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Solo Adventures compatible with Stars Without Number

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Too Many Games

Too many games get bought and never played. With these rules, you will be able to play Stars Without Number without a GM. Grab the rulebook off the shelf. Make yourself a character and start playing. This book is an interactive set of solo rules that guide your improvisation and acts as a GM for your adventures. In place of the common lists of words, this booklet uses visual icons to inspire you. 

Unleash your adventurous spirit and explore stars without number.

Solo is a perfect way to learn a new game, test your first adventures and going beyond just making characters when you are first getting to know the rules.

Stars Without Number Solo Adventures

Stars Without Number [SWN] is one of the most popular OSR role-playing games ever released. While it is very similar to a lot of dungeons & dragons derived games it diverges when it comes to the skill system. Outside of combat, SWN is mostly driven by 2d6 rather than the ever-present d20 so common in other OSR games. If you have never solo played an RPG before I will ease you into that as it is a different experience from any other form of role-playing.

You Need This Book

Because all role-playing is improvisation. If you are a GM and your players go off course, the improv tool in this book will help you create exciting adventures on the fly.


How This Book is Organised

All the rules in this book are at the front. You then get three useful record-keeping pages which you may print multiple copies of for your own use. Finally, there are ten pages of ‘game icons’. These you may also print off if you prefer to have them on paper.




DriveThruRPG does not support community copies. If you cannot afford this supplement, the entire book is in the Full-size preview. Please use that with my blessing.

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Solo titles from Parts Per Million

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Commissions & Kickstarter Stretch Goals

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Complete Solo Game System titles from Parts Per Million

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 Customers Who Bought this Title also Purchased
Reviews (3)
Discussions (6)
Customer avatar
Shane F August 31, 2023 9:40 am UTC
I have skim read the preview file and feel this is a nice introduction to the hobby of solo RPGs. A really good element is the image clocks and for this reason your book will stick in my memory.

I feel it could do with something to engage all of the wonderful generators in the Stars without Numbers system. One of the difficulties in Solo adventures is that you don't want to know more information that you should in advance. SWN comes with lots of generators for adventure seeds, NPC, factions, places, etc. which are wonderful for a GM but don't work so well for solo.

I think the addition of some guide on how to uncover information gradually using the tables built into the SWN rules would add to the experience. My belief is uncovering the hidden motivations of the NPCs, and factions would be of immense help with immersing the player in the adventure.
Customer avatar
Andrew D May 28, 2021 3:48 am UTC
Is it possible to apply this system to other 2d6 SciFi systems like Traveller or The Cepheus Engine?
Customer avatar
Peter R May 28, 2021 8:44 am UTC
It certainly is. Traveller was the second RPG I ever played back in the early 80s.
There is a better option for Traveller/Cepheus system. Take a look at this book before you decide.
Customer avatar
Andrew D May 28, 2021 5:11 pm UTC
Thanks for your response! I actually purchased that book the other week and finished reading it.
Customer avatar
Peter R May 28, 2021 5:50 pm UTC
Thank you.
Customer avatar
Andrew D May 31, 2021 2:01 am UTC
No problem at all. It was a good jumping off point.

I have another question in terms of solo play: would it be better to play a small crew (2 or 3 characters) or is one character enough to play through a game?
Customer avatar
Peter R May 31, 2021 9:42 am UTC
My personal preference is for one character. When I do meet up with NPCs it tends to be for a single adventure or part of an adventure. When I do that, I create full character sheets for them but control them through yes-no questions. What is the most logical thing for each NPC to do in this situation? Then roll yes-no. You can temper the odds with their relationship to you. If you are constantly at odds with an NPC for being too bloodthirsty or trigger-happy, they will be less likely to follow an order to cease firing.
You can extend the same idea to a permanent crew or gang.
Customer avatar
Andrew D June 01, 2021 9:53 pm UTC
Thanks again for replying! I'm hoping to get a game going in the coming weeks :)
Customer avatar
May 24, 2021 10:36 am UTC
Hello there, i just starting to play different solo games and i am loving it. Do i need another book beside this one to play? Ty. Best regards.
Customer avatar
Peter R May 24, 2021 10:43 am UTC
Hi, You will need the Stars Without Number rules. This book is just an add-on set of rules to help you solo play the game.
Customer avatar
May 25, 2021 12:17 am UTC
Ok, i will give the free version a try, if i like it, i will grab the deluxe edition. Thank you very much.
Customer avatar
Alejandro C May 15, 2021 12:08 am UTC
How compatible is this with other Sine Nomine games like Godbound or Worlds Without Number?
Customer avatar
Peter R May 15, 2021 2:11 pm UTC
I don't own Godbound, and although I have Worlds Without Number I haven't read it yet or played it.
The basic mechanics will almost certainly work, my only concern is that the icons I chose for the icon wheels are very much sci-fi influenced.
I suggest that you download the full size preview and have a go. If it works then great, if it doesn't, let me know and I will create something specific for those games.
Customer avatar
randy H October 02, 2020 11:25 pm UTC
Unable to print.
Customer avatar
Peter R October 03, 2020 9:17 am UTC
Printing is not disabled in any way, so you should be able to print.
I have just uploaded a fresh copy of the PDF. It is named October 2020. Can you try downloading that newer file? If that works the problem was at DTRPG's end.
If it doesn't work, let me know and I will find a way to get a working file to you.
Customer avatar
Chris J August 05, 2019 3:41 pm UTC
Constructive criticism: the HUD graphic you've got on every page as a watermark makes the text quite hard to read at times and where you have it behind the oracle clock graphics it looks really messy. Please consider dropping the opacity of the HUD way down, and/or producing a "print friendly" plain text version.

Otherwise that's a pretty solid solitaire engine you've put together. Really like the clock concept as a tracker, as well as your nifty implementation of the icons in a clock format as an oracle. Good explanation of how solo play works too.
Customer avatar
Peter R August 05, 2019 4:04 pm UTC
I have made the change you suggested but the watermark is actually on a separate layer in the PDF so you can turn it off for easier printing.
Thanks for the suggestion.
Customer avatar
Chris J August 09, 2019 6:52 pm UTC
Hi Peter. Oh that's so, so much better, looks great and is a lot easier to read. And thanks for pointing out the layers - removing the background layer removes the HUD watermark and the coloured margins, turning it into a print-friendly version.

(For anyone else buying this, the updated version to download at the time of writing is the PDF entitled "Solo_Adventures_for_SWN.pdf)

Thanks for taking the comments on board and best of luck with the product.
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