURCHASER
There are a few games I would suggest, and while you may have to make some setting stuff yourself, the rules should support you rather nicely.

Savage Worlds (Adventure Edition)
Apocalypse Prevention Inc. 2nd edition
Genesys
WOIN (Though you would need both the OLD and NOW books)
Customer avatar
Jason M May 24, 2022 4:43 am UTC
PURCHASER
A vast improvement, and integrated Errata from the original Core Rulebook for Sixth World. This game is great for those who have had a difficult time with the crunch of old Shadowrun. The game is far more streamlined, and now with core support books out this system is gaining some traction, and becoming very viable. The companion book has alternate rules, and helping to relieve some of the original naysayers. I hope more people give 6we a chance, or second chance.
Customer avatar
Simon S April 07, 2022 12:28 pm UTC
PURCHASER
I've played SR since the first edition. I struggled my way through GM'ing the 5th edition but 6th is just so broken that we abandoned a 4 month campaign. If I want a bit of crunch then 3rd edition is where it's at. Anarchy does a great job for fast, furious fun one-shots. Do yourselves a favour and check those out before you waste your time with this.
Customer avatar
Joshua G February 04, 2022 1:09 am UTC
PURCHASER

I keep seeing that there is no unarmed damage in the core book: So here it is

Close Combat
Specialization: Blades, Clubs, Unarmed Combat
Untrained: Yes
Linked Attribute: Agility
Are you near someone? Are you trying to hurt
them? Then use this skill! Whether you’re punching,
stabbing, clubbing, or whatever, roll Close
Combat + Agility vs. Reaction + Intuition (Athletics
can be added for Dodge; see p. 43)
Base Unarmed damage is 2S.

this is on page 94 (95 pdf)
Customer avatar
Adam B December 14, 2021 7:32 pm UTC
Is this version of the core rulebook comparticle with Street Wyrd and the other sourcebooks?
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Customer avatar
Allegra V December 23, 2021 12:14 am UTC
PURCHASER
It should be, so long as they're from sixth edition. AFAIK, the errata was focused on typos, errors, and clarifications, not any sort of balancing or other things that would change rules. There were a few things that they added in which were intended to be there (Such as the starting stat for Essence). Sourcebooks sometimes add optional rules that might not be in this book (Firing Squad added quite a few IIRC), so if you use those rules make sure the table knows what's in play.
Customer avatar
peter W October 24, 2021 5:51 pm UTC
PURCHASER
do what they did with the genesys cyber game - 1 version with rules, 1 version without rules

just strip out the wieldy rules and play with something lightweight and fun
Customer avatar
Robert L August 18, 2021 4:26 am UTC
PURCHASER
What's the latest version of these files?

There's two versions here - one says it is "First Printing" the other is "Second Printing" but it has the date of "01-20" in the name and on the files, but the sidebar on drivethrurpg says that it was updated on July 01, 2021 which matches neither. What's the story here?
Customer avatar
Dale M April 26, 2021 8:01 pm UTC
PURCHASER
The new edge system solves this problem;
Early game mechanics are not friendly to players in previous editions. PC's have been forced to put all of their power into one or two skills just to survive a mission.
So the "GM" is then forced to tailor make a series very short and very dramatic mission conflict to satisfy each player in the game.
They need karma.
When gains could have been made with series of shorter, less dramatic, character building scenarios using a wider skill set that leads to a more impossible mission situation.
And with edge mechanics being a factor more often as it is regained faster, in play if the game flow dictates that.
Customer avatar
Dale M April 07, 2021 10:03 pm UTC
PURCHASER
The rules have begun to do the timeline justice. A post modern technological world setting rpg needs plot with options, while not always being a smash shoot and grab. Maybe searching for "Artifacts" that are mundane objects in our world?
Customer avatar
Dale M April 07, 2021 12:28 pm UTC
PURCHASER
I like the trimming down of the rules to make the game move along faster.
There were too many variables and modifiers in combat for example that made encounters take too much time. That and the overbearing limits in previous versions on matrix game play, which seem to exist just to force it out of the main line have been addressed.
Customer avatar
Robert R February 12, 2021 4:50 am UTC
PURCHASER
Which edition of Shadowrun is this book?

Don't ever say "latest", because that is a very vague reply that doesn't answer the question, and will soon be wrong anyway.
Reply
Customer avatar
Nathaniel B February 21, 2021 3:47 pm UTC
They thought they'd be cute and say Sixth World instead of Sixth Edition.
Customer avatar
Scarlett W June 12, 2020 1:15 am UTC
PURCHASER
Don't judge this book by its cover. The edition is a great streamlined version of the game, and the complexities we want are still there. The cover art is drek, even had me waiting longer before purchasing. But the interior art is quite stunning. Almost any other drawing is cover worthy, but the cover.
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Customer avatar
Nathaniel B June 12, 2020 1:20 am UTC
The cover maybe bad, but it's the best thing about this steaming pile.
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Customer avatar
Scarlett W June 28, 2020 3:34 am UTC
PURCHASER
I can't find enough different about this edition to explain the big debate. Shadowrun is Shadowrun. The art is a bit more pop. Things move a bit faster. It's easier to play a technomancer. I guess Cyberpunk Red is pushing to be the more "gritty and real" game,but Shadowrun has always had elves and ninjas. Injecting Fantasy into the dystopia has always been a big part of it.
Reply
Customer avatar
Scarlett W June 28, 2020 3:34 am UTC
PURCHASER
I can't find enough different about this edition to explain the big debate. Shadowrun is Shadowrun. The art is a bit more pop. Things move a bit faster. It's easier to play a technomancer. I guess Cyberpunk Red is pushing to be the more "gritty and real" game,but Shadowrun has always had elves and ninjas. Injecting Fantasy into the dystopia has always been a big part of it.
Reply
Customer avatar
Nathaniel B June 28, 2020 10:11 am UTC
The Fantasy elements have nothing to do with the complaints (and anyone who has even glanced at the complaints knows that). The complaints are about the rules that look and play as if no one bothered to playtest them. It is also about Catalysts continuing inability to do even a basic level of proof reading. How else to you explain things like partial tables, and copy and pasted equipment descriptions complete with references to rules that don't exist any more. Granted some of that may have been fixed in the 14 pages of errata that's been released but it should not have happened in the first place.
Reply
Customer avatar
Adam A July 07, 2020 5:14 pm UTC
That's because you don't know enough about the rules to differentiate.

Nu-Edge is a horror show.

Read the online reviews if you're interested.
Customer avatar
Dillard R June 04, 2020 2:57 am UTC
Is it a "modern heist" game or a "punk screw the system" type of game?
Reply
Customer avatar
Robert H June 10, 2020 9:56 am UTC
Yes.
Reply
Customer avatar
Nathaniel B June 10, 2020 11:15 am UTC
Older editions also had nice horror elements too.
Customer avatar
Ralph T May 08, 2020 5:23 pm UTC
PURCHASER
Catalyst Game Labs would you please label the 6th edition material properly so it is easier to find. Labeling it as "Shadowrun" under Rule System(s) (on the right side) doesn't help at all, and there is no option under Rule System (on the left side) to narrow the search to 6th edition.
Reply
Customer avatar
Henry F June 29, 2020 10:35 am UTC
Good luck with that. You're a paying customer, so therefore Cataclyst Game Labs rules mandate that they don't listen to your input.
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Product Information
Mithral seller
Rule System(s)
Pages
342
Publisher Stock #
E-CAT28000S
File Size:
48.21 MB
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File Last Updated:
September 15, 2021
This title was added to our catalog on August 26, 2019.