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Super Mission Force 2nd Ed.

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Super Mission Force 2nd Ed. is the Goalsystem game of fast and fun superhero action! Featuring easy character creation, quick action, and our famous henchmen rules, Super Mission Force lets you play out superhero action using any miniatures from your collection. Written for 28mm figures, but easily scalable to 15mm action, the rules also offer a campaign system that faithfully captures comic book tales and battles and allows players to tell great stories on the their tabletops. This revised edition features new archetypes, powers, and extra material. Gather some friends, a few figures, and a handful of six-sided dice! Super Mission Force action awaits!


Buyer's Note

Major differences between 1st and 2nd edition include: 


-- Archer get its own archetype

-- Sorcerer changed to Controller, and we added Telekinesis as a major power

-- Paragon archetype (think Superman)

-- Hinder minor power to model weather and environmental effects

-- Tweaked some powers for balance and better play; for example Shield is a little more balanced.

-- Added minor version of the Healing power

-- Added major version of Resistance and made it an option for Bricks


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Reviews (1)
Discussions (4)
Customer avatar
Parker P June 03, 2022 7:38 pm UTC
How much does this differ from the first edition? I've tried to find out what all content was added but couldn't find much info on that.
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Customer avatar
Scott P June 19, 2022 2:26 pm UTC
PUBLISHER
Thanks for asking! I made a number of small edits, and here are some of the more notable changes:

Ok, some key changes include:

-- Archer get its own archetype

-- Sorcerer changed to Controller, and we added Telekinesis as a major power

-- Paragon archetype (think Superman)

-- Hinder minor power to model weather and environmental effects

-- Tweaked some powers for balance and better play; for example Shield is a little more balanced.

-- Added minor version of the Healing power

-- Added major version of Resistance and made it an option for Bricks

That's most of it, I think!
Customer avatar
David M March 02, 2022 9:46 am UTC
PURCHASER
Question for Scott,

"Can you combine special archtypes?"

Particularly, I'd like to create a villain for a campaign that is a super powerhouse, with an effective level of 2.5.

I have also wondered how I might go about making a Martian Manhunter pastiche. He would have the powerset of a Paragon, plus a Mentalist, plus a Metamorph. True he is probably the most overpowered hero character in DC or Marvel, but would be interested to know how you'd approach him.

One more query. Could a powerhouse take Major Super Strength and Major Resistance and forgo any minor powers? [Perhaps a bit boring though]

Cheers for making a wonderful game, I really enjoy it.
Reply
Customer avatar
Scott P March 26, 2022 12:04 am UTC
PUBLISHER
I think you can combine special archetypes so long as all the players in your game are Ok with it. You will end up with a very potent character who can do a lot of things. My only caution is that they might have so much "tech" that you might forget to use certain powers in play.

On the Powerhouse, sure! They can "buy up" to an extra major power if they want. Sometimes all you need is something simple.

Thank you, and sorry I did not see this sooner! Drivethru has no mechanism to alert me when someone asks a question (but otherwise, I love them!).

--Scott
Customer avatar
Mike G August 29, 2021 2:05 pm UTC
PURCHASER
How does this game differ from Supersystem?
Reply
Customer avatar
Scott P December 19, 2021 5:22 pm UTC
PUBLISHER
Faster playing, points free character creation. Those are the two main differences.
Customer avatar
jacob B October 24, 2019 2:55 pm UTC
PURCHASER
Does this include rules for solo or co-op play?
Reply
Customer avatar
Radouane B January 20, 2021 9:22 pm UTC
A bit late of a reply, but The Super Mission Force: Athwart Time expansion has got solo and co-op rules.
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File Last Updated:
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This title was added to our catalog on August 28, 2019.
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